net.minecraft.block

public class FloorSkullBlock

extends SkullBlock

All mapped superinterfaces:

ItemLike, BlockEntityProvider

bhk
net.minecraft.class_1305
net.minecraft.block.FloorSkullBlock
net.minecraft.block.BlockSkull
net.minecraft.block.BlockSkull

Field summary

Modifier and TypeField
public static final IntegerProperty
a
field_18477
ROTATION
field_196294_a
ROTATION
protected static final VoxelShape
b
field_18478
SHAPE
field_196295_b
SHAPE

Constructor summary

ModifierConstructor
protected (FloorSkullBlock$Type arg0, Block$Properties arg1)

Method summary

Modifier and TypeMethod
public VoxelShape
a(blc arg0, axk arg1, el arg2)
method_11554(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getShape(BlockState arg0, BlockView arg1, BlockPos arg2)
func_196244_b(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
getShape(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
public VoxelShape
g(blc arg0, axk arg1, el arg2)
method_16593(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getOcclusionShape(BlockState arg0, BlockView arg1, BlockPos arg2)
func_196247_c(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
getRenderShape(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
public BlockState
a(ark arg0)
method_16563(class_3544 arg0)
getPlacementState(BlockPlaceContext arg0)
func_196258_a(BlockItemUseContext arg0)
getStateForPlacement(BlockItemUseContext arg0)
public BlockState
a(blc arg0, bhb arg1)
method_11556(class_2232 arg0, class_2734 arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
rotate(IBlockState arg0, Rotation arg1)
public BlockState
a(blc arg0, bfz arg1)
method_11555(class_2232 arg0, class_2727 arg1)
mirror(BlockState arg0, BlockMirror arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
mirror(IBlockState arg0, Mirror arg1)
protected void
a(ble$a<bcs, blc> arg0)
method_16576(class_2233$class_3757<class_197, class_2232> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, IBlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, IBlockState> arg0)