net.minecraft.block

public class Block

aow
net.minecraft.class_197
net.minecraft.block.Block
net.minecraft.block.Block
net.minecraft.block.Block

Field summary

Modifier and TypeField
private static final Identifier
a
field_9282
AIR_KEY
field_176230_a
AIR_ID
public static final DefaultedIdRegistry<Identifier, Block>
h
field_9283
REGISTRY
field_149771_c
REGISTRY
public static final Id2ObjectBiMap<BlockState>
i
field_9284
STATE_REGISTRY
field_176229_d
BLOCK_STATE_IDS
public static final Box
j
field_12571
FULL_BLOCK_SHAPE
field_185505_j
FULL_BLOCK_AABB
public static final Box
k
field_12572
EMPTY_BLOCK_SHAPE
field_185506_k
NULL_AABB
private CreativeModeTab
b
field_372
creativeModeTab
field_149772_a
displayOnCreativeTab
protected boolean
l
field_7269
opaqueCube
field_149787_q
fullBlock
protected int
m
field_7270
opacity
field_149786_r
lightOpacity
protected boolean
n
field_7271
isTranslucent
field_149785_s
translucent
protected int
o
field_7272
light
field_149784_t
lightValue
protected boolean
p
field_7273
useNeighborLight
field_149783_u
useNeighborBrightness
protected float
q
field_467
miningTime
field_149782_v
blockHardness
protected float
r
field_468
blastResistance
field_149781_w
blockResistance
protected boolean
s
field_470
stats
field_149790_y
enableStats
protected boolean
t
field_471
ticksRandomly
field_149789_z
needsRandomTick
protected boolean
u
field_472
hasBlockEntity
field_149758_A
hasTileEntity
protected BlockSounds
v
field_12573
sounds
field_149762_H
blockSoundType
public float
w
field_480
gravity
field_149763_I
blockParticleGravity
protected final Material
x
field_481
material
field_149764_J
material
protected final MapColor
y
field_9279
mapColor
field_181083_K
blockMapColor
public float
z
field_482
slipperiness
field_149765_K
slipperiness
protected final StateDefinition
A
field_9280
stateDefinition
field_176227_L
blockState
private BlockState
c
field_9281
defaultState
field_176228_M
defaultBlockState
private String
d
field_425
key
field_149770_b
translationKey

Constructor summary

ModifierConstructor
public (Material material, MapColor mapColor)
protected (Material material)

Method summary

Modifier and TypeMethod
public static int
a(aow arg0)
method_6445(class_197 arg0)
getId(Block block)
func_149682_b(Block arg0)
getIdFromBlock(Block blockIn)
public static int
j(awt arg0)
method_8677(class_2232 arg0)
serialize(BlockState state)
func_176210_f(IBlockState arg0)
getStateId(IBlockState state)
public static Block
c(int arg0)
method_6448(int arg0)
byId(int id)
func_149729_e(int arg0)
getBlockById(int id)
public static BlockState
d(int arg0)
method_8672(int arg0)
deserialize(int blockdata)
func_176220_d(int arg0)
getStateById(int id)
public static Block
a(ain arg0)
method_6442(class_1069 arg0)
byItem(Item item)
func_149634_a(Item arg0)
getBlockFromItem(Item itemIn)
public static Block
b(String arg0)
method_6446(String arg0)
byKey(String key)
func_149684_b(String arg0)
getBlockFromName(String name)
public boolean
k(awt arg0)
method_11568(class_2232 arg0)
isFullBlock(BlockState state)
func_185481_k(IBlockState arg0)
isTopSolid(IBlockState state)
public boolean
l(awt arg0)
method_11569(class_2232 arg0)
isOpaque(BlockState state)
func_149730_j(IBlockState arg0)
isFullBlock(IBlockState state)
public boolean
a(awt arg0, vg arg1)
method_13315(class_2232 arg0, class_864 arg1)
canSpawn(BlockState state, Entity entity)
func_189872_a(IBlockState arg0, Entity arg1)
canEntitySpawn(IBlockState state, Entity entityIn)
public int
m(awt arg0)
method_11570(class_2232 arg0)
getOpacity(BlockState state)
func_149717_k(IBlockState arg0)
