| public float | | getVisibility(long now, long fadeDuration) | | getVisibility(long now, long fadeDuration) | | method_76298(long arg0, long arg1) | | getOpacity(long timeMs, long chunkFadeMs) |
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| public Box | | getBoundingBox() | | getBoundingBox() | | method_40051() | | getBoundingBox() |
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| public void | | setSectionNode(long sectionNode) | | setSectionNode(long sectionNode) | | method_62973(long arg0) | | setSectionPos(long arg0) |
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| public AbstractChunkRenderData | | getSectionMesh() | | getSectionMesh() | | method_72052() | | getCurrentRenderData() |
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| public void | | reset() | | reset() | | method_3675() | | clear() |
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| public BlockPos | | getRenderOrigin() | | getRenderOrigin() | | method_3670() | | getOrigin() |
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| public long | | getSectionNode() | | getSectionNode() | | method_62975() | | getSectionPos() |
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| public long | |
| public void | | resortTransparency() | | resortTransparency() | | method_22773() | | scheduleSort() |
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| public boolean | | hasTranslucentGeometry() | | hasTranslucentGeometry() | | method_64065() | | hasTranslucentLayer() |
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| public boolean | | transparencyResortingScheduled() | | transparencyResortingScheduled() | | method_64066() | | isCurrentlySorting() |
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| private void | | cancelTasks() | | cancelTasks() | | method_3663() | | cancel() |
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| private ChunkBuilder$BuiltChunk$Task | |
| public void | |
| public void | |
| private AbstractChunkRenderData | |
| public void | | updateUploadTime() | | updateUploadTime() | | method_1_9670() | | setFadeInTime() |
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| private void | |
| private VertexSorter | |
| private void | |
| private void | |
| private void | |
| private boolean | | addSectionBuffersToUberBuffer(ChunkSectionLayer layer, CompiledSectionMesh key, ByteBuffer vertexBuffer, ByteBuffer indexBuffer) | | addSectionBuffersToUberBuffer(ChunkSectionLayer layer, CompiledSectionMesh key, ByteBuffer vertexBuffer, ByteBuffer indexBuffer) | | method_1_2406(class_11515 arg0, class_11516 arg1, ByteBuffer arg2, ByteBuffer arg3) | | stageChunkGeometry(BlockRenderLayer blockRenderLayer, ChunkRenderData chunkRenderData, ByteBuffer vertex, ByteBuffer index) |
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