| public static Direction | |
| protected abstract EnvironmentAttribute<BedRule> | | getBedEnvironmentAttribute() | | getBedEnvironmentAttribute() | | method_1_7919() | | getBedRule() |
|
| protected abstract ActionResult | | destroyOnUse(BlockState state, Level level, BlockPos pos, Player player) | | destroyOnUse(BlockState state, Level level, BlockPos pos, Player player) | | method_1_7918(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3) | | onUseFailure(BlockState state, World world, BlockPos pos, PlayerEntity user) |
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| protected abstract void | |
| public BedRule | |
| public Identifier | | getSleptInBedStatType() | | getSleptInBedStatType() | | method_1_7922() | | getStatistic() |
|
| public OptionalDouble | |
| protected ActionResult | | useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) | | useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) | | method_55766(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_3965 arg4) | | onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, BlockHitResult arg4) |
|
| public void | |
| private boolean | |
| protected BlockState | | updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random) | | updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random) | | method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7) | | getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7) |
|
| private static Direction | |
| public BlockState | | playerWillDestroy(Level level, BlockPos pos, BlockState state, Player player) | | playerWillDestroy(Level level, BlockPos pos, BlockState state, Player player) | | method_9576(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1657 arg3) | | onBreak(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3) |
|
| public BlockState | |
| public static Direction | |
| public static DoubleBlockProperties$Type | |
| private static boolean | |
| public static Optional<Vec3d> | | findStandUpPosition(EntityType<?> type, CollisionGetter level, BlockPos pos, Direction forward, float yaw) | | findStandUpPosition(EntityType<?> type, CollisionGetter level, BlockPos pos, Direction forward, float yaw) | | method_9484(class_1299<?> arg0, class_1941 arg1, class_2338 arg2, class_2350 arg3, float arg4) | | findWakeUpPosition(EntityType<?> type, CollisionView world, BlockPos pos, Direction bedDirection, float spawnAngle) |
|
| private static Optional<Vec3d> | | findBunkBedStandUpPosition(EntityType<?> type, CollisionGetter level, BlockPos pos, Direction forward, Direction side) | | findBunkBedStandUpPosition(EntityType<?> type, CollisionGetter level, BlockPos pos, Direction forward, Direction side) | | method_30835(class_1299<?> arg0, class_1941 arg1, class_2338 arg2, class_2350 arg3, class_2350 arg4) | | findWakeUpPosition(EntityType<?> type, CollisionView world, BlockPos pos, Direction bedDirection, Direction respawnDirection) |
|
| private static Optional<Vec3d> | | findStandUpPositionAtOffset(EntityType<?> type, CollisionGetter level, BlockPos pos, int[][] offsets, boolean checkDangerous) | | findStandUpPositionAtOffset(EntityType<?> type, CollisionGetter level, BlockPos pos, int[][] offsets, boolean checkDangerous) | | method_30836(class_1299<?> arg0, class_1941 arg1, class_2338 arg2, int[][] arg3, boolean arg4) | | findWakeUpPosition(EntityType<?> type, CollisionView world, BlockPos pos, int[][] possibleOffsets, boolean ignoreInvalidPos) |
|
| protected void | |
| public void | | setPlacedBy(Level level, BlockPos pos, BlockState state, LivingEntity by, ItemStack itemStack) | | setPlacedBy(Level level, BlockPos pos, BlockState state, LivingEntity by, ItemStack itemStack) | | method_9567(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1309 arg3, class_1799 arg4) | | onPlaced(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4) |
|
| protected long | |
| protected boolean | |
| private static int[][] | |
| private static int[][] | |
| private static int[][] | |