getLightOpacity(IBlockState state)
public int
o(awt arg0)
method_11572(class_2232 arg0)
getLight(BlockState state)
func_149750_m(IBlockState arg0)
getLightValue(IBlockState state)
public boolean
p(awt arg0)
method_11573(class_2232 arg0)
usesNeighborLight(BlockState state)
func_149710_n(IBlockState arg0)
getUseNeighborBrightness(IBlockState state)
public Material
q(awt arg0)
method_11574(class_2232 arg0)
getMaterial(BlockState state)
func_149688_o(IBlockState arg0)
getMaterial(IBlockState state)
public MapColor
c(awt arg0, amy arg1, et arg2)
method_8680(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getMapColor(BlockState state, WorldView world, BlockPos pos)
func_180659_g(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
getMapColor(IBlockState state, IBlockAccess worldIn, BlockPos pos)
public BlockState
a(int arg0)
method_8635(int arg0)
getStateFromMetadata(int metadata)
func_176203_a(int arg0)
getStateFromMeta(int meta)
public int
e(awt arg0)
method_8671(class_2232 arg0)
getMetadataFromState(BlockState state)
func_176201_c(IBlockState arg0)
getMetaFromState(IBlockState state)
public BlockState
d(awt arg0, amy arg1, et arg2)
method_8656(class_2232 arg0, class_1158 arg1, class_2552 arg2)
resolveVirtualProperties(BlockState state, WorldView world, BlockPos pos)
func_176221_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
public BlockState
a(awt arg0, atm arg1)
method_11556(class_2232 arg0, class_2734 arg1)
rotate(BlockState state, BlockRotation rotation)
func_185499_a(IBlockState arg0, Rotation arg1)
withRotation(IBlockState state, Rotation rot)
public BlockState
a(awt arg0, ary arg1)
method_11555(class_2232 arg0, class_2727 arg1)
mirror(BlockState state, BlockMirror mirror)
func_185471_a(IBlockState arg0, Mirror arg1)
withMirror(IBlockState state, Mirror mirrorIn)
protected Block
a(aty arg0)
method_401(class_200 arg0)
setSounds(BlockSounds sounds)
func_149672_a(SoundType arg0)
setSoundType(SoundType sound)
protected Block
e(int arg0)
method_6450(int arg0)
setOpacity(int opacity)
func_149713_g(int arg0)
setLightOpacity(int opacity)
protected Block
a(float arg0)
method_6441(float arg0)
setLight(float light)
func_149715_a(float arg0)
setLightLevel(float value)
protected Block
b(float arg0)
method_430(float arg0)
setBlastResistance(float blastResistance)
func_149752_b(float arg0)
setResistance(float resistance)
protected static boolean
b(aow arg0)
method_14308(class_197 arg0)
isExceptionForPlacement(Block block)
func_193384_b(Block arg0)
isExceptionBlockForAttaching(Block attachBlock)
protected static boolean
c(aow arg0)
method_14309(class_197 arg0)
isExceptionForAttachment(Block block)
func_193382_c(Block arg0)
isExceptBlockForAttachWithPiston(Block attachBlock)
public boolean
r(awt arg0)
method_11575(class_2232 arg0)
blocksAmbientLight(BlockState state)
func_149637_q(IBlockState arg0)
isBlockNormalCube(IBlockState state)
public boolean
s(awt arg0)
method_11576(class_2232 arg0)
isSolid(BlockState state)
func_149721_r(IBlockState arg0)
isNormalCube(IBlockState state)
public boolean
t(awt arg0)
method_13703(class_2232 arg0)
isViewBlocking(BlockState state)
func_176214_u(IBlockState arg0)
causesSuffocation(IBlockState state)
public boolean
c(awt arg0)
method_11562(class_2232 arg0)
isCube(BlockState state)
func_149686_d(IBlockState arg0)
isFullCube(IBlockState state)
public boolean
b(amy arg0, et arg1)
method_8663(class_1158 arg0, class_2552 arg1)
canWalkThrough(WorldView world, BlockPos pos)
func_176205_b(IBlockAccess arg0, BlockPos arg1)
isPassable(IBlockAccess worldIn, BlockPos pos)
public RenderType
a(awt arg0)
