| public Box | | b(awt arg0, amy arg1, et arg2) | | method_11554(class_2232 arg0, class_1158 arg1, class_2552 arg2) | | getShape(BlockState arg0, WorldView arg1, BlockPos arg2) | | func_185496_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2) | | getBoundingBox(IBlockState arg0, IBlockAccess arg1, BlockPos arg2) |
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| public Box | | a(awt arg0, amy arg1, et arg2) | | method_8640(class_2232 arg0, class_1158 arg1, class_2552 arg2) | | getCollisionShape(BlockState arg0, WorldView arg1, BlockPos arg2) | | func_180646_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2) | | getItem(IBlockState arg0, IBlockAccess arg1, BlockPos arg2) |
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| public boolean | |
| public static float | | b(int arg0) | | method_330(int arg0) | | getHeightLoss(int state) | | func_149801_b(int arg0) | | getLiquidHeightPercent(int meta) |
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| protected int | |
| protected int | |
| public boolean | |
| public boolean | |
| public boolean | |
| private boolean | | a(amy arg0, et arg1, fa arg2) | | method_8665(class_1158 arg0, class_2552 arg1, class_1354 arg2) | | isFaceSolid(WorldView world, BlockPos pos, Direction face) | | func_176212_b(IBlockAccess arg0, BlockPos arg1, EnumFacing arg2) | | causesDownwardCurrent(IBlockAccess worldIn, BlockPos pos, EnumFacing side) |
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| public RenderType | |
| public Item | | a(awt arg0, Random arg1, int arg2) | | method_398(class_2232 arg0, Random arg1, int arg2) | | getDropItem(BlockState arg0, Random arg1, int arg2) | | func_180660_a(IBlockState arg0, Random arg1, int arg2) | | getItemDropped(IBlockState arg0, Random arg1, int arg2) |
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| public int | |
| protected Vec3d | | a(amy arg0, et arg1, awt arg2) | | method_8823(class_1158 arg0, class_2552 arg1, class_2232 arg2) | | getFlow(WorldView world, BlockPos pos, BlockState state) | | func_189543_a(IBlockAccess arg0, BlockPos arg1, IBlockState arg2) | | getFlow(IBlockAccess worldIn, BlockPos pos, IBlockState state) |
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| public Vec3d | | a(amu arg0, et arg1, vg arg2, bhe arg3) | | method_8648(class_1150 arg0, class_2552 arg1, class_864 arg2, class_236 arg3) | | applyMaterialDrag(World arg0, BlockPos arg1, Entity arg2, Vec3d arg3) | | func_176197_a(World arg0, BlockPos arg1, Entity arg2, Vec3d arg3) | | modifyAcceleration(World arg0, BlockPos arg1, Entity arg2, Vec3d arg3) |
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| public int | |
| public void | | c(amu arg0, et arg1, awt arg2) | | method_8668(class_1150 arg0, class_2552 arg1, class_2232 arg2) | | onAdded(World arg0, BlockPos arg1, BlockState arg2) | | func_176213_c(World arg0, BlockPos arg1, IBlockState arg2) | | onBlockAdded(World arg0, BlockPos arg1, IBlockState arg2) |
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| public void | | a(awt arg0, amu arg1, et arg2, aow arg3, et arg4) | | method_8641(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_197 arg3, class_2552 arg4) | | neighborChanged(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4) | | func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4) | | neighborChanged(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4) |
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| public boolean | | e(amu arg0, et arg1, awt arg2) | | method_8819(class_1150 arg0, class_2552 arg1, class_2232 arg2) | | checkSpreadCollisions(World world, BlockPos pos, BlockState state) | | func_176365_e(World arg0, BlockPos arg1, IBlockState arg2) | | checkForMixing(World worldIn, BlockPos pos, IBlockState state) |
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| protected void | |
| public BlockState | | a(int arg0) | | method_8635(int arg0) | | getStateFromMetadata(int arg0) | | func_176203_a(int arg0) | | getStateFromMeta(int arg0) |
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| public int | |
| protected StateDefinition | | b() | | method_8676() | | createStateDefinition() | | func_180661_e() | | createBlockState() |
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| public static FlowingLiquidBlock | |
| public static LiquidSourceBlock | |
| public static float | | g(awt arg0, amy arg1, et arg2) | | method_13709(class_2232 arg0, class_1158 arg1, class_2552 arg2) | | getHeight(BlockState state, WorldView world, BlockPos pos) | | func_190973_f(IBlockState arg0, IBlockAccess arg1, BlockPos arg2) | | getBlockLiquidHeight(IBlockState state, IBlockAccess worldIn, BlockPos pos) |
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| public static float | | h(awt arg0, amy arg1, et arg2) | | method_13710(class_2232 arg0, class_1158 arg1, class_2552 arg2) | | getHeightY(BlockState state, WorldView world, BlockPos pos) | | func_190972_g(IBlockState arg0, IBlockAccess arg1, BlockPos arg2) | | getLiquidHeight(IBlockState state, IBlockAccess worldIn, BlockPos pos) |
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| public FaceShape | | a(amy arg0, awt arg1, et arg2, fa arg3) | | method_14307(class_1158 arg0, class_2232 arg1, class_2552 arg2, class_1354 arg3) | | getFaceShape(WorldView arg0, BlockState arg1, BlockPos arg2, Direction arg3) | | func_193383_a(IBlockAccess arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3) | | getBlockFaceShape(IBlockAccess arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3) |
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| public boolean | | a(awt arg0, amy arg1, et arg2, fa arg3) | | method_8654(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3) | | shouldRenderFace(BlockState arg0, WorldView arg1, BlockPos arg2, Direction arg3) | | func_176225_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3) | | shouldSideBeRendered(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3) |
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| public boolean | |
| public int | | e(awt arg0, amy arg1, et arg2) | | method_11564(class_2232 arg0, class_1158 arg1, class_2552 arg2) | | getLightColor(BlockState arg0, WorldView arg1, BlockPos arg2) | | func_185484_c(IBlockState arg0, IBlockAccess arg1, BlockPos arg2) | | getPackedLightmapCoords(IBlockState arg0, IBlockAccess arg1, BlockPos arg2) |
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| public BlockLayer | | f() | | method_8687() | | getRenderLayer() | | func_180664_k() | | getRenderLayer() |
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| public void | | a(awt arg0, amu arg1, et arg2, Random arg3) | | method_8669(class_2232 arg0, class_1150 arg1, class_2552 arg2, Random arg3) | | randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3) | | func_180655_c(IBlockState arg0, World arg1, BlockPos arg2, Random arg3) | | randomDisplayTick(IBlockState arg0, World arg1, BlockPos arg2, Random arg3) |
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| public static float | | a(amy arg0, et arg1, bcz arg2, awt arg3) | | method_11618(class_1158 arg0, class_2552 arg1, class_63 arg2, class_2232 arg3) | | getFlowAngle(WorldView world, BlockPos pos, Material liquid, BlockState state) | | func_189544_a(IBlockAccess arg0, BlockPos arg1, Material arg2, IBlockState arg3) | | getSlopeAngle(IBlockAccess worldIn, BlockPos pos, Material materialIn, IBlockState state) |
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