net.minecraft.world

public abstract class World

implements EntityView, WorldAccess, BlockLightView, AutoCloseable

axy
net.minecraft.class_1150
net.minecraft.world.World
net.minecraft.world.World
net.minecraft.world.World

Field summary

Modifier and TypeField
protected static final org.apache.logging.log4j.Logger
e
field_17503
LOGGER
field_195596_d
LOGGER
private static final Direction[]
a
field_17502
DIRECTIONS
field_200007_a
FACING_VALUES
private int
b
field_9212
seaLevel
field_181546_a
seaLevel
public final List<Entity>
f
field_4541
entities
field_72996_f
loadedEntityList
protected final List<Entity>
g
field_4542
entitiesToRemove
field_72997_g
unloadedEntityList
public final List<BlockEntity>
h
field_4543
blockEntities
field_147482_g
loadedTileEntityList
public final List<BlockEntity>
i
field_9213
tickingBlockEntities
field_175730_i
tickableTileEntities
private final List<BlockEntity>
c
field_4536
pendingBlockEntities
field_147484_a
addedTileEntityList
private final List<BlockEntity>
d
field_4537
blockEntitiesToRemove
field_147483_b
tileEntitiesToBeRemoved
public final List<PlayerEntity>
j
field_4544
players
field_73010_i
playerEntities
public final List<Entity>
k
field_4545
globalEntities
field_73007_j
weatherEffects
protected final Int2ObjectHashMap<Entity>
l
field_9214
entitiesByNetworkId
field_175729_l
entitiesById
private final long
F
field_4538
cloudColor
field_73001_c
cloudColour
private int
G
field_4546
ambientDarkness
field_73008_k
skylightSubtracted
protected int
m
field_4547
randomTickLCG
field_73005_l
updateLCG
protected final int
n
field_4548
randomTickLCGIncrement
field_73006_m
DIST_HASH_MAGIC
protected float
o
field_4549
prevRain
field_73003_n
prevRainingStrength
protected float
p
field_4550
rain
field_73004_o
rainingStrength
protected float
q
field_4551
prevThunder
field_73018_p
prevThunderingStrength
protected float
r
field_4552
thunder
field_73017_q
thunderingStrength
private int
H
field_4553
lightningCooldown
field_73016_r
lastLightningBolt
public final Random
s
field_4557
random
field_73012_v
rand
public final Dimension
t
field_4558
dimension
field_73011_w
dimension
protected PathNavigationListener
u
field_12436
navigationListener
field_184152_t
pathListener
protected List<WorldEventListener>
v
field_4559
eventListeners
field_73021_x
eventListeners
protected ChunkSource
w
field_4560
chunkSource
field_73020_y
chunkProvider
protected final WorldStorage
x
field_4561
storage
field_73019_z
saveHandler
protected WorldData
y
field_4522
data
field_72986_A
worldInfo
private final DimensionDataStorage
I
field_17501
dimensionDataStorage
field_72988_C
savedDataStorage
protected SavedVillageData
z
field_4525
villages
field_72982_D
villageCollection
public final Profiler
A
field_4527
profiler
field_72984_F
profiler
public final boolean
B
field_4532
isClient
field_72995_K
isRemote
protected boolean
C
field_4528
spawnMonsters
field_72985_G
spawnHostileMobs
protected boolean
D
field_4529
spawnAnimals
field_72992_H
spawnPeacefulMobs
private boolean
J
field_4533
isTickingBlockEntities
field_147481_N
processingLoadedTiles
private final WorldBorder
K
field_9211
worldBorder
field_175728_M
worldBorder
int[]
E
field_4531
lightPropagation
field_72994_J
lightUpdateBlockList

Constructor summary

ModifierConstructor
protected (WorldStorage storage, DimensionDataStorage dimensionDataStorage, WorldData data, Dimension dimension, Profiler profiler, boolean isClient)

Method summary

Modifier and TypeMethod
public Biome
d(el arg0)
method_8577(class_2552 arg0)
getBiome(BlockPos arg0)
func_180494_b(BlockPos arg0)
getBiome(BlockPos arg0)
protected abstract ChunkSource