method_11552(class_2232 arg0)
getRenderType(BlockState state)
func_149645_b(IBlockState arg0)
getRenderType(IBlockState state)
public boolean
a(amy arg0, et arg1)
method_8638(class_1158 arg0, class_2552 arg1)
canBeReplaced(WorldView world, BlockPos pos)
func_176200_f(IBlockAccess arg0, BlockPos arg1)
isReplaceable(IBlockAccess worldIn, BlockPos pos)
protected Block
c(float arg0)
method_442(float arg0)
setStrength(float strength)
func_149711_c(float arg0)
setHardness(float hardness)
protected Block
j()
method_474()
setUnbreakable()
func_149722_s()
setBlockUnbreakable()
public float
a(awt arg0, amu arg1, et arg2)
method_11561(class_2232 arg0, class_1150 arg1, class_2552 arg2)
getMiningTime(BlockState state, World world, BlockPos pos)
func_176195_g(IBlockState arg0, World arg1, BlockPos arg2)
getBlockHardness(IBlockState blockState, World worldIn, BlockPos pos)
protected Block
a(boolean arg0)
method_440(boolean arg0)
setTicksRandomly(boolean ticksRandomly)
func_149675_a(boolean arg0)
setTickRandomly(boolean shouldTick)
public boolean
k()
method_476()
ticksRandomly()
func_149653_t()
getTickRandomly()
public boolean
l()
method_478()
hasBlockEntity()
func_149716_u()
hasTileEntity()
public Box
b(awt arg0, amy arg1, et arg2)
method_11554(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getShape(BlockState state, WorldView world, BlockPos pos)
func_185496_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
public FaceShape
a(amy arg0, awt arg1, et arg2, fa arg3)
method_14307(class_1158 arg0, class_2232 arg1, class_2552 arg2, class_1354 arg3)
getFaceShape(WorldView world, BlockState state, BlockPos pos, Direction face)
func_193383_a(IBlockAccess arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
public void
a(awt arg0, amu arg1, et arg2, bhb arg3, List<bhb> arg4, vg arg5, boolean arg6)
method_11553(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_231 arg3, List<class_231> arg4, class_864 arg5, boolean arg6)
addCollisions(BlockState state, World world, BlockPos pos, Box shape, List<Box> collisions, Entity entity, boolean forceShape)
func_185477_a(IBlockState arg0, World arg1, BlockPos arg2, AxisAlignedBB arg3, List<AxisAlignedBB> arg4, Entity arg5, boolean arg6)
addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, Entity entityIn, boolean isActualState)
protected static void
a(et arg0, bhb arg1, List<bhb> arg2, bhb arg3)
method_11558(class_2552 arg0, class_231 arg1, List<class_231> arg2, class_231 arg3)
addCollision(BlockPos pos, Box shape, List<Box> collisions, Box blockShape)
func_185492_a(BlockPos arg0, AxisAlignedBB arg1, List<AxisAlignedBB> arg2, AxisAlignedBB arg3)
addCollisionBoxToList(BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, AxisAlignedBB blockBox)
public Box
a(awt arg0, amy arg1, et arg2)
method_8640(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getCollisionShape(BlockState state, WorldView world, BlockPos pos)
func_180646_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
getItem(IBlockState worldIn, IBlockAccess pos, BlockPos state)
public boolean
b(awt arg0)
method_11560(class_2232 arg0)
isSolidRender(BlockState state)
func_149662_c(IBlockState arg0)
isOpaqueCube(IBlockState state)
public boolean
a(awt arg0, boolean arg1)
method_400(class_2232 arg0, boolean arg1)
canRayTrace(BlockState state, boolean allowLiquids)
func_176209_a(IBlockState arg0, boolean arg1)
canCollideCheck(IBlockState state, boolean hitIfLiquid)
public boolean
m()
method_469()
canRayTrace()
func_149703_v()
isCollidable()
public void
a(amu arg0, et arg1, awt arg2, Random arg3)
method_8643(class_1150 arg0, class_2552 arg1, class_2232 arg2, Random arg3)
