| public ItemLike | | a(blc arg0, axy arg1, el arg2, int arg3) | | method_16568(class_2232 arg0, class_1150 arg1, class_2552 arg2, int arg3) | | getDropItem(BlockState arg0, World arg1, BlockPos arg2, int arg3) | | func_199769_a(IBlockState arg0, World arg1, BlockPos arg2, int arg3) | | getItemDropped(IBlockState arg0, World arg1, BlockPos arg2, int arg3) |
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| public int | |
| public int | | a(blc arg0, int arg1, axy arg2, el arg3, Random arg4) | | method_397(class_2232 arg0, int arg1, class_1150 arg2, class_2552 arg3, Random arg4) | | getDropCount(BlockState arg0, int arg1, World arg2, BlockPos arg3, Random arg4) | | func_196251_a(IBlockState arg0, int arg1, World arg2, BlockPos arg3, Random arg4) | | getItemsToDropCount(IBlockState arg0, int arg1, World arg2, BlockPos arg3, Random arg4) |
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| public void | | a(blc arg0, axy arg1, el arg2, float arg3, int arg4) | | method_410(class_2232 arg0, class_1150 arg1, class_2552 arg2, float arg3, int arg4) | | dropItems(BlockState arg0, World arg1, BlockPos arg2, float arg3, int arg4) | | func_196255_a(IBlockState arg0, World arg1, BlockPos arg2, float arg3, int arg4) | | dropBlockAsItemWithChance(IBlockState arg0, World arg1, BlockPos arg2, float arg3, int arg4) |
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| public ItemStack | | a(axk arg0, el arg1, blc arg2) | | method_8640(class_1158 arg0, class_2552 arg1, class_2232 arg2) | | getPickItem(BlockView arg0, BlockPos arg1, BlockState arg2) | | func_185473_a(IBlockReader arg0, BlockPos arg1, IBlockState arg2) | | getCollisionShape(IBlockReader arg0, BlockPos arg1, IBlockState arg2) |
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