r()
method_3712()
createChunkCache()
func_72970_h()
createChunkProvider()
public void
a(ayd arg0)
method_3641(class_1156 arg0)
init(WorldSettings settings)
func_72963_a(WorldSettings arg0)
initialize(WorldSettings settings)
public boolean
e()
method_16390()
isClient()
func_201670_d()
isRemote()
public MinecraftServer
z()
method_2146()
getServer()
func_73046_m()
getServer()
public BlockState
i(el arg0)
method_8540(class_2552 arg0)
getTopBlockState(BlockPos pos)
func_184141_c(BlockPos arg0)
getGroundAboveSeaLevel(BlockPos pos)
public static boolean
j(el arg0)
method_11479(class_2552 arg0)
contains(BlockPos pos)
func_175701_a(BlockPos arg0)
isValid(BlockPos arg0)
public static boolean
k(el arg0)
method_11475(class_2552 arg0)
isOutsideWorldHeight(BlockPos pos)
func_189509_E(BlockPos arg0)
isOutsideBuildHeight(BlockPos arg0)
public boolean
c(el arg0)
method_8579(class_2552 arg0)
isAir(BlockPos arg0)
func_175623_d(BlockPos arg0)
isAirBlock(BlockPos arg0)
public WorldChunk
l(el arg0)
method_8551(class_2552 arg0)
getChunk(BlockPos pos)
func_175726_f(BlockPos arg0)
getChunk(BlockPos pos)
public WorldChunk
c(int arg0, int arg1)
method_3688(int arg0, int arg1)
getChunkAt(int chunkX, int chunkZ)
func_72964_e(int arg0, int arg1)
getChunk(int chunkX, int chunkZ)
public boolean
a(el arg0, blc arg1, int arg2)
method_8506(class_2552 arg0, class_2232 arg1, int arg2)
setBlockState(BlockPos arg0, BlockState arg1, int arg2)
func_180501_a(BlockPos arg0, IBlockState arg1, int arg2)
setBlockState(BlockPos arg0, IBlockState arg1, int arg2)
public boolean
g(el arg0)
method_8553(class_2552 arg0)
removeBlock(BlockPos arg0)
func_175698_g(BlockPos arg0)
removeBlock(BlockPos arg0)
public boolean
a(el arg0, boolean arg1)
method_8535(class_2552 arg0, boolean arg1)
breakBlock(BlockPos arg0, boolean arg1)
func_175655_b(BlockPos arg0, boolean arg1)
destroyBlock(BlockPos arg0, boolean arg1)
public boolean
a(el arg0, blc arg1)
method_8505(class_2552 arg0, class_2232 arg1)
setBlockState(BlockPos pos, BlockState state)
func_175656_a(BlockPos arg0, IBlockState arg1)
setBlockState(BlockPos pos, IBlockState state)
public void
a(el arg0, blc arg1, blc arg2, int arg3)
method_11481(class_2552 arg0, class_2232 arg1, class_2232 arg2, int arg3)
notifyBlockChanged(BlockPos pos, BlockState oldState, BlockState newState, int flags)
func_184138_a(BlockPos arg0, IBlockState arg1, IBlockState arg2, int arg3)
notifyBlockUpdate(BlockPos pos, IBlockState oldState, IBlockState newState, int flags)
public void
a(el arg0, bcs arg1)
method_16342(class_2552 arg0, class_197 arg1)
onBlockChanged(BlockPos arg0, Block arg1)
func_195592_c(BlockPos arg0, Block arg1)
notifyNeighbors(BlockPos arg0, Block arg1)
public void
a(int arg0, int arg1, int arg2, int arg3)
method_3704(int arg0, int arg1, int arg2, int arg3)
onHeightMapChanged(int x, int z, int newHeight, int oldHeight)
func_72975_g(int arg0, int arg1, int arg2, int arg3)
markBlocksDirtyVertical(int x, int z, int y1, int y2)
public void
a(el arg0, el arg1)
method_8533(class_2552 arg0, class_2552 arg1)
notifyRegionChanged(BlockPos minPos, BlockPos maxPos)
func_175704_b(BlockPos arg0, BlockPos arg1)
markBlockRangeForRenderUpdate(BlockPos rangeMin, BlockPos rangeMax)
public void
a(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
method_3684(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
notifyRegionChanged(int minX, int minY, int minZ, int maxX, int maxY, int maxZ)
func_147458_c(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
markBlockRangeForRenderUpdate(int x1, int y1, int z1, int x2, int y2, int z2)
public void
b(el arg0, bcs arg1)
