| public void | |
| public void | | rotate() | | rotate() | | method_1_6167() | | start() |
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| private GlGpuBufferAllocator$Fallback$Buffer | | allocateGlBlock(long size) | | allocateGlBlock(long size) | | method_1_6169(long arg0) | | allocateTransientBuffer(long size) |
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| private void | |
| public GpuBufferSlice$Mapped | | allocateStaging(long size, long alignment, int usage, long minimumAllocation, long elementSize) | | allocateStaging(long size, long alignment, int usage, long minimumAllocation, long elementSize) | | method_1_6156(long arg0, long arg1, int arg2, long arg3, long arg4) | | allocateHostBuffer(long arg0, long arg1, int arg2, long arg3, long arg4) |
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| public GpuBufferSlice | | allocateGpu(long size, long alignment, int usage, long minimumAllocation, long elementSize) | | allocateGpu(long size, long alignment, int usage, long minimumAllocation, long elementSize) | | method_1_6152(long arg0, long arg1, int arg2, long arg3, long arg4) | | allocateDeviceBuffer(long arg0, long arg1, int arg2, long arg3, long arg4) |
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| public GpuBufferSlice$Mapped | | allocateGpuMapped(long size, long alignment, int usage, long minimumAllocation, long elementSize) | | allocateGpuMapped(long size, long alignment, int usage, long minimumAllocation, long elementSize) | | method_1_6154(long arg0, long arg1, int arg2, long arg3, long arg4) | | allocateMappedBuffer(long arg0, long arg1, int arg2, long arg3, long arg4) |
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| public GpuBufferSlice | | uploadStaging(List<ByteBuffer> data, long alignment, int usage, long minimumAllocation, long elementSize) | | uploadStaging(List<ByteBuffer> data, long alignment, int usage, long minimumAllocation, long elementSize) | | method_1_6166(List<ByteBuffer> arg0, long arg1, int arg2, long arg3, long arg4) | | allocateHostBuffer(List<ByteBuffer> arg0, long arg1, int arg2, long arg3, long arg4) |
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| public GpuBufferSlice | | uploadGpu(List<ByteBuffer> data, long alignment, int usage, long minimumAllocation, long elementSize) | | uploadGpu(List<ByteBuffer> data, long alignment, int usage, long minimumAllocation, long elementSize) | | method_1_6162(List<ByteBuffer> arg0, long arg1, int arg2, long arg3, long arg4) | | allocateMappedBuffer(List<ByteBuffer> arg0, long arg1, int arg2, long arg3, long arg4) |
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| public List<GpuBufferSlice> | |
| public List<GpuBufferSlice> | |