randomTick(World world, BlockPos pos, BlockState state, Random random)
func_180645_a(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
randomTick(World worldIn, BlockPos pos, IBlockState state, Random random)
public void
b(amu arg0, et arg1, awt arg2, Random arg3)
method_8661(class_1150 arg0, class_2552 arg1, class_2232 arg2, Random arg3)
tick(World world, BlockPos pos, BlockState state, Random random)
func_180650_b(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
public void
d(amu arg0, et arg1, awt arg2)
method_8674(class_1150 arg0, class_2552 arg1, class_2232 arg2)
onBroken(World world, BlockPos pos, BlockState state)
func_176206_d(World arg0, BlockPos arg1, IBlockState arg2)
onPlayerDestroy(World worldIn, BlockPos pos, IBlockState state)
public void
a(awt arg0, amu arg1, et arg2, aow arg3, et arg4)
method_8641(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_197 arg3, class_2552 arg4)
neighborChanged(BlockState state, World world, BlockPos pos, Block neighborBlock, BlockPos neighborPos)
func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
public int
a(amu arg0)
method_4789(class_1150 arg0)
getTickRate(World world)
func_149738_a(World arg0)
tickRate(World worldIn)
public void
c(amu arg0, et arg1, awt arg2)
method_8668(class_1150 arg0, class_2552 arg1, class_2232 arg2)
onAdded(World world, BlockPos pos, BlockState state)
func_176213_c(World arg0, BlockPos arg1, IBlockState arg2)
onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
public void
b(amu arg0, et arg1, awt arg2)
method_8659(class_1150 arg0, class_2552 arg1, class_2232 arg2)
onRemoved(World world, BlockPos pos, BlockState state)
func_180663_b(World arg0, BlockPos arg1, IBlockState arg2)
breakBlock(World worldIn, BlockPos pos, IBlockState state)
public int
a(Random arg0)
method_403(Random arg0)
getBaseDropCount(Random random)
func_149745_a(Random arg0)
quantityDropped(Random random)
public Item
a(awt arg0, Random arg1, int arg2)
method_398(class_2232 arg0, Random arg1, int arg2)
getDropItem(BlockState state, Random random, int fortuneLevel)
func_180660_a(IBlockState arg0, Random arg1, int arg2)
getItemDropped(IBlockState state, Random rand, int fortune)
public float
a(awt arg0, aed arg1, amu arg2, et arg3)
method_11557(class_2232 arg0, class_988 arg1, class_1150 arg2, class_2552 arg3)
getMiningSpeed(BlockState state, PlayerEntity player, World world, BlockPos pos)
func_180647_a(IBlockState arg0, EntityPlayer arg1, World arg2, BlockPos arg3)
getPlayerRelativeBlockHardness(IBlockState state, EntityPlayer player, World worldIn, BlockPos pos)
public final void
b(amu arg0, et arg1, awt arg2, int arg3)
method_8660(class_1150 arg0, class_2552 arg1, class_2232 arg2, int arg3)
dropItems(World world, BlockPos pos, BlockState state, int fortuneLevel)
func_176226_b(World arg0, BlockPos arg1, IBlockState arg2, int arg3)
dropBlockAsItem(World worldIn, BlockPos pos, IBlockState state, int fortune)
public void
a(amu arg0, et arg1, awt arg2, float arg3, int arg4)
method_410(class_1150 arg0, class_2552 arg1, class_2232 arg2, float arg3, int arg4)
dropItems(World world, BlockPos pos, BlockState state, float luck, int fortuneLevel)
func_180653_a(World arg0, BlockPos arg1, IBlockState arg2, float arg3, int arg4)
dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune)
public static void
a(amu arg0, et arg1, aip arg2)
method_8649(class_1150 arg0, class_2552 arg1, class_1071 arg2)
dropItem(World world, BlockPos pos, ItemStack item)
func_180635_a(World arg0, BlockPos arg1, ItemStack arg2)
spawnAsEntity(World worldIn, BlockPos pos, ItemStack stack)
