net.minecraft.entity.living.player

public abstract class PlayerEntity

extends LivingEntity

All mapped superinterfaces:

CommandSource

aed
net.minecraft.class_988
net.minecraft.entity.living.player.PlayerEntity
net.minecraft.entity.player.EntityPlayer
net.minecraft.entity.player.EntityPlayer

Field summary

Modifier and TypeField
private static final DataAttribute<Float>
a
field_14792
ABSORPTION_AMOUNT
field_184829_a
ABSORPTION
private static final DataAttribute<Integer>
b
field_14793
SCORE
field_184830_b
PLAYER_SCORE
protected static final DataAttribute<Byte>
br
field_14796
MODEL_PARTS
field_184827_bp
PLAYER_MODEL_FLAG
protected static final DataAttribute<Byte>
bs
field_14797
MAIN_ARM
field_184828_bq
MAIN_HAND
protected static final DataAttribute<NbtCompound>
bt
field_15625
LEFT_SHOULDER_DATA
field_192032_bt
LEFT_SHOULDER_ENTITY
protected static final DataAttribute<NbtCompound>
bu
field_15626
RIGHT_SHOULDER_DATA
field_192033_bu
RIGHT_SHOULDER_ENTITY
public PlayerInventory
bv
field_3999
inventory
field_71071_by
inventory
protected EnderChestInventory
bw
field_3971
enderchest
field_71078_a
enderChest
public InventoryMenu
bx
field_4000
playerMenu
field_71069_bz
inventoryContainer
public InventoryMenu
by
field_3972
menu
field_71070_bA
openContainer
protected HungerManager
bz
field_3973
hungerManager
field_71100_bB
foodStats
protected int
bA
field_3974
pressedJumpTwiceTimer
field_71101_bC
flyToggleTimer
public float
bB
field_3977
lastBob
field_71107_bF
prevCameraYaw
public float
bC
field_3978
bob
field_71109_bG
cameraYaw
public int
bD
field_3984
xpCooldown
field_71090_bL
xpCooldown
public double
bE
field_3985
lastCapeX
field_71091_bM
prevChasingPosX
public double
bF
field_3986
lastCapeY
field_71096_bN
prevChasingPosY
public double
bG
field_3987
lastCapeZ
field_71097_bO
prevChasingPosZ
public double
bH
field_3988
capeX
field_71094_bP
chasingPosX
public double
bI
field_3989
capeY
field_71095_bQ
chasingPosY
public double
bJ
field_3990
capeZ
field_71085_bR
chasingPosZ
protected boolean
bK
field_3991
sleeping
field_71083_bS
sleeping
public BlockPos
bL
field_3992
sleepingPos
field_71081_bT
bedLocation
private int
c
field_3980
sleepingTime
field_71076_b
sleepTimer
public float
bM
field_3993
sleepingCameraOffsetX
field_71079_bU
renderOffsetX
public float
bN
field_3994
sleepingCameraOffsetZ
field_71089_bV
renderOffsetZ
private BlockPos
d
field_4001
spawnPoint
field_71077_c
spawnPos
private boolean
e
field_5398
respawnForced
field_82248_d
spawnForced
public PlayerAbilities
bO
field_3998
abilities
field_71075_bZ
capabilities
public int
bP
field_4002
xpLevel
field_71068_ca
experienceLevel
public int
bQ
field_4003
xp
field_71067_cb
experienceTotal
public float
bR
field_4004
xpProgress
field_71106_cc
experience
protected int
bS
field_12123
enchantmentTableSeed
field_175152_f
xpSeed
protected float
bT
field_4006
flyingSpeed
field_71102_ce
speedInAir
private int
f
field_5399
lastXpSoundTime
field_82249_h
lastXPSound
private final GameProfile
g
field_9132
profile
field_146106_i
gameProfile
private ItemStack
bV
field_14794
lastItemInMainHand
field_184831_bT
itemStackMainHand
private final ItemCooldownManager
bW
field_14795
itemCooldownManager
field_184832_bU
cooldownTracker
public FishingBobberEntity
bU
field_4007
fishingBobber
field_71104_cf
fishEntity
public float
cx
field_4009
sleepingCameraOffsetY
field_71082_cx
renderOffsetY
private boolean
h
field_12122
reducedDebugInfo
field_175153_bG
hasReducedDebug

Constructor summary

ModifierConstructor
