| List<UUID> | | detect(ServerLevel level, PlayerDetector$EntitySelector selector, BlockPos spawnerPos, double requiredPlayerRange, boolean requireLineOfSight) | | detect(ServerLevel level, PlayerDetector$EntitySelector selector, BlockPos spawnerPos, double requiredPlayerRange, boolean requireLineOfSight) | | method_1_318(class_3218 arg0, class_8962$class_9198 arg1, class_2338 arg2, double arg3, boolean arg4) | | detect(ServerWorld world, EntityDetector$Selector selector, BlockPos center, double radius, boolean spawner) |
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