protected void
b(amu arg0, et arg1, int arg2)
method_8658(class_1150 arg0, class_2552 arg1, int arg2)
dropXp(World world, BlockPos pos, int size)
func_180637_b(World arg0, BlockPos arg1, int arg2)
dropXpOnBlockBreak(World worldIn, BlockPos pos, int amount)
public int
d(awt arg0)
method_8655(class_2232 arg0)
getDropItemMetadata(BlockState state)
func_180651_a(IBlockState arg0)
damageDropped(IBlockState state)
public float
a(vg arg0)
method_404(class_864 arg0)
getBlastResistance(Entity entity)
func_149638_a(Entity arg0)
getExplosionResistance(Entity exploder)
public HitResult
a(awt arg0, amu arg1, et arg2, bhe arg3, bhe arg4)
method_414(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_236 arg3, class_236 arg4)
rayTrace(BlockState state, World world, BlockPos pos, Vec3d from, Vec3d to)
func_180636_a(IBlockState arg0, World arg1, BlockPos arg2, Vec3d arg3, Vec3d arg4)
collisionRayTrace(IBlockState blockState, World worldIn, BlockPos pos, Vec3d start, Vec3d end)
protected HitResult
a(et arg0, bhe arg1, bhe arg2, bhb arg3)
method_11559(class_2552 arg0, class_236 arg1, class_236 arg2, class_231 arg3)
rayTrace(BlockPos pos, Vec3d from, Vec3d to, Box shape)
func_185503_a(BlockPos arg0, Vec3d arg1, Vec3d arg2, AxisAlignedBB arg3)
rayTrace(BlockPos pos, Vec3d start, Vec3d end, AxisAlignedBB boundingBox)
public void
a(amu arg0, et arg1, amp arg2)
method_8639(class_1150 arg0, class_2552 arg1, class_1147 arg2)
onExploded(World world, BlockPos pos, Explosion explosion)
func_180652_a(World arg0, BlockPos arg1, Explosion arg2)
onExplosionDestroy(World worldIn, BlockPos pos, Explosion explosionIn)
public boolean
b(amu arg0, et arg1, fa arg2)
method_8662(class_1150 arg0, class_2552 arg1, class_1354 arg2)
canBePlaced(World world, BlockPos pos, Direction face)
func_176198_a(World arg0, BlockPos arg1, EnumFacing arg2)
canPlaceBlockOnSide(World worldIn, BlockPos pos, EnumFacing side)
public boolean
a(amu arg0, et arg1)
method_8673(class_1150 arg0, class_2552 arg1)
canBePlaced(World world, BlockPos pos)
func_176196_c(World arg0, BlockPos arg1)
canPlaceBlockAt(World worldIn, BlockPos pos)
public boolean
a(amu arg0, et arg1, awt arg2, aed arg3, ub arg4, fa arg5, float arg6, float arg7, float arg8)
method_421(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_988 arg3, class_2961 arg4, class_1354 arg5, float arg6, float arg7, float arg8)
use(World world, BlockPos pos, BlockState state, PlayerEntity player, InteractionHand hand, Direction face, float faceX, float faceY, float faceZ)
func_180639_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
public void
a(amu arg0, et arg1, vg arg2)
method_437(class_1150 arg0, class_2552 arg1, class_864 arg2)
onSteppedOn(World world, BlockPos pos, Entity entity)
func_176199_a(World arg0, BlockPos arg1, Entity arg2)
onEntityWalk(World worldIn, BlockPos pos, Entity entityIn)
public BlockState
a(amu arg0, et arg1, fa arg2, float arg3, float arg4, float arg5, int arg6, vp arg7)
method_8645(class_1150 arg0, class_2552 arg1, class_1354 arg2, float arg3, float arg4, float arg5, int arg6, class_1699 arg7)
getPlacementState(World world, BlockPos pos, Direction dir, float dx, float dy, float dz, int metadata, LivingEntity entity)
func_180642_a(World arg0, BlockPos arg1, EnumFacing arg2, float arg3, float arg4, float arg5, int arg6, EntityLivingBase arg7)
getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
public void
a(amu arg0, et arg1, aed arg2)
method_420(class_1150 arg0, class_2552 arg1, class_988 arg2)
startMining(World world, BlockPos pos, PlayerEntity player)