public (World world, GameProfile profile)

Method summary

Modifier and TypeMethod
protected ItemCooldownManager
l()
method_13272()
createCooldownManager()
func_184815_l()
createCooldownTracker()
protected void
bM()
method_6129()
initAttributes()
func_110147_ax()
applyEntityAttributes()
protected void
i()
method_2484()
registerSyncedData()
func_70088_a()
entityInit()
public void
B_()
method_2558()
tick()
func_70071_h_()
onUpdate()
private void
r()
method_13274()
updateCapeAngles()
func_184820_o()
updateCape()
protected void
cT()
method_13266()
updatePlayerPose()
func_184808_cD()
updateSize()
public int
Z()
method_4455()
getMaxNetherPortalTime()
func_82145_z()
getMaxInPortalTime()
protected SoundEvent
ae()
method_12984()
getSwimSound()
func_184184_Z()
getSwimSound()
protected SoundEvent
af()
method_12985()
getSplashSound()
func_184181_aa()
getSplashSound()
public int
aM()
method_4445()
getPortalCooldown()
func_82147_ab()
getPortalCooldown()
public void
a(qe arg0, float arg1, float arg2)
method_4441(class_2926 arg0, float arg1, float arg2)
playSound(SoundEvent arg0, float arg1, float arg2)
func_184185_a(SoundEvent arg0, float arg1, float arg2)
playSound(SoundEvent arg0, float arg1, float arg2)
public SoundCategory
bK()
method_12992()
getSoundCategory()
func_184176_by()
getSoundCategory()
protected int
bL()
method_13933()
getImmuneToFireTime()
func_190531_bD()
getFireImmuneTicks()
protected boolean
cs()
method_2610()
isDead()
func_70610_aX()
isMovementBlocked()
protected void
p()
method_3208()
closeMenu()
func_71053_j()
closeScreen()
public void
aE()
method_2478()
rideTick()
func_70098_U()
updateRidden()
protected void
cA()
method_2635()
serverTickAi()
func_70626_be()
updateEntityActionState()
public void
n()
method_2651()
mobTick()
func_70636_d()
onLivingUpdate()
private void
j(fy arg0)
method_14163(class_322 arg0)
playShoulderAmbientSound(NbtCompound shoulderData)
func_192028_j(NBTTagCompound arg0)
playShoulderEntityAmbientSound(NBTTagCompound arg0)
private void
c(vg arg0)
method_3218(class_864 arg0)
onEntityCollision(Entity entity)
func_71044_o(Entity arg0)
collideWithPlayer(Entity entityIn)
public int
cU()
method_3177()
getScore()
func_71037_bA()
getScore()
public void
c(int arg0)
method_4581(int arg0)
setScore(int score)
func_85040_s(int arg0)
setScore(int scoreIn)
public void
g(int arg0)
method_4582(int arg0)
addToScore(int amount)
func_85039_t(int arg0)
addScore(int scoreIn)
public void
a(ur arg0)
method_2580(class_856 arg0)
die(DamageSource arg0)
func_70645_a(DamageSource arg0)
onDeath(DamageSource arg0)
protected void
cV()
method_13618()
vanishCursedItems()
func_190776_cN()
destroyVanishingCursedItems()
protected SoundEvent
d(ur arg0)
method_15060(class_856 arg0)
getHurtSound(DamageSource arg0)
func_184601_bQ(DamageSource arg0)
getHurtSound(DamageSource arg0)
protected SoundEvent
cf()
method_13049()
getDeathSound()
func_184615_bR()
getDeathSound()
public ItemEntity
a(boolean arg0)
method_4580(boolean arg0)
dropItem(boolean whole)
func_71040_bB(boolean arg0)
dropItem(boolean dropAll)
public ItemEntity
a(aip arg0, boolean arg1)
method_3176(class_1071 arg0, boolean arg1)
dropItem(ItemStack item, boolean dead)
func_71019_a(ItemStack arg0, boolean arg1)
dropItem(ItemStack itemStackIn, boolean unused)
public ItemEntity
a(aip arg0, boolean arg1, boolean arg2)
method_3167(class_1071 arg0, boolean arg1, boolean arg2)
dropItem(ItemStack item, boolean velocityFromPlayerDirection, boolean thrownByPlayer)
func_146097_a(ItemStack arg0, boolean arg1, boolean arg2)
