net.minecraft.block

public class FlowingLiquidBlock

extends LiquidBlock

aqe
net.minecraft.class_154
net.minecraft.block.FlowingLiquidBlock
net.minecraft.block.BlockDynamicLiquid
net.minecraft.block.BlockDynamicLiquid

Field summary

Modifier and TypeField
int
a
field_289
adjacentSources
field_149815_a
adjacentSourceBlocks

Constructor summary

ModifierConstructor
protected (Material arg0)

Method summary

Modifier and TypeMethod
private void
f(amu arg0, et arg1, awt arg2)
method_8763(class_1150 arg0, class_2552 arg1, class_2232 arg2)
convertToSource(World world, BlockPos pos, BlockState state)
func_180690_f(World arg0, BlockPos arg1, IBlockState arg2)
placeStaticBlock(World worldIn, BlockPos pos, IBlockState currentState)
public void
b(amu arg0, et arg1, awt arg2, Random arg3)
method_8661(class_1150 arg0, class_2552 arg1, class_2232 arg2, Random arg3)
tick(World arg0, BlockPos arg1, BlockState arg2, Random arg3)
func_180650_b(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
updateTick(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
private void
a(amu arg0, et arg1, awt arg2, int arg3)
method_8761(class_1150 arg0, class_2552 arg1, class_2232 arg2, int arg3)
spreadTo(World world, BlockPos pos, BlockState state, int depth)
func_176375_a(World arg0, BlockPos arg1, IBlockState arg2, int arg3)
tryFlowInto(World worldIn, BlockPos pos, IBlockState state, int level)
private int
a(amu arg0, et arg1, int arg2, fa arg3)
method_8760(class_1150 arg0, class_2552 arg1, int arg2, class_1354 arg3)
getDistanceToGap(World world, BlockPos pos, int distance, Direction fromDir)
func_176374_a(World arg0, BlockPos arg1, int arg2, EnumFacing arg3)
getSlopeDistance(World worldIn, BlockPos pos, int distance, EnumFacing calculateFlowCost)
private int
b(amu arg0)
method_11607(class_1150 arg0)
getLevelDecrease(World world)
func_185698_b(World arg0)
getSlopeFindDistance(World worldIn)
private Set<Direction>
c(amu arg0, et arg1)
method_8762(class_1150 arg0, class_2552 arg1)
getSpread(World world, BlockPos pos)
func_176376_e(World arg0, BlockPos arg1)
getPossibleFlowDirections(World worldIn, BlockPos pos)
private boolean
g(amu arg0, et arg1, awt arg2)
method_8764(class_1150 arg0, class_2552 arg1, class_2232 arg2)
isLiquidBlocking(World world, BlockPos pos, BlockState state)
func_176372_g(World arg0, BlockPos arg1, IBlockState arg2)
isBlocked(World worldIn, BlockPos pos, IBlockState state)
protected int
a(amu arg0, et arg1, int arg2)
method_337(class_1150 arg0, class_2552 arg1, int arg2)
getLowestDepth(World world, BlockPos pos, int depth)
func_176371_a(World arg0, BlockPos arg1, int arg2)
checkAdjacentBlock(World worldIn, BlockPos pos, int currentMinLevel)
private boolean
h(amu arg0, et arg1, awt arg2)
method_8765(class_1150 arg0, class_2552 arg1, class_2232 arg2)
canSpreadTo(World world, BlockPos pos, BlockState state)
func_176373_h(World arg0, BlockPos arg1, IBlockState arg2)
canFlowInto(World worldIn, BlockPos pos, IBlockState state)
public void
c(amu arg0, et arg1, awt arg2)
method_8668(class_1150 arg0, class_2552 arg1, class_2232 arg2)
onAdded(World arg0, BlockPos arg1, BlockState arg2)
func_176213_c(World arg0, BlockPos arg1, IBlockState arg2)
onBlockAdded(World arg0, BlockPos arg1, IBlockState arg2)