net.minecraft.block

public class FenceBlock

extends HorizontalConnectingBlock

All mapped superinterfaces:

ToggleableFeature, ItemConvertible, Waterloggable, FluidDrainable, FluidFillable

net.minecraft.world.level.block.FenceBlock
net.minecraft.world.level.block.FenceBlock
net.minecraft.class_2354
net.minecraft.block.FenceBlock

Field summary

Modifier and TypeField
private final Function<BlockState, VoxelShape>
occlusionShapes
occlusionShapes
field_11066
cullingShapeFunction

Constructor summary

ModifierConstructor
public (AbstractBlock$Settings properties)

Method summary

Modifier and TypeMethod
protected VoxelShape
getOcclusionShape(BlockState state)
getOcclusionShape(BlockState state)
method_9571(class_2680 arg0)
getCullingShape(BlockState arg0)
protected VoxelShape
getVisualShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context)
getVisualShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context)
method_26159(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getCameraCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected boolean
isPathfindable(BlockState state, PathComputationType type)
isPathfindable(BlockState state, PathComputationType type)
method_9516(class_2680 arg0, class_10 arg1)
canPathfindThrough(BlockState arg0, NavigationType arg1)
public boolean
connectsTo(BlockState state, boolean faceSolid, Direction direction)
connectsTo(BlockState state, boolean faceSolid, Direction direction)
method_10184(class_2680 arg0, boolean arg1, class_2350 arg2)
canConnect(BlockState state, boolean neighborIsFullSquare, Direction dir)
private boolean
isSameFence(BlockState state)
isSameFence(BlockState state)
method_26375(class_2680 arg0)
canConnectToFence(BlockState state)
protected ActionResult
useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult)
useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult)
method_55766(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_3965 arg4)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, BlockHitResult arg4)
public BlockState
getStateForPlacement(BlockPlaceContext context)
getStateForPlacement(BlockPlaceContext context)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
protected BlockState
updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random)
updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
protected void
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> builder)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> builder)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)