dropItem(ItemStack droppedItem, boolean dropAround, boolean traceItem)
protected ItemStack
a(acl arg0)
method_3164(class_964 arg0)
spawnItem(ItemEntity item)
func_184816_a(EntityItem arg0)
dropItemAndGetStack(EntityItem arg0)
public float
b(awt arg0)
method_13261(class_2232 arg0)
getMiningSpeed(BlockState state)
func_184813_a(IBlockState arg0)
getDigSpeed(IBlockState state)
public boolean
c(awt arg0)
method_13265(class_2232 arg0)
canMineBlock(BlockState state)
func_184823_b(IBlockState arg0)
canHarvestBlock(IBlockState state)
public static void
c(ry arg0)
method_13566(class_2934 arg0)
registerSchema(DataFixerUpper dfu)
func_189806_a(DataFixer arg0)
registerFixesPlayer(DataFixer fixer)
public void
a(fy arg0)
method_2498(class_322 arg0)
readCustomNbt(NbtCompound arg0)
func_70037_a(NBTTagCompound arg0)
readEntityFromNBT(NBTTagCompound arg0)
public void
b(fy arg0)
method_2528(class_322 arg0)
writeCustomNbt(NbtCompound arg0)
func_70014_b(NBTTagCompound arg0)
writeEntityToNBT(NBTTagCompound arg0)
public boolean
a(ur arg0, float arg1)
method_2499(class_856 arg0, float arg1)
takeDamage(DamageSource arg0, float arg1)
func_70097_a(DamageSource arg0, float arg1)
attackEntityFrom(DamageSource arg0, float arg1)
protected void
c(vp arg0)
method_13947(class_1699 arg0)
blockWithShield(LivingEntity arg0)
func_190629_c(EntityLivingBase arg0)
blockUsingShield(EntityLivingBase arg0)
public boolean
a(aed arg0)
method_5444(class_988 arg0)
canAttack(PlayerEntity player)
func_96122_a(EntityPlayer arg0)
canAttackPlayer(EntityPlayer other)
protected void
i(float arg0)
method_6144(float arg0)
damageArmor(float arg0)
func_70675_k(float arg0)
damageArmor(float arg0)
protected void
j(float arg0)
method_13072(float arg0)
damageShield(float arg0)
func_184590_k(float arg0)
damageShield(float arg0)
public float
cW()
method_4575()
getArmorEquippedRatio()
func_82243_bO()
getArmorVisibility()
protected void
d(ur arg0, float arg1)
method_6138(class_856 arg0, float arg1)
applyDamage(DamageSource arg0, float arg1)
func_70665_d(DamageSource arg0, float arg1)
damageEntity(DamageSource arg0, float arg1)
public void
a(awc arg0)
method_11234(class_224 arg0)
openSignEditor(SignBlockEntity sign)
func_175141_a(TileEntitySign arg0)
openEditSign(TileEntitySign signTile)
public void
a(amj arg0)
method_8426(class_1740 arg0)
openCommandBlockMinecartMenu(CommandExecutor commandBlock)
func_184809_a(CommandBlockBaseLogic arg0)
displayGuiEditCommandCart(CommandBlockBaseLogic commandBlock)
public void
a(avm arg0)
method_13260(class_1309 arg0)
openCommandBlockMenu(CommandBlockBlockEntity commandBlock)
func_184824_a(TileEntityCommandBlock arg0)
displayGuiCommandBlock(TileEntityCommandBlock commandBlock)
public void
a(awe arg0)
method_13565(class_2738 arg0)
openStructureBlockMenu(StructureBlockEntity structureBlock)
func_189807_a(TileEntityStructure arg0)
openEditStructure(TileEntityStructure structure)
public void
a(amf arg0)
method_3168(class_1143 arg0)
openTraderMenu(Trader trader)
func_180472_a(IMerchant arg0)
displayVillagerTradeGui(IMerchant villager)
public void
a(tv arg0)
method_3160(class_849 arg0)
openChestMenu(Inventory inventory)
func_71007_a(IInventory arg0)
displayGUIChest(IInventory chestInventory)
public void
a(aao arg0, tv arg1)
method_6317(class_3136 arg0, class_849 arg1)
openHorseMenu(HorseBaseEntity horse, Inventory inventory)
func_184826_a(AbstractHorse arg0, IInventory arg1)
openGuiHorseInventory(AbstractHorse horse, IInventory inventoryIn)
public void
a(uc arg0)
