net.minecraft.block

public class BubbleColumnBlock

extends Block implements FluidDrainable

All mapped superinterfaces:

ToggleableFeature, ItemConvertible, FluidDrainable

net.minecraft.world.level.block.BubbleColumnBlock
net.minecraft.world.level.block.BubbleColumnBlock
net.minecraft.class_2258
net.minecraft.block.BubbleColumnBlock

Field summary

Modifier and TypeField
public static final BooleanProperty
DRAG_DOWN
DRAG_DOWN
field_10680
DRAG
private static final int
CHECK_PERIOD
CHECK_PERIOD
field_31038
SCHEDULED_TICK_DELAY

Constructor summary

ModifierConstructor
public (AbstractBlock$Settings properties)

Method summary

Modifier and TypeMethod
protected void
entityInside(BlockState state, Level level, BlockPos pos, Entity entity, InsideBlockEffectApplier effectApplier, boolean isPrecise)
entityInside(BlockState state, Level level, BlockPos pos, Entity entity, InsideBlockEffectApplier effectApplier, boolean isPrecise)
method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3, class_10774 arg4, boolean arg5)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3, EntityCollisionHandler arg4, boolean arg5)
protected void
tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random)
tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
protected FluidState
getFluidState(BlockState state)
getFluidState(BlockState state)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
public static void
updateColumn(Block bubbleColumn, LevelAccessor level, BlockPos occupyAt, BlockState belowState)
updateColumn(Block bubbleColumn, LevelAccessor level, BlockPos occupyAt, BlockState belowState)
method_34268(class_2248 arg0, class_1936 arg1, class_2338 arg2, class_2680 arg3)
update(Block arg0, WorldAccess arg1, BlockPos arg2, BlockState state)
public static void
updateColumn(Block bubbleColumn, LevelAccessor level, BlockPos occupyAt, BlockState occupyState, BlockState belowState)
updateColumn(Block bubbleColumn, LevelAccessor level, BlockPos occupyAt, BlockState occupyState, BlockState belowState)
method_34267(class_2248 arg0, class_1936 arg1, class_2338 arg2, class_2680 arg3, class_2680 arg4)
update(Block arg0, WorldAccess arg1, BlockPos arg2, BlockState arg3, BlockState arg4)
private static boolean
canOccupy(Block bubbleColumn, BlockState occupyState)
canOccupy(Block bubbleColumn, BlockState occupyState)
method_9658(class_2248 arg0, class_2680 arg1)
isStillWater(Block arg0, BlockState arg1)
private static BlockState
getColumnState(Block bubbleColumn, BlockState belowState, BlockState occupyState)
getColumnState(Block bubbleColumn, BlockState belowState, BlockState occupyState)
method_34269(class_2248 arg0, class_2680 arg1, class_2680 arg2)
getBubbleState(Block arg0, BlockState state, BlockState arg2)
public void
animateTick(BlockState state, Level level, BlockPos pos, RandomSource random)
animateTick(BlockState state, Level level, BlockPos pos, RandomSource random)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_5819 arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
protected BlockState
updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random)
updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
protected boolean
canSurvive(BlockState state, LevelReader level, BlockPos pos)
canSurvive(BlockState state, LevelReader level, BlockPos pos)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
protected VoxelShape
getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context)
getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected BlockRenderType
getRenderShape(BlockState state)
getRenderShape(BlockState state)
method_9604(class_2680 arg0)
getRenderType(BlockState arg0)
protected void
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> builder)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> builder)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
public ItemStack
pickupBlock(LivingEntity user, LevelAccessor level, BlockPos pos, BlockState state)
pickupBlock(LivingEntity user, LevelAccessor level, BlockPos pos, BlockState state)
method_9700(class_1309 arg0, class_1936 arg1, class_2338 arg2, class_2680 arg3)
tryDrainFluid(LivingEntity arg0, WorldAccess arg1, BlockPos arg2, BlockState arg3)
public Optional<SoundEvent>
getPickupSound()
getPickupSound()
method_32351()
getBucketFillSound()