| public void | | a(awd arg0, double arg1, double arg2, double arg3, float arg4, int arg5, float arg6) | | method_4364(class_1311 arg0, double arg1, double arg2, double arg3, float arg4, int arg5, float arg6) | | render(SkullBlockEntity blockEntity, double dx, double dy, double dz, float tickDelta, int blockMiningProgress, float opacity) | | func_192841_a(TileEntitySkull arg0, double arg1, double arg2, double arg3, float arg4, int arg5, float arg6) | | render(TileEntitySkull te, double x, double y, double z, float partialTicks, int destroyStage, float arg6) |
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| public void | | a(float arg0, float arg1, float arg2, fa arg3, float arg4, int arg5, GameProfile arg6, int arg7, float arg8) | | method_10108(float arg0, float arg1, float arg2, class_1354 arg3, float arg4, int arg5, com.mojang.authlib.GameProfile arg6, int arg7, float arg8) | | render(float dx, float dy, float dz, Direction facing, float rotation, int type, com.mojang.authlib.GameProfile profile, int blockMiningProgress, float animationProgress) | | func_188190_a(float arg0, float arg1, float arg2, EnumFacing arg3, float arg4, int arg5, com.mojang.authlib.GameProfile arg6, int arg7, float arg8) | | renderSkull(float x, float y, float z, EnumFacing facing, float rotationIn, int skullType, com.mojang.authlib.GameProfile profile, int destroyStage, float animateTicks) |
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