method_11239(class_2608 arg0)
openMenu(MenuProvider menuProvider)
func_180468_a(IInteractionObject arg0)
displayGui(IInteractionObject guiOwner)
public void
a(aip arg0, ub arg1)
method_3201(class_1071 arg0, class_2961 arg1)
openEditBookScreen(ItemStack book, InteractionHand hand)
func_184814_a(ItemStack arg0, EnumHand arg1)
openBook(ItemStack stack, EnumHand hand)
public InteractionResult
a(vg arg0, ub arg1)
method_13616(class_864 arg0, class_2961 arg1)
interact(Entity target, InteractionHand hand)
func_190775_a(Entity arg0, EnumHand arg1)
interactOn(Entity entityToInteractOn, EnumHand hand)
public double
aF()
method_2480()
getRideHeight()
func_70033_W()
getYOffset()
public void
o()
method_13014()
stopRiding()
func_184210_p()
dismountRidingEntity()
public void
f(vg arg0)
method_3216(class_864 arg0)
attack(Entity target)
func_71059_n(Entity arg0)
attackTargetEntityWithCurrentItem(Entity targetEntity)
public void
m(boolean arg0)
method_13619(boolean arg0)
disableShield(boolean always)
func_190777_m(boolean arg0)
disableShield(boolean arg0)
public void
a(vg arg0)
method_3175(class_864 arg0)
addCritParticles(Entity entity)
func_71009_b(Entity arg0)
onCriticalHit(Entity entityHit)
public void
b(vg arg0)
method_3200(class_864 arg0)
addEnchantedCritParticles(Entity entity)
func_71047_c(Entity arg0)
onEnchantmentCritical(Entity entityHit)
public void
cX()
method_13267()
doSweepAttackEffect()
func_184810_cG()
spawnSweepParticles()
public void
X()
method_2563()
remove()
func_70106_y()
setDead()
public boolean
aD()
method_2477()
isInWall()
func_70094_T()
isEntityInsideOpaqueBlock()
public boolean
cZ()
method_11243()
isLocal()
func_175144_cb()
isUser()
public GameProfile
da()
method_8429()
getGameProfile()
func_146103_bH()
getGameProfile()
public PlayerEntity$SleepAllowedStatus
a(et arg0)
method_11235(class_2552 arg0)
trySleep(BlockPos pos)
func_180469_a(BlockPos arg0)
trySleep(BlockPos bedLocation)
private boolean
a(et arg0, fa arg1)
method_13615(class_2552 arg0, class_1354 arg1)
isBedWithinRange(BlockPos pos, Direction facing)
func_190774_a(BlockPos arg0, EnumFacing arg1)
bedInRange(BlockPos arg0, EnumFacing arg1)
private void
a(fa arg0)
method_11237(class_1354 arg0)
setSleepingCameraOffset(Direction facing)
func_175139_a(EnumFacing arg0)
setRenderOffsetForSleep(EnumFacing bedDirection)
public void
a(boolean arg0, boolean arg1, boolean arg2)
method_3171(boolean arg0, boolean arg1, boolean arg2)
wakeUp(boolean resetSleepTimer, boolean updateAllPlayersSleeping, boolean setSpawnPoint)
func_70999_a(boolean arg0, boolean arg1, boolean arg2)
wakeUpPlayer(boolean immediately, boolean updateWorldFlag, boolean setSpawn)
private boolean
s()
method_3213()
checkSleepingPosition()
func_175143_p()
isInBed()
public static BlockPos
a(amu arg0, et arg1, boolean arg2)
method_11233(class_1150 arg0, class_2552 arg1, boolean arg2)
loadSpawnPoint(World world, BlockPos pos, boolean respawnForced)
func_180467_a(World arg0, BlockPos arg1, boolean arg2)
getBedSpawnLocation(World worldIn, BlockPos bedLocation, boolean forceSpawn)
public boolean
cz()
method_2641()
isSleeping()
func_70608_bn()
isPlayerSleeping()
public boolean
dc()
method_3184()
isSleepingLongEnough()
func_71026_bH()
isPlayerFullyAsleep()
public void
a(hh arg0, boolean arg1)
method_8428(class_1982 arg0, boolean arg1)
addMessage(Text message, boolean actionBar)
func_146105_b(ITextComponent arg0, boolean arg1)
sendStatusMessage(ITextComponent chatComponent, boolean actionBar)
public BlockPos
de()
method_3186()
