| public boolean | | hasPlayer | | hasPlayer | | field_1_9924 | | hasPlayer |
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| public PlayerEntityRenderState | | avatarRenderState | | avatarRenderState | | field_1_9920 | | player |
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| public final ArmsRenderState | | firstPersonHandsAndItems | | firstPersonHandsAndItems | | field_1_9923 | | arms |
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| public float | | portalEffectIntensity | | portalEffectIntensity | | field_1_9930 | | nauseaIntensity |
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| public float | | nauseaEffectIntensity | | nauseaEffectIntensity | | field_1_9929 | | nauseaFadeFactor |
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| public float | | spinningEffectAngle | | spinningEffectAngle | | field_1_9931 | | nauseaWobbleAngle |
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| public boolean | | isEyeInWater | | isEyeInWater | | field_1_9925 | | showUnderwaterOverlay |
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| public boolean | | isOnFire | | isOnFire | | field_1_9926 | | onFire |
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| public boolean | | isUnderWater | | isUnderWater | | field_1_9927 | | submergedInWater |
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| public double | | eyePositionY | | eyePositionY | | field_1_9922 | | cameraY |
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| public OverlayRenderState$ObstructionOverlay | | blockOverlay | | blockOverlay | | field_1_9921 | | obstructionOverlay |
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| public OverlayRenderState$UnderwaterOverlay | | waterOverlay | | waterOverlay | | field_1_9932 | | underwaterOverlay |
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| public OverlayRenderState$FloatingItemOverlay | | itemActivation | | itemActivation | | field_1_9928 | | floatingItem |
|