| private static AquiferSampler$FluidLevelSampler | |
| protected BiomeSupplier | |
| private ChunkNoiseSampler | | createNoiseChunk(ChunkAccess chunk, StructureManager structureManager, Blender blender, RandomState randomState, NoiseSettings noiseSettings) | | createNoiseChunk(ChunkAccess chunk, StructureManager structureManager, Blender blender, RandomState randomState, NoiseSettings noiseSettings) | | method_41537(class_2791 arg0, class_5138 arg1, class_6748 arg2, class_7138 arg3, class_5309 arg4) | | createChunkNoiseSampler(Chunk chunk, StructureAccessor world, Blender blender, NoiseConfig noiseConfig, GenerationShapeConfig generationShapeConfig) |
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| private static SamplingRegion | |
| public ChunkPos | |
| protected com.mojang.serialization.MapCodec<? extends ChunkGenerator> | | codec() | | codec() | | method_28506() | | getCodec() |
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| public RegistryEntry<ChunkGeneratorSettings> | | generatorSettings() | | generatorSettings() | | method_41541() | | getSettings() |
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| public boolean | |
| public int | | getBaseHeight(int x, int z, Heightmap$Types type, LevelHeightAccessor heightAccessor, RandomState randomState) | | getBaseHeight(int x, int z, Heightmap$Types type, LevelHeightAccessor heightAccessor, RandomState randomState) | | method_16397(int arg0, int arg1, class_2902$class_2903 arg2, class_5539 arg3, class_7138 arg4) | | getHeight(int arg0, int arg1, Heightmap$Type arg2, HeightLimitView arg3, NoiseConfig arg4) |
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| public VerticalBlockSample | | getBaseColumn(int x, int z, LevelHeightAccessor heightAccessor, RandomState randomState) | | getBaseColumn(int x, int z, LevelHeightAccessor heightAccessor, RandomState randomState) | | method_26261(int arg0, int arg1, class_5539 arg2, class_7138 arg3) | | getColumnSample(int arg0, int arg1, HeightLimitView arg2, NoiseConfig arg3) |
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| public void | | addDebugScreenInfo(List<String> result, RandomState randomState, BlockPos feetPos, SamplerContext samplerContext) | | addDebugScreenInfo(List<String> result, RandomState randomState, BlockPos feetPos, SamplerContext samplerContext) | | method_40450(List<String> arg0, class_7138 arg1, class_2338 arg2, class_1_1521 arg3) | | appendDebugHudText(List<String> arg0, NoiseConfig arg1, BlockPos arg2, SamplingContext arg3) |
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| private OptionalInt | | iterateNoiseColumn(LevelHeightAccessor heightAccessor, RandomState randomState, int blockX, int blockZ, org.apache.commons.lang3.mutable.MutableObject<NoiseColumn> columnReference, Predicate<BlockState> tester) | | iterateNoiseColumn(LevelHeightAccessor heightAccessor, RandomState randomState, int blockX, int blockZ, org.apache.commons.lang3.mutable.MutableObject<NoiseColumn> columnReference, Predicate<BlockState> tester) | | method_26263(class_5539 arg0, class_7138 arg1, int arg2, int arg3, org.apache.commons.lang3.mutable.MutableObject<class_4966> arg4, Predicate<class_2680> arg5) | | sampleHeightmap(HeightLimitView world, NoiseConfig noiseConfig, int x, int z, org.apache.commons.lang3.mutable.MutableObject<VerticalBlockSample> columnSample, Predicate<BlockState> blockPredicate) |
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| private void | | buildSurface(ChunkAccess protoChunk, NoiseChunk noiseChunk, RandomState randomState, BiomeManager biomeManager, Set<Holder<Biome>> possibleBiomes, MaterialRule materialRule) | | buildSurface(ChunkAccess protoChunk, NoiseChunk noiseChunk, RandomState randomState, BiomeManager biomeManager, Set<Holder<Biome>> possibleBiomes, MaterialRule materialRule) | | method_41538(class_2791 arg0, class_1_1490 arg1, class_7138 arg2, class_4543 arg3, Set<class_6880<class_1959>> arg4, class_6708 arg5) | | buildSurface(Chunk chunk, ChunkNoiseSampler chunkNoiseSampler, NoiseConfig noiseConfig, BiomeAccess biomeAccess, Set<RegistryEntry<Biome>> includedBiomes, MaterialRule materialRule) |
