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| void | | submitNameTag(PoseStack poseStack, Vec3 nameTagAttachment, int offset, Component name, boolean seeThrough, int lightCoords, CameraRenderState camera) | | submitNameTag(PoseStack poseStack, Vec3 nameTagAttachment, int offset, Component name, boolean seeThrough, int lightCoords, CameraRenderState camera) | | method_73482(class_4587 arg0, class_243 arg1, int arg2, class_2561 arg3, boolean arg4, int arg5, class_12075 arg6) | | submitLabel(MatrixStack matrices, Vec3d nameLabelPos, int y, Text label, boolean notSneaking, int light, CameraRenderState cameraState) |
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| void | | submitText(PoseStack poseStack, float x, float y, FormattedCharSequence string, boolean dropShadow, Font$DisplayMode displayMode, int lightCoords, int color, int backgroundColor, int outlineColor) | | submitText(PoseStack poseStack, float x, float y, FormattedCharSequence string, boolean dropShadow, Font$DisplayMode displayMode, int lightCoords, int color, int backgroundColor, int outlineColor) | | method_73478(class_4587 arg0, float arg1, float arg2, class_5481 arg3, boolean arg4, class_327$class_6415 arg5, int arg6, int arg7, int arg8, int arg9) | | submitText(MatrixStack matrices, float x, float y, OrderedText text, boolean dropShadow, TextRenderer$TextLayerType layerType, int light, int color, int backgroundColor, int outlineColor) |
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| void | | submitTextBackground(PoseStack poseStack, float x0, float y0, float x1, float y1, int color, Font$DisplayMode displayMode, int lightCoords) | | submitTextBackground(PoseStack poseStack, float x0, float y0, float x1, float y1, int color, Font$DisplayMode displayMode, int lightCoords) | | method_1_9662(class_4587 arg0, float arg1, float arg2, float arg3, float arg4, int arg5, class_327$class_6415 arg6, int arg7) | | submitTextRect(MatrixStack matrices, float x0, float y0, float x1, float y1, int color, TextRenderer$TextLayerType layerType, int light) |
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| <S> void | | submitModel(Model<? super S> model, S state, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, int tintedColor, UvMapping uvMapping, int outlineColor) | | submitModel(Model<? super S> model, S state, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, int tintedColor, UvMapping uvMapping, int outlineColor) | | method_73490(class_3879<? super S> arg0, S arg1, class_4587 arg2, class_1921 arg3, int arg4, int arg5, int arg6, class_1_1060 arg7, int arg8) | | submitModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int color, TextureRegion textureRegion, int outlineColor) |
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| default <S> void | | submitModel(Model<? super S> model, S state, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, int outlineColor) | | submitModel(Model<? super S> model, S state, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, int outlineColor) | | method_73489(class_3879<? super S> arg0, S arg1, class_4587 arg2, class_1921 arg3, int arg4, int arg5, int arg6) | | submitModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int outlineColor) |
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| default <S> void | | submitModel(Model<? super S> model, S state, PoseStack poseStack, Identifier texture, int lightCoords, int overlayCoords, int outlineColor) | | submitModel(Model<? super S> model, S state, PoseStack poseStack, Identifier texture, int lightCoords, int overlayCoords, int outlineColor) | | method_1_3049(class_3879<? super S> arg0, S arg1, class_4587 arg2, class_2960 arg3, int arg4, int arg5, int arg6) | | submitModel(Model<? super S> model, S state, MatrixStack matrices, Identifier layerId, int light, int overlay, int outlineColor) |
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| default <S> void | | submitModel(Model<S> model, S state, PoseStack poseStack, int lightCoords, int overlayCoords, int tintedColor, SpriteId sprite, SpriteGetter sprites, int outlineColor) | | submitModel(Model<S> model, S state, PoseStack poseStack, int lightCoords, int overlayCoords, int tintedColor, SpriteId sprite, SpriteGetter sprites, int outlineColor) | | method_1_3048(class_3879<S> arg0, S arg1, class_4587 arg2, int arg3, int arg4, int arg5, class_1_310 arg6, class_11701 arg7, int arg8) | | submitModel(Model<S> model, S state, MatrixStack matrices, int light, int overlay, int tintedColor, SpriteIdentifier spriteId, SpriteHolder spriteHolder, int outlineColor) |
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| <S> void | | submitCrumblingOverlay(Model<? super S> model, S state, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, int tintedColor, ModelFeatureRenderer$CrumblingOverlay crumblingOverlay) | | submitCrumblingOverlay(Model<? super S> model, S state, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, int tintedColor, ModelFeatureRenderer$CrumblingOverlay crumblingOverlay) | | method_1_7505(class_3879<? super S> arg0, S arg1, class_4587 arg2, class_1921 arg3, int arg4, int arg5, int arg6, class_11683$class_11792 arg7) | | submitModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int color, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlayCommand) |