getSpawnPoint()
func_180470_cg()
getBedLocation()
public boolean
df()
method_4576()
isRespawnForced()
func_82245_bX()
isSpawnForced()
public void
b(et arg0, boolean arg1)
method_4573(class_2552 arg0, boolean arg1)
setSpawnPoint(BlockPos pos, boolean respawnForced)
func_180473_a(BlockPos arg0, boolean arg1)
setSpawnPoint(BlockPos pos, boolean forced)
public void
b(qo arg0)
method_3158(class_819 arg0)
incrementStat(Stat stat)
func_71029_a(StatBase arg0)
addStat(StatBase stat)
public void
a(qo arg0, int arg1)
method_3159(class_819 arg0, int arg1)
incrementStat(Stat stat, int amount)
func_71064_a(StatBase arg0, int arg1)
addStat(StatBase stat, int amount)
public void
a(qo arg0)
method_11238(class_819 arg0)
clearStat(Stat stat)
func_175145_a(StatBase arg0)
takeStat(StatBase stat)
public void
a(List<akt> arg0)
method_14154(List<class_1114> arg0)
unlockRecipes(List<Recipe> recipes)
func_192021_a(List<IRecipe> arg0)
unlockRecipes(List<IRecipe> arg0)
public void
a(nf[] arg0)
method_14155(class_1653[] arg0)
unlockRecipes(Identifier[] ids)
func_193102_a(ResourceLocation[] arg0)
unlockRecipes(ResourceLocation[] arg0)
public void
b(List<akt> arg0)
method_14156(List<class_1114> arg0)
lockRecipes(List<Recipe> recipes)
func_192022_b(List<IRecipe> arg0)
resetRecipes(List<IRecipe> arg0)
public void
cu()
method_2612()
jump()
func_70664_aZ()
jump()
public void
a(float arg0, float arg1, float arg2)
method_2657(float arg0, float arg1, float arg2)
moveRelative(float arg0, float arg1, float arg2)
func_191986_a(float arg0, float arg1, float arg2)
travel(float arg0, float arg1, float arg2)
public float
cy()
method_6133()
getSpeed()
func_70689_ay()
getAIMoveSpeed()
public void
k(double arg0, double arg1, double arg2)
method_3209(double arg0, double arg1, double arg2)
tickNonRidingMovementRelatedStats(double x, double y, double z)
func_71000_j(double arg0, double arg1, double arg2)
addMovementStat(double arg0, double arg1, double arg2)
private void
l(double arg0, double arg1, double arg2)
method_3212(double arg0, double arg1, double arg2)
tickRidingRelatedStats(double x, double y, double z)
func_71015_k(double arg0, double arg1, double arg2)
addMountedMovementStat(double arg0, double arg1, double arg2)
public void
e(float arg0, float arg1)
method_2490(float arg0, float arg1)
takeFallDamage(float arg0, float arg1)
func_180430_e(float arg0, float arg1)
fall(float arg0, float arg1)
protected void
ar()
method_3203()
doSplashEffect()
func_71061_d_()
doWaterSplashEffect()
protected SoundEvent
e(int arg0)
method_13070(int arg0)
getFallSound(int arg0)
func_184588_d(int arg0)
getFallSound(int arg0)
public void
b(vp arg0)
method_6098(class_1699 arg0)
onKill(LivingEntity arg0)
func_70074_a(EntityLivingBase arg0)
onKillEntity(EntityLivingBase arg0)
public void
ba()
method_2517()
onCobwebCollision()
func_70110_aj()
setInWeb()
public void
m(int arg0)
method_3220(int arg0)
increaseXp(int levels)
func_71023_q(int arg0)
addExperience(int amount)
public int
dg()
method_11244()
getEnchantingSeed()
func_175138_ci()
getXPSeed()
public void
a(aip arg0, int arg1)
method_3172(class_1071 arg0, int arg1)
applyEnchantmentCosts(ItemStack enchantedItem, int experienceLevels)
func_192024_a(ItemStack arg0, int arg1)
onEnchant(ItemStack enchantedItem, int cost)
public void
a(int arg0)
method_3151(int arg0)
addXp(int levels)
func_82242_a(int arg0)
addExperienceLevel(int levels)
public int
dh()
method_3187()
getNextLevelExperience()
func_71050_bK()
xpBarCap()
public void
a(float arg0)
method_3210(float arg0)
