net.minecraft.entity.living.mob.passive.animal

public class HorseEntity

extends HorseBaseEntity

All mapped superinterfaces:

CommandSource, SpawnableEntity, InventoryListener, JumpingMount

aaq
net.minecraft.class_1712
net.minecraft.entity.living.mob.passive.animal.HorseEntity
net.minecraft.entity.passive.EntityHorse
net.minecraft.entity.passive.EntityHorse

Field summary

Modifier and TypeField
private static final UUID
bH
field_14628
HORSE_ARMOR_BONUS_ID
field_184786_bD
ARMOR_MODIFIER_UUID
private static final DataAttribute<Integer>
bI
field_14631
HORSE_VARIANT
field_184789_bG
HORSE_VARIANT
private static final DataAttribute<Integer>
bJ
field_14633
HORSE_ARMOR
field_184791_bI
HORSE_ARMOR
private static final String[]
bK
field_6907
HORSE_TEXTURE_PATHS
field_110268_bz
HORSE_TEXTURES
private static final String[]
bL
field_6879
HORSE_TEXTURES_SHORT
field_110269_bA
HORSE_TEXTURES_ABBR
private static final String[]
bM
field_6880
HORSE_MARKING_PATHS
field_110291_bB
HORSE_MARKING_TEXTURES
private static final String[]
bN
field_6881
HORSE_MARKING_SHORT
field_110292_bC
HORSE_MARKING_TEXTURES_ABBR
private String
bO
field_6895
texturePrefix
field_110286_bQ
texturePrefix
private final String[]
bP
field_6896
textures
field_110280_bR
horseTexturesArray

Constructor summary

ModifierConstructor
public (World world)

Method summary

Modifier and TypeMethod
protected void
i()
method_2484()
registerSyncedData()
func_70088_a()
entityInit()
public static void
a(ry arg0)
method_13515(class_2934 arg0)
registerSchema(DataFixerUpper dfu)
func_189803_b(DataFixer arg0)
registerFixesHorse(DataFixer fixer)
public void
b(fy arg0)
method_2528(class_322 arg0)
writeCustomNbt(NbtCompound arg0)
func_70014_b(NBTTagCompound arg0)
writeEntityToNBT(NBTTagCompound arg0)
public void
a(fy arg0)
method_2498(class_322 arg0)
readCustomNbt(NbtCompound arg0)
func_70037_a(NBTTagCompound arg0)
readEntityFromNBT(NBTTagCompound arg0)
public void
o(int arg0)
method_6293(int arg0)
setVariant(int variant)
func_110235_q(int arg0)
setHorseVariant(int variant)
public int
dl()
method_6236()
getVariant()
func_110202_bQ()
getHorseVariant()
private void
dQ()
method_6245()
resetPrefix()
func_110230_cF()
resetTexturePrefix()
protected void
dD()
method_6244()
updateSaddle()
func_110232_cE()
updateHorseSlots()
public void
g(aip arg0)
method_8390(class_1071 arg0)
setArmorTier(ItemStack item)
func_146086_d(ItemStack arg0)
setHorseArmorStack(ItemStack itemStackIn)
public HorseArmorTier
dt()
method_13131()
getArmorTier()
func_184783_dl()
getHorseArmorType()
public void
a(tv arg0)
method_13928(class_849 arg0)
onInventoryChanged(Inventory arg0)
func_76316_a(IInventory arg0)
onInventoryChanged(IInventory arg0)
protected void
a(aty arg0)
method_13967(class_200 arg0)
playWalkSound(BlockSounds arg0)
func_190680_a(SoundType arg0)
playGallopSound(SoundType arg0)
protected void
bM()
method_6129()
initAttributes()
func_110147_ax()
applyEntityAttributes()
public void
B_()
method_2558()
tick()
func_70071_h_()
onUpdate()
protected SoundEvent
F()
method_2603()
getAmbientSound()
func_184639_G()
getAmbientSound()
protected SoundEvent
cf()
method_13049()
getDeathSound()
func_184615_bR()
getDeathSound()
protected SoundEvent
d(ur arg0)
method_15060(class_856 arg0)
getHurtSound(DamageSource arg0)
func_184601_bQ(DamageSource arg0)
getHurtSound(DamageSource arg0)
protected SoundEvent
do()
method_13132()
getAngrySound()
func_184785_dv()
getAngrySound()
protected Identifier
J()
method_13074()
getDefaultLootTable()
func_184647_J()
getLootTable()
public boolean
a(aed arg0, ub arg1)
method_13079(class_988 arg0, class_2961 arg1)
interactMob(PlayerEntity arg0, InteractionHand arg1)
func_184645_a(EntityPlayer arg0, EnumHand arg1)
processInteract(EntityPlayer arg0, EnumHand arg1)
public boolean
a(zv arg0)
method_2852(class_942 arg0)
canBreedWith(AnimalEntity arg0)
func_70878_b(EntityAnimal arg0)
canMateWith(EntityAnimal arg0)
public PassiveEntity
a(vd arg0)
method_4440(class_862 arg0)
makeChild(PassiveEntity arg0)
func_90011_a(EntityAgeable arg0)
createChild(EntityAgeable arg0)
public boolean
dP()
method_13984()
hasArmorSlot()
func_190677_dK()
wearsArmor()
public boolean
f(aip arg0)
method_14001(class_1071 arg0)
isHorseArmor(ItemStack arg0)
func_190682_f(ItemStack arg0)
isArmor(ItemStack arg0)
public EntityData
a(ua arg0, vs arg1)
method_6156(class_2607 arg0, class_1700 arg1)
initialize(LocalDifficulty arg0, EntityData arg1)
func_180482_a(DifficultyInstance arg0, IEntityLivingData arg1)
onInitialSpawn(DifficultyInstance arg0, IEntityLivingData arg1)
private void
dR()
method_6246()
setTexturePaths()
func_110247_cG()
setHorseTexturePaths()
public String
dm()
method_6272()
getTexture()
func_110264_co()
getHorseTexture()
public String[]
dp()
method_6273()
getVariantTextures()
func_110212_cp()
getVariantTexturePaths()