func_180649_a(World arg0, BlockPos arg1, EntityPlayer arg2)
onBlockClicked(World worldIn, BlockPos pos, EntityPlayer playerIn)
public Vec3d
a(amu arg0, et arg1, vg arg2, bhe arg3)
method_8648(class_1150 arg0, class_2552 arg1, class_864 arg2, class_236 arg3)
applyMaterialDrag(World world, BlockPos pos, Entity entity, Vec3d velocity)
func_176197_a(World arg0, BlockPos arg1, Entity arg2, Vec3d arg3)
modifyAcceleration(World worldIn, BlockPos pos, Entity entityIn, Vec3d motion)
public int
b(awt arg0, amy arg1, et arg2, fa arg3)
method_8653(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3)
getSignal(BlockState state, WorldView world, BlockPos pos, Direction dir)
func_180656_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
getWeakPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
public boolean
g(awt arg0)
method_11566(class_2232 arg0)
isSignalSource(BlockState state)
func_149744_f(IBlockState arg0)
canProvidePower(IBlockState state)
public void
a(amu arg0, et arg1, awt arg2, vg arg3)
method_416(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_864 arg3)
onEntityCollision(World world, BlockPos pos, BlockState state, Entity entity)
func_180634_a(World arg0, BlockPos arg1, IBlockState arg2, Entity arg3)
onEntityCollision(World worldIn, BlockPos pos, IBlockState state, Entity entityIn)
public int
c(awt arg0, amy arg1, et arg2, fa arg3)
method_8664(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3)
getDirectSignal(BlockState state, WorldView world, BlockPos pos, Direction dir)
func_176211_b(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
getStrongPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
public void
a(amu arg0, aed arg1, et arg2, awt arg3, avj arg4, aip arg5)
method_8651(class_1150 arg0, class_988 arg1, class_2552 arg2, class_2232 arg3, class_226 arg4, class_1071 arg5)
afterMinedByPlayer(World world, PlayerEntity player, BlockPos pos, BlockState state, BlockEntity blockEntity, ItemStack item)
func_180657_a(World arg0, EntityPlayer arg1, BlockPos arg2, IBlockState arg3, TileEntity arg4, ItemStack arg5)
harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, TileEntity te, ItemStack stack)
protected boolean
n()
method_475()
hasSilkTouchDrops()
func_149700_E()
canSilkHarvest()
protected ItemStack
u(awt arg0)
method_8682(class_2232 arg0)
getSilkTouchDrop(BlockState state)
func_180643_i(IBlockState arg0)
getSilkTouchDrop(IBlockState state)
public int
a(int arg0, Random arg1)
method_397(int arg0, Random arg1)
getDropCount(int fortuneLevel, Random random)
func_149679_a(int arg0, Random arg1)
quantityDroppedWithBonus(int fortune, Random random)
public void
a(amu arg0, et arg1, awt arg2, vp arg3, aip arg4)
method_419(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_1699 arg3, class_1071 arg4)
onPlaced(World world, BlockPos pos, BlockState state, LivingEntity entity, ItemStack item)
func_180633_a(World arg0, BlockPos arg1, IBlockState arg2, EntityLivingBase arg3, ItemStack arg4)
onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
public boolean
d()
method_8678()
canRespawnIn()
func_181623_g()
canSpawnInBlock()
public Block
c(String arg0)
method_433(String arg0)
setKey(String key)
func_149663_c(String arg0)
setTranslationKey(String key)
public String
c()
method_480()
getName()
func_149732_F()
getLocalizedName()
public String
a()
method_392()
getTranslationKey()
func_149739_a()
getTranslationKey()
public boolean
a(awt arg0, amu arg1, et arg2, int arg3, int arg4)
method_435(class_2232 arg0, class_1150 arg1, class_2552 arg2, int arg3, int arg4)
doEvent(BlockState state, World world, BlockPos pos, int type, int data)