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| default void | | submitCrumblingOverlay(ModelPart modelPart, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, int tintedColor, ModelFeatureRenderer$CrumblingOverlay crumblingOverlay) | | submitCrumblingOverlay(ModelPart modelPart, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, int tintedColor, ModelFeatureRenderer$CrumblingOverlay crumblingOverlay) | | method_1_7506(class_630 arg0, class_4587 arg1, class_1921 arg2, int arg3, int arg4, int arg5, class_11683$class_11792 arg6) | | submitModel(ModelPart modelPart, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int color, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlayCommand) |
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| default void | | submitModelPart(ModelPart modelPart, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, UvMapping uvMapping) | | submitModelPart(ModelPart modelPart, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, UvMapping uvMapping) | | method_73491(class_630 arg0, class_4587 arg1, class_1921 arg2, int arg3, int arg4, class_1_1060 arg5) | | submitModelPart(ModelPart part, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, TextureRegion region) |
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| default void | | submitModelPart(ModelPart modelPart, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, UvMapping uvMapping, int tintedColor) | | submitModelPart(ModelPart modelPart, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, UvMapping uvMapping, int tintedColor) | | method_73492(class_630 arg0, class_4587 arg1, class_1921 arg2, int arg3, int arg4, class_1_1060 arg5, int arg6) | | submitModelPart(ModelPart part, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, TextureRegion region, int tintedColor) |
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| default void | | submitModelPart(ModelPart modelPart, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, UvMapping uvMapping, int tintedColor, int outlineColor) | | submitModelPart(ModelPart modelPart, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, UvMapping uvMapping, int tintedColor, int outlineColor) | | method_73493(class_630 arg0, class_4587 arg1, class_1921 arg2, int arg3, int arg4, class_1_1060 arg5, int arg6, int arg7) | | submitModelPart(ModelPart modelPart, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, TextureRegion region, int tintedColor, int outlineColor) |
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| void | | submitBlockModel(PoseStack poseStack, RenderType renderType, List<BlockStateModelPart> parts, int[] tintLayers, int lightCoords, int overlayCoords, int outlineColor) | | submitBlockModel(PoseStack poseStack, RenderType renderType, List<BlockStateModelPart> parts, int[] tintLayers, int lightCoords, int overlayCoords, int outlineColor) | | method_73484(class_4587 arg0, class_1921 arg1, List<class_10889> arg2, int[] arg3, int arg4, int arg5, int arg6) | | submitBlockStateModel(MatrixStack matrices, RenderLayer renderLayer, List<BlockModelPart> modelParts, int[] tintLayers, int lightCoords, int overlayCoords, int outlineColor) |
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| void | | submitBreakingBlockModel(PoseStack poseStack, List<BlockStateModelPart> parts, int progress, boolean isBlockTranslucent) | | submitBreakingBlockModel(PoseStack poseStack, List<BlockStateModelPart> parts, int progress, boolean isBlockTranslucent) | | method_1_3047(class_4587 arg0, List<class_10889> arg1, int arg2, boolean arg3) | | submitFallingBlock(MatrixStack matrices, List<BlockModelPart> modelParts, int breakProgress, boolean translucent) |
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| void | | submitShapeOutline(PoseStack poseStack, VoxelShape shape, RenderType renderType, int color, float width, boolean afterTerrain) | | submitShapeOutline(PoseStack poseStack, VoxelShape shape, RenderType renderType, int color, float width, boolean afterTerrain) | | method_73494(class_4587 arg0, class_265 arg1, class_1921 arg2, int arg3, float arg4, boolean arg5) | | submitModelPart(MatrixStack matrices, VoxelShape voxelShape, RenderLayer renderLayer, int color, float width, boolean afterTerrain) |
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| void | | submitItem(PoseStack poseStack, ItemDisplayContext displayContext, int lightCoords, int overlayCoords, int outlineColor, int[] tintLayers, ItemQuads quads, ItemStackRenderState$FoilType foilType) | | submitItem(PoseStack poseStack, ItemDisplayContext displayContext, int lightCoords, int overlayCoords, int outlineColor, int[] tintLayers, ItemQuads quads, ItemStackRenderState$FoilType foilType) | | method_73480(class_4587 arg0, class_811 arg1, int arg2, int arg3, int arg4, int[] arg5, class_1_1348 arg6, class_10444$class_10445 arg7) | | submitItem(MatrixStack matrices, ItemDisplayContext displayContext, int light, int overlay, int outlineColor, int[] tintLayers, ClassifiedQuadList quads, ItemRenderState$Glint glintType) |
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