| private boolean | | a(amu arg0, et arg1, boolean arg2) | | method_8884(class_1150 arg0, class_2552 arg1, boolean arg2) | | shouldBurnOut(World world, BlockPos pos, boolean logToggle) | | func_176598_a(World arg0, BlockPos arg1, boolean arg2) | | isBurnedOut(World worldIn, BlockPos pos, boolean turnOff) |
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| public int | |
| public void | | c(amu arg0, et arg1, awt arg2) | | method_8668(class_1150 arg0, class_2552 arg1, class_2232 arg2) | | onAdded(World arg0, BlockPos arg1, BlockState arg2) | | func_176213_c(World arg0, BlockPos arg1, IBlockState arg2) | | onBlockAdded(World arg0, BlockPos arg1, IBlockState arg2) |
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| public void | | b(amu arg0, et arg1, awt arg2) | | method_8659(class_1150 arg0, class_2552 arg1, class_2232 arg2) | | onRemoved(World arg0, BlockPos arg1, BlockState arg2) | | func_180663_b(World arg0, BlockPos arg1, IBlockState arg2) | | breakBlock(World arg0, BlockPos arg1, IBlockState arg2) |
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| public int | | b(awt arg0, amy arg1, et arg2, fa arg3) | | method_8653(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3) | | getSignal(BlockState arg0, WorldView arg1, BlockPos arg2, Direction arg3) | | func_180656_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3) | | getWeakPower(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3) |
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| private boolean | | g(amu arg0, et arg1, awt arg2) | | method_8885(class_1150 arg0, class_2552 arg1, class_2232 arg2) | | hasNeighborSignal(World world, BlockPos pos, BlockState state) | | func_176597_g(World arg0, BlockPos arg1, IBlockState arg2) | | shouldBeOff(World worldIn, BlockPos pos, IBlockState state) |
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| public void | | a(amu arg0, et arg1, awt arg2, Random arg3) | | method_8643(class_1150 arg0, class_2552 arg1, class_2232 arg2, Random arg3) | | randomTick(World arg0, BlockPos arg1, BlockState arg2, Random arg3) | | func_180645_a(World arg0, BlockPos arg1, IBlockState arg2, Random arg3) | | randomTick(World arg0, BlockPos arg1, IBlockState arg2, Random arg3) |
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| public void | | b(amu arg0, et arg1, awt arg2, Random arg3) | | method_8661(class_1150 arg0, class_2552 arg1, class_2232 arg2, Random arg3) | | tick(World arg0, BlockPos arg1, BlockState arg2, Random arg3) | | func_180650_b(World arg0, BlockPos arg1, IBlockState arg2, Random arg3) | | updateTick(World arg0, BlockPos arg1, IBlockState arg2, Random arg3) |
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| public void | | a(awt arg0, amu arg1, et arg2, aow arg3, et arg4) | | method_8641(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_197 arg3, class_2552 arg4) | | neighborChanged(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4) | | func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4) | | neighborChanged(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4) |
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| public int | | c(awt arg0, amy arg1, et arg2, fa arg3) | | method_8664(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3) | | getDirectSignal(BlockState arg0, WorldView arg1, BlockPos arg2, Direction arg3) | | func_176211_b(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3) | | getStrongPower(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3) |
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| public Item | | a(awt arg0, Random arg1, int arg2) | | method_398(class_2232 arg0, Random arg1, int arg2) | | getDropItem(BlockState arg0, Random arg1, int arg2) | | func_180660_a(IBlockState arg0, Random arg1, int arg2) | | getItemDropped(IBlockState arg0, Random arg1, int arg2) |
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| public boolean | |
| public ItemStack | | a(amu arg0, et arg1, awt arg2) | | method_8640(class_1150 arg0, class_2552 arg1, class_2232 arg2) | | getPickItem(World arg0, BlockPos arg1, BlockState arg2) | | func_185473_a(World arg0, BlockPos arg1, IBlockState arg2) | | getItem(World arg0, BlockPos arg1, IBlockState arg2) |
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| public boolean | |
| public void | | a(awt arg0, amu arg1, et arg2, Random arg3) | | method_8669(class_2232 arg0, class_1150 arg1, class_2552 arg2, Random arg3) | | randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3) | | func_180655_c(IBlockState arg0, World arg1, BlockPos arg2, Random arg3) | | randomDisplayTick(IBlockState arg0, World arg1, BlockPos arg2, Random arg3) |
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