net.minecraft.client.render.entity

public class PlayerEntityRenderer<AvatarlikeEntity extends PlayerLikeEntity extends ClientPlayerLikeEntity>

extends LivingEntityRenderer<AvatarlikeEntity, PlayerEntityRenderState, PlayerEntityModel>

All mapped superinterfaces:

FeatureRendererContext

net.minecraft.client.renderer.entity.player.AvatarRenderer
net.minecraft.client.renderer.entity.player.AvatarRenderer
net.minecraft.class_1007
net.minecraft.client.render.entity.PlayerEntityRenderer

Constructor summary

ModifierConstructor
public (EntityRendererFactory$Context ctx, boolean slim)

Method summary

Modifier and TypeMethod
protected boolean
shouldRenderLayers(AvatarRenderState state)
shouldRenderLayers(AvatarRenderState state)
method_62606(class_10055 arg0)
shouldRenderFeatures(PlayerEntityRenderState arg0)
public Vec3d
getRenderOffset(AvatarRenderState state)
getRenderOffset(AvatarRenderState state)
method_23206(class_10055 arg0)
getPositionOffset(PlayerEntityRenderState arg0)
private static BipedEntityModel$ArmPose
getArmPose(Avatar avatar, HumanoidArm arm)
getArmPose(Avatar avatar, HumanoidArm arm)
method_64258(class_11890 arg0, class_1306 arg1)
getArmPose(PlayerLikeEntity player, Arm arm)
private static BipedEntityModel$ArmPose
getArmPose(Avatar avatar, ItemStack itemInHand, InteractionHand hand)
getArmPose(Avatar avatar, ItemStack itemInHand, InteractionHand hand)
method_4210(class_11890 arg0, class_1799 arg1, class_1268 arg2)
getArmPose(PlayerLikeEntity player, ItemStack stack, Hand hand)
public Identifier
getTextureLocation(AvatarRenderState state)
getTextureLocation(AvatarRenderState state)
method_4216(class_10055 arg0)
getTexture(PlayerEntityRenderState arg0)
protected void
scale(AvatarRenderState state, PoseStack poseStack)
scale(AvatarRenderState state, PoseStack poseStack)
method_4217(class_10055 arg0, class_4587 arg1)
scale(PlayerEntityRenderState arg0, MatrixStack arg1)
protected void
submitNameDisplay(AvatarRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
submitNameDisplay(AvatarRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_4213(class_10055 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
renderLabelIfPresent(PlayerEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
public PlayerEntityRenderState
createRenderState()
createRenderState()
method_55269()
createRenderState()
public void
extractRenderState(AvatarlikeEntity entity, AvatarRenderState state, float partialTicks)
extractRenderState(AvatarlikeEntity entity, AvatarRenderState state, float partialTicks)
method_62604(AvatarlikeEntity arg0, class_10055 arg1, float arg2)
updateRenderState(AvatarlikeEntity arg0, PlayerEntityRenderState arg1, float arg2)
protected boolean
shouldShowName(AvatarlikeEntity entity, double distanceToCameraSq)
shouldShowName(AvatarlikeEntity entity, double distanceToCameraSq)
method_74935(AvatarlikeEntity arg0, double arg1)
hasLabel(AvatarlikeEntity arg0, double arg1)
private void
extractFlightData(AvatarlikeEntity entity, AvatarRenderState state, float partialTicks)
extractFlightData(AvatarlikeEntity entity, AvatarRenderState state, float partialTicks)
method_62607(AvatarlikeEntity arg0, class_10055 arg1, float arg2)
updateGliding(AvatarlikeEntity player, PlayerEntityRenderState state, float tickProgress)
private void
extractCapeState(AvatarlikeEntity entity, AvatarRenderState state, float partialTicks)
extractCapeState(AvatarlikeEntity entity, AvatarRenderState state, float partialTicks)
method_62609(AvatarlikeEntity arg0, class_10055 arg1, float arg2)
updateCape(AvatarlikeEntity player, PlayerEntityRenderState state, float tickProgress)
public void
renderRightHand(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, Identifier skinTexture, boolean hasSleeve)
renderRightHand(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, Identifier skinTexture, boolean hasSleeve)
method_4220(class_4587 arg0, class_11659 arg1, int arg2, class_2960 arg3, boolean arg4)
renderRightArm(MatrixStack matrices, OrderedRenderCommandQueue queue, int light, Identifier skinTexture, boolean sleeveVisible)
public void
renderLeftHand(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, Identifier skinTexture, boolean hasSleeve)
renderLeftHand(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, Identifier skinTexture, boolean hasSleeve)
method_4221(class_4587 arg0, class_11659 arg1, int arg2, class_2960 arg3, boolean arg4)
renderLeftArm(MatrixStack matrices, OrderedRenderCommandQueue queue, int light, Identifier skinTexture, boolean sleeveVisible)
private void
renderHand(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, Identifier skinTexture, ModelPart arm, boolean hasSleeve)
renderHand(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, Identifier skinTexture, ModelPart arm, boolean hasSleeve)
method_23205(class_4587 arg0, class_11659 arg1, int arg2, class_2960 arg3, class_630 arg4, boolean arg5)
renderArm(MatrixStack matrices, OrderedRenderCommandQueue queue, int light, Identifier skinTexture, ModelPart arm, boolean sleeveVisible)
protected void
setupRotations(AvatarRenderState state, PoseStack poseStack, float bodyRot, float entityScale)
setupRotations(AvatarRenderState state, PoseStack poseStack, float bodyRot, float entityScale)
method_4212(class_10055 arg0, class_4587 arg1, float arg2, float arg3)
setupTransforms(PlayerEntityRenderState arg0, MatrixStack arg1, float arg2, float arg3)
public boolean
isEntityUpsideDown(AvatarlikeEntity mob)
isEntityUpsideDown(AvatarlikeEntity mob)
method_74934(AvatarlikeEntity arg0)
shouldFlipUpsideDown(AvatarlikeEntity arg0)
public static boolean
isPlayerUpsideDown(Player player)
isPlayerUpsideDown(Player player)
method_74936(class_1657 arg0)
shouldFlipUpsideDown(PlayerEntity player)