func_189539_a(IBlockState arg0, World arg1, BlockPos arg2, int arg3, int arg4)
eventReceived(IBlockState state, World worldIn, BlockPos pos, int id, int param)
public boolean
o()
method_481()
hasStats()
func_149652_G()
getEnableStats()
protected Block
p()
method_482()
disableStats()
func_149649_H()
disableStats()
public PistonMoveBehavior
h(awt arg0)
method_11567(class_2232 arg0)
getPistonMoveBehavior(BlockState state)
func_149656_h(IBlockState arg0)
getPushReaction(IBlockState state)
public void
a(amu arg0, et arg1, vg arg2, float arg3)
method_8647(class_1150 arg0, class_2552 arg1, class_864 arg2, float arg3)
onFallenOn(World world, BlockPos pos, Entity entity, float fallDistance)
func_180658_a(World arg0, BlockPos arg1, Entity arg2, float arg3)
onFallenUpon(World worldIn, BlockPos pos, Entity entityIn, float fallDistance)
public void
a(amu arg0, vg arg1)
method_8650(class_1150 arg0, class_864 arg1)
beforeCollision(World world, Entity entity)
func_176216_a(World arg0, Entity arg1)
onLanded(World worldIn, Entity entityIn)
public ItemStack
a(amu arg0, et arg1, awt arg2)
method_8640(class_1150 arg0, class_2552 arg1, class_2232 arg2)
getPickItem(World world, BlockPos pos, BlockState state)
func_185473_a(World arg0, BlockPos arg1, IBlockState arg2)
getItem(World worldIn, BlockPos pos, IBlockState state)
public void
a(ahp arg0, fi<aip> arg1)
method_14305(class_1041 arg0, class_3114<class_1071> arg1)
addToCreativeMenu(CreativeModeTab tab, DefaultedList<ItemStack> inventory)
func_149666_a(CreativeTabs arg0, NonNullList<ItemStack> arg1)
getSubBlocks(CreativeTabs itemIn, NonNullList<ItemStack> items)
public CreativeModeTab
q()
method_483()
getCreativeModeTab()
func_149708_J()
getCreativeTab()
public Block
a(ahp arg0)
method_406(class_1041 arg0)
setCreativeModeTab(CreativeModeTab tab)
func_149647_a(CreativeTabs arg0)
setCreativeTab(CreativeTabs tab)
public void
a(amu arg0, et arg1, awt arg2, aed arg3)
method_8644(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_988 arg3)
beforeMinedByPlayer(World world, BlockPos pos, BlockState state, PlayerEntity player)
func_176208_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3)
onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player)
public void
h(amu arg0, et arg1)
method_8685(class_1150 arg0, class_2552 arg1)
randomPrecipitationTick(World world, BlockPos pos)
func_176224_k(World arg0, BlockPos arg1)
fillWithRain(World worldIn, BlockPos pos)
public boolean
r()
method_4187()
acceptsImmediateTicks()
func_149698_L()
requiresUpdates()
public boolean
a(amp arg0)
method_4184(class_1147 arg0)
shouldDropItemsOnExplosion(Explosion explosion)
func_149659_a(Explosion arg0)
canDropFromExplosion(Explosion explosionIn)
public boolean
d(aow arg0)
method_6447(class_197 arg0)
is(Block block)
func_149667_c(Block arg0)
isAssociatedBlock(Block other)
public static boolean
a(aow arg0, aow arg1)
method_6443(class_197 arg0, class_197 arg1)
areEqual(Block block1, Block block2)
func_149680_a(Block arg0, Block arg1)
isEqualTo(Block blockIn, Block other)
public boolean
v(awt arg0)
method_11577(class_2232 arg0)
isAnalogSignalSource(BlockState state)
func_149740_M(IBlockState arg0)
hasComparatorInputOverride(IBlockState state)
public int
c(awt arg0, amu arg1, et arg2)
method_8686(class_2232 arg0, class_1150 arg1, class_2552 arg2)
getAnalogSignal(BlockState state, World world, BlockPos pos)
func_180641_l(IBlockState arg0, World arg1, BlockPos arg2)
getComparatorInputOverride(IBlockState blockState, World worldIn, BlockPos pos)
protected StateDefinition
b()
method_8676()
createStateDefinition()
func_180661_e()