method_13692(class_2552 arg0, class_197 arg1)
updateNeighbors(BlockPos pos, Block block)
func_195593_d(BlockPos arg0, Block arg1)
notifyNeighborsOfStateChange(BlockPos pos, Block blockIn)
public void
a(el arg0, bcs arg1, eq arg2)
method_8503(class_2552 arg0, class_197 arg1, class_1354 arg2)
updateNeighborsExcept(BlockPos pos, Block block, Direction dir)
func_175695_a(BlockPos arg0, Block arg1, EnumFacing arg2)
notifyNeighborsOfStateExcept(BlockPos pos, Block blockType, EnumFacing skipSide)
public void
a(el arg0, bcs arg1, el arg2)
method_8546(class_2552 arg0, class_197 arg1, class_2552 arg2)
neighborChanged(BlockPos pos, Block neighborBlock, BlockPos neighborPos)
func_190524_a(BlockPos arg0, Block arg1, BlockPos arg2)
neighborChanged(BlockPos pos, Block blockIn, BlockPos fromPos)
public boolean
e(el arg0)
method_8555(class_2552 arg0)
hasSkyAccess(BlockPos arg0)
func_175678_i(BlockPos arg0)
canSeeSky(BlockPos arg0)
public int
a(el arg0, int arg1)
method_16379(class_2552 arg0, int arg1)
getLight(BlockPos arg0, int arg1)
func_201669_a(BlockPos arg0, int arg1)
getLightSubtracted(BlockPos arg0, int arg1)
public int
a(bor$a arg0, int arg1, int arg2)
method_16372(class_3804$class_3805 arg0, int arg1, int arg2)
getHeight(HeightMap$Type arg0, int arg1, int arg2)
func_201676_a(Heightmap$Type arg0, int arg1, int arg2)
getHeight(Heightmap$Type arg0, int arg1, int arg2)
public int
d(int arg0, int arg1)
method_4690(int arg0, int arg1)
getLowestHeight(int x, int z)
func_82734_g(int arg0, int arg1)
getChunksLowestHorizon(int x, int z)
public int
a(ayi arg0, el arg1)
method_16370(class_1161 arg0, class_2552 arg1)
getLight(LightType arg0, BlockPos arg1)
func_175642_b(EnumLightType arg0, BlockPos arg1)
getLightFor(EnumLightType arg0, BlockPos arg1)
public void
a(ayi arg0, el arg1, int arg2)
method_16403(class_1161 arg0, class_2552 arg1, int arg2)
setLight(LightType arg0, BlockPos arg1, int arg2)
func_175653_a(EnumLightType arg0, BlockPos arg1, int arg2)
setLightFor(EnumLightType arg0, BlockPos arg1, int arg2)
public void
m(el arg0)
method_8560(class_2552 arg0)
notifyLightChanged(BlockPos pos)
func_175679_n(BlockPos arg0)
notifyLightSet(BlockPos pos)
public BlockState
a_(el arg0)
method_8580(class_2552 arg0)
getBlockState(BlockPos arg0)
func_180495_p(BlockPos arg0)
getBlockState(BlockPos arg0)
public FluidState
b(el arg0)
method_16280(class_2552 arg0)
getFluidState(BlockPos arg0)
func_204610_c(BlockPos arg0)
getFluidState(BlockPos arg0)
public boolean
L()
method_3727()
isSunny()
func_72935_r()
isDaytime()
public HitResult
a(cee arg0, cee arg1)
method_3613(class_236 arg0, class_236 arg1)
rayTrace(Vec3d from, Vec3d to)
func_72933_a(Vec3d arg0, Vec3d arg1)
rayTraceBlocks(Vec3d start, Vec3d end)
public HitResult
a(cee arg0, cee arg1, cec arg2)
method_3614(class_236 arg0, class_236 arg1, class_4079 arg2)
rayTrace(Vec3d from, Vec3d to, RayTraceFluidContext context)
func_200260_a(Vec3d arg0, Vec3d arg1, RayTraceFluidMode arg2)
rayTraceBlocks(Vec3d start, Vec3d end, RayTraceFluidMode fluidMode)
public HitResult
a(cee arg0, cee arg1, cec arg2, boolean arg3, boolean arg4)
method_3615(class_236 arg0, class_236 arg1, class_4079 arg2, boolean arg3, boolean arg4)
rayTrace(Vec3d from, Vec3d to, RayTraceFluidContext context, boolean ignoreBlocksWithoutCollision, boolean allowHitInStartPosition)
func_200259_a(Vec3d arg0, Vec3d arg1, RayTraceFluidMode arg2, boolean arg3, boolean arg4)
rayTraceBlocks(Vec3d start, Vec3d end, RayTraceFluidMode fluidMode, boolean checkCollision, boolean returnMisses)
public void
a(aog arg0, el arg1, wi arg2, wk arg3, float arg4, float arg5)