addFatigue(float amount)
func_71020_j(float arg0)
addExhaustion(float exhaustion)
public HungerManager
di()
method_3188()
getHungerManager()
func_71024_bL()
getFoodStats()
public boolean
n(boolean arg0)
method_3205(boolean arg0)
canEat(boolean ignoreHunger)
func_71043_e(boolean arg0)
canEat(boolean ignoreHunger)
public boolean
dj()
method_3189()
needsHealing()
func_70996_bM()
shouldHeal()
public boolean
dk()
method_11245()
canModifyWorld()
func_175142_cm()
isAllowEdit()
public boolean
a(et arg0, fa arg1, aip arg2)
method_11236(class_2552 arg0, class_1354 arg1, class_1071 arg2)
canUseItemOn(BlockPos pos, Direction face, ItemStack itemInHand)
func_175151_a(BlockPos arg0, EnumFacing arg1, ItemStack arg2)
canPlayerEdit(BlockPos pos, EnumFacing facing, ItemStack stack)
protected int
b(aed arg0)
method_2585(class_988 arg0)
getXpDrop(PlayerEntity arg0)
func_70693_a(EntityPlayer arg0)
getExperiencePoints(EntityPlayer arg0)
protected boolean
bQ()
method_2597()
shouldDropXp()
func_70684_aJ()
isPlayer()
protected boolean
ak()
method_2549()
makesSteps()
func_70041_e_()
canTriggerWalking()
public void
w()
method_3219()
syncAbilities()
func_71016_p()
sendPlayerAbilities()
public void
a(ams arg0)
method_3170(class_1157 arg0)
setGameMode(GameMode gameMode)
func_71033_a(GameType arg0)
setGameType(GameType gameType)
public String
h_()
method_2518()
getName()
func_70005_c_()
getName()
public EnderChestInventory
dl()
method_3190()
getEnderChestInventory()
func_71005_bN()
getInventoryEnderChest()
public ItemStack
b(vl arg0)
method_13043(class_2968 arg0)
getEquipment(EquipmentSlot arg0)
func_184582_a(EntityEquipmentSlot arg0)
getItemStackFromSlot(EntityEquipmentSlot arg0)
public void
a(vl arg0, aip arg1)
method_2527(class_2968 arg0, class_1071 arg1)
setEquipment(EquipmentSlot arg0, ItemStack arg1)
func_184201_a(EntityEquipmentSlot arg0, ItemStack arg1)
setItemStackToSlot(EntityEquipmentSlot arg0, ItemStack arg1)
public boolean
c(aip arg0)
method_13617(class_1071 arg0)
addItem(ItemStack item)
func_191521_c(ItemStack arg0)
addItemStackToInventory(ItemStack arg0)
public Iterable<ItemStack>
aO()
method_12977()
getItemsInHands()
func_184214_aD()
getHeldEquipment()
public Iterable<ItemStack>
aP()
method_12978()
getArmor()
func_184193_aE()
getArmorInventoryList()
public boolean
g(fy arg0)
method_14160(class_322 arg0)
placeOnShoulder(NbtCompound data)
func_192027_g(NBTTagCompound arg0)
addShoulderEntity(NBTTagCompound arg0)
protected void
dm()
method_14157()
dropShoulderEntities()
func_192030_dh()
spawnShoulderEntities()
private void
k(fy arg0)
method_14164(class_322 arg0)
dropShoulderEntity(NbtCompound arg0)
func_192026_k(NBTTagCompound arg0)
spawnShoulderEntity(NBTTagCompound arg0)
public abstract boolean
y()
method_11249()
isSpectator()
func_175149_v()
isSpectator()
public abstract boolean
z()
method_13273()
isCreative()
func_184812_l_()
isCreative()
public boolean
bo()
method_5380()
hasLiquidCollision()
func_96092_aw()
isPushedByWater()
public Scoreboard
dn()
method_5445()
getScoreboard()
func_96123_co()
getWorldScoreboard()
public AbstractTeam
aY()
method_6135()
getTeam()
func_96124_cp()
getTeam()
public Text
i_()
method_6344()
getDisplayName()
func_145748_c_()
getDisplayName()
public float
by()
method_2544()
getEyeHeight()
func_70047_e()
getEyeHeight()
public void
m(float arg0)
method_6153(float arg0)
setAbsorption(float arg0)
func_110149_m(float arg0)
setAbsorptionAmount(float arg0)
public float
cD()
method_6134()
getAbsorption()
func_110139_bj()