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| private void | | generateCarvers(ChunkAccess chunk, Blender blender, NoiseChunk noiseChunk, RandomState randomState, BiomeManager biomeManager, WorldGenRegion carverBiomeRegion, MaterialRule materialRule) | | generateCarvers(ChunkAccess chunk, Blender blender, NoiseChunk noiseChunk, RandomState randomState, BiomeManager biomeManager, WorldGenRegion carverBiomeRegion, MaterialRule materialRule) | | method_1_10090(class_2791 arg0, class_6748 arg1, class_1_1490 arg2, class_7138 arg3, class_4543 arg4, class_3233 arg5, class_6708 arg6) | | generateCarvers(Chunk chunk, Blender blender, ChunkNoiseSampler chunkNoiseSampler, NoiseConfig noiseConfig, BiomeAccess biomes, ChunkRegion chunkRegion, MaterialRule materialRule) |
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| private void | | applyCarvingMask(ChunkAccess chunk, CarvingMask mask, RandomState randomState, MaterialRule materialRule, WorldGenerationContext context, NoiseChunk noiseChunk, Function<BlockPos, Holder<Biome>> biomeGetter, CarvingMask$Filter filter) | | applyCarvingMask(ChunkAccess chunk, CarvingMask mask, RandomState randomState, MaterialRule materialRule, WorldGenerationContext context, NoiseChunk noiseChunk, Function<BlockPos, Holder<Biome>> biomeGetter, CarvingMask$Filter filter) | | method_1_7538(class_2791 arg0, class_6643 arg1, class_7138 arg2, class_6708 arg3, class_5868 arg4, class_1_1490 arg5, Function<class_2338, class_6880<class_1959>> arg6, class_6643$class_6828 arg7) | | carve(Chunk chunk, CarvingMask carvingMask, NoiseConfig noiseConfig, MaterialRule materialRule, HeightContext heightcontext, ChunkNoiseSampler noiseSampler, Function<BlockPos, RegistryEntry<Biome>> biomeGetter, CarvingMask$MaskPredicate maskPredicate) |
|
| private GenerationSettings | |
| public CompletableFuture<Chunk> | | buildTerrain(ChunkAccess chunk, Blender blender, RandomState randomState, StructureManager structureManager, BiomeManager biomeManager, WorldGenRegion carverBiomeRegion, Set<Holder<Biome>> possibleBiomes) | | buildTerrain(ChunkAccess chunk, Blender blender, RandomState randomState, StructureManager structureManager, BiomeManager biomeManager, WorldGenRegion carverBiomeRegion, Set<Holder<Biome>> possibleBiomes) | | method_1_9949(class_2791 arg0, class_6748 arg1, class_7138 arg2, class_5138 arg3, class_4543 arg4, class_3233 arg5, Set<class_6880<class_1959>> arg6) | | buildTerrain(Chunk arg0, Blender arg1, NoiseConfig arg2, StructureAccessor arg3, BiomeAccess arg4, ChunkRegion arg5, Set<RegistryEntry<Biome>> arg6) |
|
| private void | |
| private BlockState | | debugPreliminarySurfaceLevel(NoiseChunk noiseChunk, int posX, int posY, int posZ, BlockState state) | | debugPreliminarySurfaceLevel(NoiseChunk noiseChunk, int posX, int posY, int posZ, BlockState state) | | method_38323(class_1_1490 arg0, int arg1, int arg2, int arg3, class_2680 arg4) | | getBlockState(ChunkNoiseSampler chunkNoiseSampler, int x, int y, int z, BlockState state) |
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| public int | | getGenDepth() | | getGenDepth() | | method_12104() | | getWorldHeight() |
|
| public int | | getSeaLevel() | | getSeaLevel() | | method_16398() | | getSeaLevel() |
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| public int | | getMinY() | | getMinY() | | method_33730() | | getMinimumY() |
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| public void | |