method_11486(class_988 arg0, class_2552 arg1, class_2926 arg2, class_2153 arg3, float arg4, float arg5)
playSound(PlayerEntity arg0, BlockPos arg1, SoundEvent arg2, SoundCategory arg3, float arg4, float arg5)
func_184133_a(EntityPlayer arg0, BlockPos arg1, SoundEvent arg2, SoundCategory arg3, float arg4, float arg5)
playSound(EntityPlayer arg0, BlockPos arg1, SoundEvent arg2, SoundCategory arg3, float arg4, float arg5)
public void
a(aog arg0, double arg1, double arg2, double arg3, wi arg4, wk arg5, float arg6, float arg7)
method_11485(class_988 arg0, double arg1, double arg2, double arg3, class_2926 arg4, class_2153 arg5, float arg6, float arg7)
playSound(PlayerEntity source, double x, double y, double z, SoundEvent sound, SoundCategory category, float volume, float pitch)
func_184148_a(EntityPlayer arg0, double arg1, double arg2, double arg3, SoundEvent arg4, SoundCategory arg5, float arg6, float arg7)
playSound(EntityPlayer pitch, double x, double y, double z, SoundEvent soundIn, SoundCategory category, float arg6, float arg7)
public void
a(double arg0, double arg1, double arg2, wi arg3, wk arg4, float arg5, float arg6, boolean arg7)
method_3648(double arg0, double arg1, double arg2, class_2926 arg3, class_2153 arg4, float arg5, float arg6, boolean arg7)
playSound(double x, double y, double z, SoundEvent sound, SoundCategory category, float volume, float pitch, boolean ignoreDistance)
func_184134_a(double arg0, double arg1, double arg2, SoundEvent arg3, SoundCategory arg4, float arg5, float arg6, boolean arg7)
playSound(double distanceDelay, double y, double z, SoundEvent soundIn, SoundCategory category, float volume, float arg6, boolean arg7)
public void
a(el arg0, wi arg1)
method_8509(class_2552 arg0, class_2926 arg1)
playGlobalSound(BlockPos pos, SoundEvent sound)
func_184149_a(BlockPos arg0, SoundEvent arg1)
playRecord(BlockPos pos, SoundEvent soundEventIn)
public void
a(fk arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6)
method_16343(class_4340 arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6)
addParticle(ParticleOptions arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6)
func_195594_a(IParticleData arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6)
addParticle(IParticleData arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6)
public void
b(fk arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6)
method_16333(class_4340 arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6)
addGlobalParticle(ParticleOptions options, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
func_195589_b(IParticleData arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6)
addOptionalParticle(IParticleData particleData, double x, double y, double z, double xSpeed, double arg5, double arg6)
public boolean
d(aer arg0)
method_3677(class_864 arg0)
addGlobalEntity(Entity entity)
func_72942_c(Entity arg0)
addWeatherEffect(Entity entityIn)
public boolean
a(aer arg0)
method_3686(class_864 arg0)
addEntity(Entity arg0)
func_72838_d(Entity arg0)
spawnEntity(Entity arg0)
protected void
b(aer arg0)
method_3626(class_864 arg0)
notifyEntityAdded(Entity entity)
func_72923_a(Entity arg0)
onEntityAdded(Entity entityIn)
protected void
c(aer arg0)
method_3663(class_864 arg0)
notifyEntityRemoved(Entity entity)
func_72847_b(Entity arg0)
onEntityRemoved(Entity entityIn)
public void
e(aer arg0)
method_3693(class_864 arg0)
removeEntity(Entity entity)
func_72900_e(Entity arg0)
removeEntity(Entity entityIn)
public void
f(aer arg0)
method_3700(class_864 arg0)
removeEntityNow(Entity entity)
func_72973_f(Entity arg0)
removeEntityDangerously(Entity entityIn)
public void
a(ayb arg0)
