net.minecraft.block

public abstract class LiquidBlock

extends Block

aru
net.minecraft.class_153
net.minecraft.block.LiquidBlock
net.minecraft.block.BlockLiquid
net.minecraft.block.BlockLiquid

Field summary

Modifier and TypeField
public static final IntegerProperty
b
field_9523
LEVEL
field_176367_b
LEVEL

Constructor summary

ModifierConstructor
protected (Material arg0)

Method summary

Modifier and TypeMethod
public Box
b(awt arg0, amy arg1, et arg2)
method_11554(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getShape(BlockState arg0, WorldView arg1, BlockPos arg2)
func_185496_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
getBoundingBox(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public Box
a(awt arg0, amy arg1, et arg2)
method_8640(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getCollisionShape(BlockState arg0, WorldView arg1, BlockPos arg2)
func_180646_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
getItem(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public boolean
b(amy arg0, et arg1)
method_8663(class_1158 arg0, class_2552 arg1)
canWalkThrough(WorldView arg0, BlockPos arg1)
func_176205_b(IBlockAccess arg0, BlockPos arg1)
isPassable(IBlockAccess arg0, BlockPos arg1)
public static float
b(int arg0)
method_330(int arg0)
getHeightLoss(int state)
func_149801_b(int arg0)
getLiquidHeightPercent(int meta)
protected int
x(awt arg0)
method_11620(class_2232 arg0)
getLiquidState(BlockState state)
func_189542_i(IBlockState arg0)
getDepth(IBlockState state)
protected int
y(awt arg0)
method_11621(class_2232 arg0)
getLiquidDepth(BlockState state)
func_189545_x(IBlockState arg0)
getRenderedDepth(IBlockState state)
public boolean
c(awt arg0)
method_11562(class_2232 arg0)
isCube(BlockState arg0)
func_149686_d(IBlockState arg0)
isFullCube(IBlockState arg0)
public boolean
b(awt arg0)
method_11560(class_2232 arg0)
isSolidRender(BlockState arg0)
func_149662_c(IBlockState arg0)
isOpaqueCube(IBlockState arg0)
public boolean
a(awt arg0, boolean arg1)
method_400(class_2232 arg0, boolean arg1)
canRayTrace(BlockState arg0, boolean arg1)
func_176209_a(IBlockState arg0, boolean arg1)
canCollideCheck(IBlockState arg0, boolean arg1)
private boolean
a(amy arg0, et arg1, fa arg2)
method_8665(class_1158 arg0, class_2552 arg1, class_1354 arg2)
isFaceSolid(WorldView world, BlockPos pos, Direction face)
func_176212_b(IBlockAccess arg0, BlockPos arg1, EnumFacing arg2)
causesDownwardCurrent(IBlockAccess worldIn, BlockPos pos, EnumFacing side)
public RenderType
a(awt arg0)
method_11552(class_2232 arg0)
getRenderType(BlockState arg0)
func_149645_b(IBlockState arg0)
getRenderType(IBlockState arg0)
public Item
a(awt arg0, Random arg1, int arg2)
method_398(class_2232 arg0, Random arg1, int arg2)
getDropItem(BlockState arg0, Random arg1, int arg2)
func_180660_a(IBlockState arg0, Random arg1, int arg2)
getItemDropped(IBlockState arg0, Random arg1, int arg2)
public int
a(Random arg0)
method_403(Random arg0)
getBaseDropCount(Random arg0)
func_149745_a(Random arg0)
quantityDropped(Random arg0)
protected Vec3d
a(amy arg0, et arg1, awt arg2)
method_8823(class_1158 arg0, class_2552 arg1, class_2232 arg2)
getFlow(WorldView world, BlockPos pos, BlockState state)
func_189543_a(IBlockAccess arg0, BlockPos arg1, IBlockState arg2)
getFlow(IBlockAccess worldIn, BlockPos pos, IBlockState state)
public Vec3d
a(amu arg0, et arg1, vg arg2, bhe arg3)
method_8648(class_1150 arg0, class_2552 arg1, class_864 arg2, class_236 arg3)
applyMaterialDrag(World arg0, BlockPos arg1, Entity arg2, Vec3d arg3)
func_176197_a(World arg0, BlockPos arg1, Entity arg2, Vec3d arg3)
modifyAcceleration(World arg0, BlockPos arg1, Entity arg2, Vec3d arg3)
public int
a(amu arg0)
method_4789(class_1150 arg0)
getTickRate(World arg0)
func_149738_a(World arg0)
tickRate(World arg0)
public void
c(amu arg0, et arg1, awt arg2)
method_8668(class_1150 arg0, class_2552 arg1, class_2232 arg2)
onAdded(World arg0, BlockPos arg1, BlockState arg2)
func_176213_c(World arg0, BlockPos arg1, IBlockState arg2)
onBlockAdded(World arg0, BlockPos arg1, IBlockState arg2)
public void
a(awt arg0, amu arg1, et arg2, aow arg3, et arg4)