getAbsorptionAmount()
public static UUID
a(GameProfile arg0)
method_8427(com.mojang.authlib.GameProfile arg0)
getUuid(com.mojang.authlib.GameProfile profile)
func_146094_a(com.mojang.authlib.GameProfile arg0)
getUUID(com.mojang.authlib.GameProfile profile)
public static UUID
d(String arg0)
method_11242(String arg0)
getUuidForOffline(String name)
func_175147_b(String arg0)
getOfflineUUID(String username)
public boolean
a(ug arg0)
method_11240(class_2609 arg0)
canUnlockInventory(InventoryLock lock)
func_175146_a(LockCode arg0)
canOpen(LockCode code)
public boolean
g()
method_10789()
sendCommandSuccessToOps()
func_174792_t_()
sendCommandFeedback()
public boolean
c(int arg0, aip arg1)
method_10956(int arg0, class_1071 arg1)
replaceItem(int arg0, ItemStack arg1)
func_174820_d(int arg0, ItemStack arg1)
replaceItemInInventory(int arg0, ItemStack arg1)
public Arm
cF()
method_13060()
getMainArm()
func_184591_cq()
getPrimaryHand()
public void
a(vo arg0)
method_13264(class_2970 arg0)
setMainArm(Arm arm)
func_184819_a(EnumHandSide arg0)
setPrimaryHand(EnumHandSide hand)
public NbtCompound
dp()
method_14158()
getLeftShoulderData()
func_192023_dk()
getLeftShoulderEntity()
protected void
h(fy arg0)
method_14161(class_322 arg0)
setLeftShoulderData(NbtCompound data)
func_192029_h(NBTTagCompound arg0)
setLeftShoulderEntity(NBTTagCompound tag)
public NbtCompound
dq()
method_14159()
getRightShoulderData()
func_192025_dl()
getRightShoulderEntity()
protected void
i(fy arg0)
method_14162(class_322 arg0)
setRightShoulderData(NbtCompound data)
func_192031_i(NBTTagCompound arg0)
setRightShoulderEntity(NBTTagCompound tag)
public float
dr()
method_13268()
getAttackSpeed()
func_184818_cX()
getCooldownPeriod()
public float
n(float arg0)
method_13275(float arg0)
getAttackTime(float delta)
func_184825_o(float arg0)
getCooledAttackStrength(float adjustTicks)
public void
ds()
method_13269()
resetLastAttackedTicks()
func_184821_cY()
resetCooldown()
public ItemCooldownManager
dt()
method_13270()
getItemCooldownManager()
func_184811_cZ()
getCooldownTracker()
public void
i(vg arg0)
method_2552(class_864 arg0)
push(Entity arg0)
func_70108_f(Entity arg0)
applyEntityCollision(Entity arg0)
public float
du()
method_13271()
getLuck()
func_184817_da()
getLuck()
public boolean
dv()
method_13567()
canUseMasterBlocks()
func_189808_dh()
canUseCommandBlock()
public void
a(byte arg0)
method_2485(byte arg0)
doEvent(byte arg0)
func_70103_a(byte arg0)
handleStatusUpdate(byte arg0)
public void
W()
method_2562()
resetPos()
func_70065_x()
preparePlayerToSpawn()
public void
cY()
method_3181()
respawn()
func_71004_bE()
respawnPlayer()
public float
db()
method_3183()
getSleepingCameraAngle()
func_71051_bG()
getBedOrientationInDegrees()
public int
dd()
method_3185()
getSleepingTime()
func_71060_bI()
getSleepTimer()
public boolean
bs()
method_5394()
shouldShowNameTag()
func_94059_bO()
getAlwaysRenderNameTagForRender()
public boolean
e(aed arg0)
method_5383(class_988 arg0)
isInvisibleTo(PlayerEntity arg0)
func_98034_c(EntityPlayer arg0)
isInvisibleToPlayer(EntityPlayer arg0)
public boolean
a(aee arg0)
method_11241(class_2670 arg0)
isModelPartVisible(PlayerModelPart part)
func_175148_a(EnumPlayerModelParts arg0)
isWearing(EnumPlayerModelParts part)
public boolean
do()
method_11246()
hasReducedDebugInfo()
func_175140_cp()
hasReducedDebug()
public void
o(boolean arg0)
method_11248(boolean arg0)
setReducedDebugInfo(boolean reducedDebugInfo)
func_175150_k(boolean arg0)
setReducedDebug(boolean reducedDebug)