| public static AdvancementCriterion<TickCriterion$Conditions> | |
| public static AdvancementCriterion<TickCriterion$Conditions> | |
| public static AdvancementCriterion<TickCriterion$Conditions> | |
| public static AdvancementCriterion<TickCriterion$Conditions> | | sleptInBed() | | sleptInBed() | | method_43138() | | createSleptInBed() |
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| public static AdvancementCriterion<TickCriterion$Conditions> | | raidWon() | | raidWon() | | method_43139() | | createHeroOfTheVillage() |
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| public static AdvancementCriterion<TickCriterion$Conditions> | | avoidVibration() | | avoidVibration() | | method_43279() | | createAvoidVibration() |
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| public static AdvancementCriterion<TickCriterion$Conditions> | | tick() | | tick() | | method_49195() | | createTick() |
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| public static AdvancementCriterion<TickCriterion$Conditions> | | walkOnBlockWithEquipment(HolderGetter<Block> blocks, HolderGetter<Item> items, Block stepOnBlock, Item requiredEquipment) | | walkOnBlockWithEquipment(HolderGetter<Block> blocks, HolderGetter<Item> items, Block stepOnBlock, Item requiredEquipment) | | method_43136(class_7871<class_2248> arg0, class_7871<class_1792> arg1, class_2248 arg2, class_1792 arg3) | | createLocation(RegistryEntryLookup<Block> blockRegistry, RegistryEntryLookup<Item> itemRegistry, Block steppingOn, Item boots) |
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| public Optional<RegistryEntry<LootCondition>> | | player() | | player() | | comp_2029() | | player() |
|