method_8641(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_197 arg3, class_2552 arg4)
neighborChanged(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
neighborChanged(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
public boolean
e(amu arg0, et arg1, awt arg2)
method_8819(class_1150 arg0, class_2552 arg1, class_2232 arg2)
checkSpreadCollisions(World world, BlockPos pos, BlockState state)
func_176365_e(World arg0, BlockPos arg1, IBlockState arg2)
checkForMixing(World worldIn, BlockPos pos, IBlockState state)
protected void
b(amu arg0, et arg1)
method_11619(class_1150 arg0, class_2552 arg1)
fizz(World world, BlockPos pos)
func_180688_d(World arg0, BlockPos arg1)
triggerMixEffects(World worldIn, BlockPos pos)
public BlockState
a(int arg0)
method_8635(int arg0)
getStateFromMetadata(int arg0)
func_176203_a(int arg0)
getStateFromMeta(int arg0)
public int
e(awt arg0)
method_8671(class_2232 arg0)
getMetadataFromState(BlockState arg0)
func_176201_c(IBlockState arg0)
getMetaFromState(IBlockState arg0)
protected StateDefinition
b()
method_8676()
createStateDefinition()
func_180661_e()
createBlockState()
public static FlowingLiquidBlock
a(bcz arg0)
method_8816(class_63 arg0)
getFlowing(Material material)
func_176361_a(Material arg0)
getFlowingBlock(Material materialIn)
public static LiquidSourceBlock
b(bcz arg0)
method_8817(class_63 arg0)
getSource(Material material)
func_176363_b(Material arg0)
getStaticBlock(Material materialIn)
public static float
g(awt arg0, amy arg1, et arg2)
method_13709(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getHeight(BlockState state, WorldView world, BlockPos pos)
func_190973_f(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
getBlockLiquidHeight(IBlockState state, IBlockAccess worldIn, BlockPos pos)
public static float
h(awt arg0, amy arg1, et arg2)
method_13710(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getHeightY(BlockState state, WorldView world, BlockPos pos)
func_190972_g(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
getLiquidHeight(IBlockState state, IBlockAccess worldIn, BlockPos pos)
public FaceShape
a(amy arg0, awt arg1, et arg2, fa arg3)
method_14307(class_1158 arg0, class_2232 arg1, class_2552 arg2, class_1354 arg3)
getFaceShape(WorldView arg0, BlockState arg1, BlockPos arg2, Direction arg3)
func_193383_a(IBlockAccess arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
getBlockFaceShape(IBlockAccess arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
public boolean
a(awt arg0, amy arg1, et arg2, fa arg3)
method_8654(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3)
shouldRenderFace(BlockState arg0, WorldView arg1, BlockPos arg2, Direction arg3)
func_176225_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
shouldSideBeRendered(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
public boolean
c(amy arg0, et arg1)
method_8822(class_1158 arg0, class_2552 arg1)
isNeighboringGap(WorldView world, BlockPos pos)
func_176364_g(IBlockAccess arg0, BlockPos arg1)
shouldRenderSides(IBlockAccess blockAccess, BlockPos pos)
public int
e(awt arg0, amy arg1, et arg2)
method_11564(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getLightColor(BlockState arg0, WorldView arg1, BlockPos arg2)
func_185484_c(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
getPackedLightmapCoords(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public BlockLayer
f()
method_8687()
getRenderLayer()
func_180664_k()
getRenderLayer()
public void
a(awt arg0, amu arg1, et arg2, Random arg3)
method_8669(class_2232 arg0, class_1150 arg1, class_2552 arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_180655_c(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
randomDisplayTick(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
public static float
a(amy arg0, et arg1, bcz arg2, awt arg3)
method_11618(class_1158 arg0, class_2552 arg1, class_63 arg2, class_2232 arg3)
getFlowAngle(WorldView world, BlockPos pos, Material liquid, BlockState state)
func_189544_a(IBlockAccess arg0, BlockPos arg1, Material arg2, IBlockState arg3)
getSlopeAngle(IBlockAccess worldIn, BlockPos pos, Material materialIn, IBlockState state)