method_3640(class_1155 arg0)
addEventListener(WorldEventListener listener)
func_72954_a(IWorldEventListener arg0)
addEventListener(IWorldEventListener listener)
public int
a(float arg0)
method_3597(float arg0)
calculateAmbientDarkness(float tickDelta)
func_72967_a(float arg0)
calculateSkylightSubtracted(float partialTicks)
public float
c(float arg0)
method_3687(float arg0)
getSunAngle(float tickDelta)
func_72929_e(float arg0)
getCelestialAngleRadians(float partialTicks)
public void
o_()
method_3706()
tickEntities()
func_72939_s()
tickEntities()
protected void
p_()
method_11491()
tickPlayers()
func_184147_l()
tickPlayers()
public boolean
a(bji arg0)
method_8494(class_226 arg0)
addBlockEntity(BlockEntity blockEntity)
func_175700_a(TileEntity arg0)
addTileEntity(TileEntity tile)
public void
a(Collection<bji> arg0)
method_3624(Collection<class_226> arg0)
loadEntities(Collection<BlockEntity> entities)
func_147448_a(Collection<TileEntity> arg0)
addTileEntities(Collection<TileEntity> tileEntityCollection)
public void
g(aer arg0)
method_3705(class_864 arg0)
tickEntity(Entity entity)
func_72870_g(Entity arg0)
tickEntity(Entity ent)
public void
a(aer arg0, boolean arg1)
method_3636(class_864 arg0, boolean arg1)
tickEntity(Entity entity, boolean requireLoaded)
func_72866_a(Entity arg0, boolean arg1)
tickEntity(Entity entityIn, boolean forceUpdate)
public boolean
a(aer arg0, cew arg1)
method_16368(class_864 arg0, class_4100 arg1)
isUnobstructed(Entity arg0, VoxelShape arg1)
func_195585_a(Entity arg0, VoxelShape arg1)
checkNoEntityCollision(Entity arg0, VoxelShape arg1)
public boolean
a(cea arg0)
method_3676(class_231 arg0)
containsNonAir(Box bounds)
func_72829_c(AxisAlignedBB arg0)
checkBlockCollision(AxisAlignedBB bb)
public boolean
b(cea arg0)
method_3692(class_231 arg0)
containsFireSource(Box bounds)
func_147470_e(AxisAlignedBB arg0)
isFlammableWithin(AxisAlignedBB bb)
public BlockState
a(cea arg0, bcs arg1)
method_16322(class_231 arg0, class_197 arg1)
containsBlock(Box bounds, Block block)
func_203067_a(AxisAlignedBB arg0, Block arg1)
findBlockstateInArea(AxisAlignedBB area, Block blockIn)
public boolean
a(cea arg0, bza arg1)
method_3609(class_231 arg0, class_63 arg1)
containsMaterial(Box bounds, Material material)
func_72875_a(AxisAlignedBB arg0, Material arg1)
isMaterialInBB(AxisAlignedBB bb, Material materialIn)
public Explosion
a(aer arg0, double arg1, double arg2, double arg3, float arg4, boolean arg5)
method_3629(class_864 arg0, double arg1, double arg2, double arg3, float arg4, boolean arg5)
explode(Entity source, double x, double y, double z, float power, boolean destructive)
func_72876_a(Entity arg0, double arg1, double arg2, double arg3, float arg4, boolean arg5)
createExplosion(Entity entityIn, double x, double y, double z, float strength, boolean damagesTerrain)
public Explosion
a(aer arg0, double arg1, double arg2, double arg3, float arg4, boolean arg5, boolean arg6)
method_3630(class_864 arg0, double arg1, double arg2, double arg3, float arg4, boolean arg5, boolean arg6)
explode(Entity source, double x, double y, double z, float power, boolean createFire, boolean destructive)
func_72885_a(Entity arg0, double arg1, double arg2, double arg3, float arg4, boolean arg5, boolean arg6)
newExplosion(Entity entityIn, double x, double y, double z, float strength, boolean causesFire, boolean arg6)
public Explosion
a(aer arg0, aea arg1, double arg2, double arg3, double arg4, float arg5, boolean arg6, boolean arg7)
method_16320(class_864 arg0, class_856 arg1, double arg2, double arg3, double arg4, float arg5, boolean arg6, boolean arg7)
