| public static SkullBlockEntityModel | |
| public SkullBlockEntityRenderState | | createRenderState() | | createRenderState() | | method_74335() | | createRenderState() |
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| public void | | extractRenderState(SkullBlockEntity blockEntity, SkullBlockRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) | | extractRenderState(SkullBlockEntity blockEntity, SkullBlockRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) | | method_74386(class_2631 arg0, class_11972 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) | | updateRenderState(SkullBlockEntity arg0, SkullBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
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| public void | | submit(SkullBlockRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) | | submit(SkullBlockRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) | | method_3577(class_11972 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3) | | render(SkullBlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3) |
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| public static void | | submitSkull(float animationValue, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, SkullModelBase model, RenderType renderType, int outlineColor, ModelFeatureRenderer$CrumblingOverlay breakProgress) | | submitSkull(float animationValue, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, SkullModelBase model, RenderType renderType, int outlineColor, ModelFeatureRenderer$CrumblingOverlay breakProgress) | | method_72958(float arg0, class_4587 arg1, class_11659 arg2, int arg3, class_5598 arg4, class_1921 arg5, int arg6, class_11683$class_11792 arg7) | | render(float poweredTicks, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, SkullBlockEntityModel model, RenderLayer renderLayer, int outlineColor, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay) |
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| private RenderLayer | |
| public static RenderLayer | |
| public static RenderLayer | |
| public static RenderLayer | |
| private static AffineTransformation | |
| private static AffineTransformation | | createGroundTransformation(int segment) | | createGroundTransformation(int segment) | | method_1_2845(int arg0) | | getGroundTransformation(int rotation) |
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