| WorldChunk | | a(int arg0, int arg1) | | method_11761(int arg0, int arg1) | | generateChunk(int chunkX, int chunkZ) | | func_185932_a(int arg0, int arg1) | | generateChunk(int x, int z) |
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| void | | b(int arg0, int arg1) | | method_11764(int arg0, int arg1) | | populateChunk(int chunkX, int chunkZ) | | func_185931_b(int arg0, int arg1) | | populate(int x, int z) |
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| boolean | | a(axw arg0, int arg1, int arg2) | | method_11762(class_1196 arg0, int arg1, int arg2) | | populateChunkAfterTerrain(WorldChunk chunk, int chunkX, int chunkZ) | | func_185933_a(Chunk arg0, int arg1, int arg2) | | generateStructures(Chunk chunkIn, int x, int z) |
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| List<Biome$SpawnEntry> | |
| BlockPos | | a(amu arg0, String arg1, et arg2, boolean arg3) | | method_3866(class_1150 arg0, String arg1, class_2552 arg2, boolean arg3) | | findNearestStructure(World world, String type, BlockPos pos, boolean reference) | | func_180513_a(World arg0, String arg1, BlockPos arg2, boolean arg3) | | getNearestStructurePos(World worldIn, String structureName, BlockPos position, boolean findUnexplored) |
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| void | | b(axw arg0, int arg1, int arg2) | | method_4702(class_1196 arg0, int arg1, int arg2) | | placeStructures(WorldChunk chunk, int chunkX, int chunkZ) | | func_180514_a(Chunk arg0, int arg1, int arg2) | | recreateStructures(Chunk chunkIn, int x, int z) |
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| boolean | | a(amu arg0, String arg1, et arg2) | | method_14387(class_1150 arg0, String arg1, class_2552 arg2) | | isInsideStructure(World world, String type, BlockPos pos) | | func_193414_a(World arg0, String arg1, BlockPos arg2) | | isInsideStructure(World worldIn, String structureName, BlockPos pos) |
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