| public void | |
| public BufferBuilderStorage | | renderBuffers() | | renderBuffers() | | method_1_4830() | | getBuffers() |
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| public RenderDispatcher | | featureRenderDispatcher() | | featureRenderDispatcher() | | method_72911() | | getEntityRenderDispatcher() |
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| public GameRenderState | | gameRenderState() | | gameRenderState() | | method_72912() | | getRenderState() |
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| public void | | setRenderBlockOutline(boolean renderBlockOutline) | | setRenderBlockOutline(boolean renderBlockOutline) | | method_35769(boolean arg0) | | setBlockOutlineEnabled(boolean blockOutlineEnabled) |
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| public void | | clearSpectatedEntityPostEffect() | | clearSpectatedEntityPostEffect() | | method_62905() | | clearPostProcessor() |
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| public void | | toggleSpectatorPostEffect() | | toggleSpectatorPostEffect() | | method_3184() | | togglePostProcessorEnabled() |
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| public void | | checkEntityPostEffect(Entity cameraEntity) | | checkEntityPostEffect(Entity cameraEntity) | | method_3167(class_1297 arg0) | | onCameraEntitySet(Entity entity) |
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| private void | |
| public void | | processBlurEffect() | | processBlurEffect() | | method_57796() | | renderBlur() |
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| public static void | |
| public void | | tick() | | tick() | | method_3182() | | tick() |
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| public Identifier | | spectatedEntityPostEffect() | | spectatedEntityPostEffect() | | method_62906() | | getPostProcessorId() |
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| public List<Identifier> | | getRequestedPostEffects() | | getRequestedPostEffects() | | method_1_7691() | | getPostEffects() |
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| public List<Identifier> | | getAppliedPostEffects() | | getAppliedPostEffects() | | method_1_7690() | | getAppliedPostEffects() |
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| public void | |
| public void | | resize(int width, int height) | | resize(int width, int height) | | method_3169(int arg0, int arg1) | | onResized(int width, int height) |
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| private void | |
| private void | |
| private void | |
| public static float | |
| public void | |
| public void | |
| public void | | render() | | render() | | method_1_2679() | | render() |
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| private void | |
| private void | | applyPostEffects() | | applyPostEffects() | | method_1_7688() | | applyPostEffects() |
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| private void | | tryTakeScreenshotIfNeeded() | | tryTakeScreenshotIfNeeded() | | method_37473() | | updateWorldIcon() |
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| private void | | takeAutoScreenshot(Path screenshotFile) | | takeAutoScreenshot(Path screenshotFile) | | method_3176(Path arg0) | | updateWorldIcon(Path path) |
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| private boolean | | shouldRenderBlockOutline() | | shouldRenderBlockOutline() | | method_3202() | | shouldRenderBlockOutline() |
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| public void | | renderLevel() | | renderLevel() | | method_3188() | | renderWorld() |
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| private void | | render3dHud(CameraRenderState cameraState, PlayerRenderState playerState, OptionsRenderState optionsState, boolean consistentDepthRequired) | | render3dHud(CameraRenderState cameraState, PlayerRenderState playerState, OptionsRenderState optionsState, boolean consistentDepthRequired) | | method_1_8582(class_12075 arg0, class_1_1460 arg1, class_1_421 arg2, boolean arg3) | | renderWorldEffects(CameraRenderState cameraRenderState, OverlayRenderState overlayRenderState, OptionsRenderState optionsRenderState, boolean hasPostEffects) |
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| private void | | integrate3DHudDepth() | | integrate3DHudDepth() | | method_1_8579() | | integrate3dHudDepth() |
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| private void | | extractWindow() | | extractWindow() | | method_1_2677() | | updateWindowRenderState() |
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| private void | | extractOptions() | | extractOptions() | | method_1_2676() | | updateOptionsRenderState() |
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| private void | |
| public void | | resetData() | | resetData() | | method_3203() | | reset() |
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| public float | | bossOverlayWorldDarkening(float a) | | bossOverlayWorldDarkening(float a) | | method_3195(float arg0) | | getSkyDarkness(float tickProgress) |
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| public Camera | | mainCamera() | | mainCamera() | | method_19418() | | getCamera() |
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| public GpuTextureView | | lightmap() | | lightmap() | | method_1_431() | | getLightmapTextureView() |
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| public GpuTextureView | | levelLightmap() | | levelLightmap() | | method_1_430() | | getWorldLightmapTextureView() |
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| public OverlayTexture | | overlayTexture() | | overlayTexture() | | method_22975() | | getOverlayTexture() |
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| public Framebuffer | | mainRenderTarget() | | mainRenderTarget() | | method_1_4829() | | getFramebuffer() |
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| public Vec3d | | projectPointToScreen(Vec3 point) | | projectPointToScreen(Vec3 point) | | method_70778(class_243 arg0) | | project(Vec3d arg0) |
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| public double | | projectHorizonToScreen() | | projectHorizonToScreen() | | method_70777() | | getPitch() |
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| public DiffuseLighting | | lighting() | | lighting() | | method_71114() | | getDiffuseLighting() |
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| public void | |
| public RotatingCubeMapRenderer | | panorama() | | panorama() | | method_71649() | | getRotatingPanoramaRenderer() |
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| public void | |
| public boolean | | useImprovedTransparency() | | useImprovedTransparency() | | method_1_7330() | | usesImprovedTransparency() |
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