createBlockState()
public StateDefinition
s()
method_8632()
stateDefinition()
func_176194_O()
getBlockState()
protected final void
w(awt arg0)
method_8684(class_2232 arg0)
setDefaultState(BlockState state)
func_180632_j(IBlockState arg0)
setDefaultState(IBlockState state)
public final BlockState
t()
method_8633()
defaultState()
func_176223_P()
getDefaultState()
public Block$OffsetType
u()
method_8634()
getOffsetType()
func_176218_Q()
getOffsetType()
public Vec3d
f(awt arg0, amy arg1, et arg2)
method_13702(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getOffset(BlockState state, WorldView world, BlockPos pos)
func_190949_e(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
getOffset(IBlockState state, IBlockAccess worldIn, BlockPos pos)
public BlockSounds
v()
method_11578()
getSounds()
func_185467_w()
getSoundType()
public static void
w()
method_6457()
init()
func_149671_p()
registerBlocks()
private static void
a(int arg0, nf arg1, aow arg2)
method_8637(int arg0, class_1653 arg1, class_197 arg2)
register(int id, Identifier key, Block block)
func_176215_a(int arg0, ResourceLocation arg1, Block arg2)
registerBlock(int id, ResourceLocation textualID, Block block_)
private static void
a(int arg0, String arg1, aow arg2)
method_8636(int arg0, String arg1, class_197 arg2)
register(int id, String key, Block block)
func_176219_a(int arg0, String arg1, Block arg2)
registerBlock(int id, String textualID, Block block_)
public boolean
n(awt arg0)
method_11571(class_2232 arg0)
isTranslucent(BlockState state)
func_149751_l(IBlockState arg0)
isTranslucent(IBlockState state)
public boolean
a_(awt arg0)
method_13704(class_2232 arg0)
hasCustomMiningProgress(BlockState state)
func_190946_v(IBlockState arg0)
hasCustomBreakingProgress(IBlockState state)
public int
e(awt arg0, amy arg1, et arg2)
method_11564(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getLightColor(BlockState state, WorldView world, BlockPos pos)
func_185484_c(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
getPackedLightmapCoords(IBlockState state, IBlockAccess source, BlockPos pos)
public boolean
a(awt arg0, amy arg1, et arg2, fa arg3)
method_8654(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3)
shouldRenderFace(BlockState state, WorldView world, BlockPos pos, Direction face)
func_176225_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
public Box
b(awt arg0, amu arg1, et arg2)
method_11563(class_2232 arg0, class_1150 arg1, class_2552 arg2)
getOutlineShape(BlockState state, World world, BlockPos pos)
func_180640_a(IBlockState arg0, World arg1, BlockPos arg2)
getSelectedBoundingBox(IBlockState state, World worldIn, BlockPos pos)
public void
a(awt arg0, amu arg1, et arg2, Random arg3)
method_8669(class_2232 arg0, class_1150 arg1, class_2552 arg2, Random arg3)
randomDisplayTick(BlockState state, World world, BlockPos pos, Random random)
func_180655_c(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
public BlockLayer
f()
method_8687()
getRenderLayer()
func_180664_k()
getRenderLayer()
public float
f(awt arg0)
method_11565(class_2232 arg0)
getAmbientOcclusionLightLevel(BlockState state)
func_185485_f(IBlockState arg0)
getAmbientOcclusionLightValue(IBlockState state)
public void
a(aip arg0, amu arg1, List<String> arg2, akb arg3)
method_14306(class_1071 arg0, class_1150 arg1, List<String> arg2, class_3191 arg3)
addHoverText(ItemStack item, World world, List<String> tooltip, TooltipFlag flag)
func_190948_a(ItemStack arg0, World arg1, List<String> arg2, ITooltipFlag arg3)
addInformation(ItemStack stack, World worldIn, List<String> tooltip, ITooltipFlag flagIn)