| public static final int | | NEARBY_SECTION_DISTANCE_IN_BLOCKS | | NEARBY_SECTION_DISTANCE_IN_BLOCKS | | field_1_5921 | | field_1_5921 |
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| private final ChunkRenderTaskScheduler | | queue | | queue | | field_53957 | | scheduler |
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| private final BlockBufferAllocatorStorage | | fixedBuffers | | fixedBuffers | | field_20828 | | buffers |
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| private final BlockBufferBuilderPool | | bufferPool | | bufferPool | | field_46907 | | buffersPool |
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| private volatile boolean | | closed | | closed | | field_46908 | | stopped |
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| private final NameableExecutor | | executor | | executor | | field_20830 | | executor |
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| private final Consumer<ChunkBuilder$BuiltChunk> | | onSectionMeshUpdate | | onSectionMeshUpdate | | field_1_5922 | | onChunkChanged |
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| private final AtomicReference<Vec3d> | | cameraPosition | | cameraPosition | | field_18766 | | cameraPosition |
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| private volatile SectionBuilder | | sectionCompiler | | sectionCompiler | | field_52171 | | sectionBuilder |
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| private final StagingBuffer | | stagingBuffer | | stagingBuffer | | field_1_3813 | | chunkStagingBuffer |
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| private final Map<BlockRenderLayer, ChunkBuilder$GeometryBuffers> | | chunkUberBuffers | | chunkUberBuffers | | field_1_1971 | | geometryByBlockRenderLayer |
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| private final ReentrantLock | | copyLock | | copyLock | | field_1_1972 | | lock |
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