| public RenderType | |
| public Box | | a(awt arg0, amy arg1, et arg2) | | method_8640(class_2232 arg0, class_1158 arg1, class_2552 arg2) | | getCollisionShape(BlockState arg0, WorldView arg1, BlockPos arg2) | | func_180646_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2) | | getItem(IBlockState arg0, IBlockAccess arg1, BlockPos arg2) |
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| public boolean | |
| public boolean | |
| public void | | a(amu arg0, et arg1, awt arg2, float arg3, int arg4) | | method_410(class_1150 arg0, class_2552 arg1, class_2232 arg2, float arg3, int arg4) | | dropItems(World arg0, BlockPos arg1, BlockState arg2, float arg3, int arg4) | | func_180653_a(World arg0, BlockPos arg1, IBlockState arg2, float arg3, int arg4) | | dropBlockAsItemWithChance(World arg0, BlockPos arg1, IBlockState arg2, float arg3, int arg4) |
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| public boolean | |
| public boolean | |
| public FaceShape | | a(amy arg0, awt arg1, et arg2, fa arg3) | | method_14307(class_1158 arg0, class_2232 arg1, class_2552 arg2, class_1354 arg3) | | getFaceShape(WorldView arg0, BlockState arg1, BlockPos arg2, Direction arg3) | | func_193383_a(IBlockAccess arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3) | | getBlockFaceShape(IBlockAccess arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3) |
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