explode(Entity source, DamageSource damageSource, double x, double y, double z, float power, boolean createFire, boolean destructive)
func_211529_a(Entity arg0, DamageSource arg1, double arg2, double arg3, double arg4, float arg5, boolean arg6, boolean arg7)
createExplosion(Entity damagesTerrain, DamageSource damageSourceIn, double x, double y, double z, float strength, boolean arg6, boolean arg7)
public float
a(cee arg0, cea arg1)
method_3612(class_236 arg0, class_231 arg1)
getBlockDensity(Vec3d pos, Box bounds)
func_72842_a(Vec3d arg0, AxisAlignedBB arg1)
getBlockDensity(Vec3d vec, AxisAlignedBB bb)
public boolean
a(aog arg0, el arg1, eq arg2)
method_8518(class_988 arg0, class_2552 arg1, class_1354 arg2)
extinguishFire(PlayerEntity player, BlockPos pos, Direction face)
func_175719_a(EntityPlayer arg0, BlockPos arg1, EnumFacing arg2)
extinguishFire(EntityPlayer player, BlockPos pos, EnumFacing side)
public BlockEntity
f(el arg0)
method_8581(class_2552 arg0)
getBlockEntity(BlockPos arg0)
func_175625_s(BlockPos arg0)
getTileEntity(BlockPos arg0)
private BlockEntity
E(el arg0)
method_11476(class_2552 arg0)
getPendingBlockEntity(BlockPos pos)
func_189508_F(BlockPos arg0)
getPendingTileEntityAt(BlockPos pos)
public void
a(el arg0, bji arg1)
method_8504(class_2552 arg0, class_226 arg1)
setBlockEntity(BlockPos pos, BlockEntity blockEntity)
func_175690_a(BlockPos arg0, TileEntity arg1)
setTileEntity(BlockPos pos, TileEntity tileEntityIn)
public void
n(el arg0)
method_8564(class_2552 arg0)
removeBlockEntity(BlockPos pos)
func_175713_t(BlockPos arg0)
removeTileEntity(BlockPos pos)
public void
b(bji arg0)
method_3607(class_226 arg0)
unloadBlockEntity(BlockEntity pos)
func_147457_a(TileEntity arg0)
markTileEntityForRemoval(TileEntity tileEntityIn)
public boolean
o(el arg0)
method_11492(class_2552 arg0)
isFullCube(BlockPos pos)
func_175665_u(BlockPos arg0)
isBlockFullCube(BlockPos pos)
public boolean
p(el arg0)
method_16338(class_2552 arg0)
isLoaded(BlockPos pos)
func_195588_v(BlockPos arg0)
isBlockPresent(BlockPos pos)
public boolean
q(el arg0)
method_16339(class_2552 arg0)
isSolidBlockingCube(BlockPos pos)
func_195595_w(BlockPos arg0)
isTopSolid(BlockPos pos)
public void
P()
method_3731()
initAmbientDarkness()
func_72966_v()
calculateInitialSkylight()
public void
a(boolean arg0, boolean arg1)
method_3645(boolean arg0, boolean arg1)
setAllowedMobSpawns(boolean spawnMonsters, boolean spawnAnimals)
func_72891_a(boolean arg0, boolean arg1)
setAllowedSpawnTypes(boolean hostile, boolean peaceful)
public void
a(BooleanSupplier arg0)
method_16327(BooleanSupplier arg0)
tick(BooleanSupplier hasTimeLeft)
func_72835_b(BooleanSupplier arg0)
tick(BooleanSupplier hasTimeLeft)
protected void
Q()
method_3594()
initWeather()
func_72947_a()
calculateInitialWeather()
public void
close()
close()
close()
close()
protected void
w()
method_3722()
tickWeather()
func_72979_l()
tickWeather()
protected void
n_()
method_3701()
tickChunks()
func_147456_g()
tickBlocks()
public boolean
r(el arg0)
method_8568(class_2552 arg0)
checkLight(BlockPos pos)
func_175664_x(BlockPos arg0)
checkLight(BlockPos pos)
private int
a(el arg0, ayi arg1)
method_8501(class_2552 arg0, class_1161 arg1)
findLight(BlockPos pos, LightType type)
func_175638_a(BlockPos arg0, EnumLightType arg1)
getRawLight(BlockPos pos, EnumLightType lightType)
public boolean
c(ayi arg0, el arg1)
method_8539(class_1161 arg0, class_2552 arg1)
updateLight(LightType type, BlockPos pos)
func_180500_c(EnumLightType arg0, BlockPos arg1)
checkLightFor(EnumLightType lightType, BlockPos pos)
public Stream<VoxelShape>
a(aer arg0, cew arg1, cew arg2, Set<aer> arg3)
method_16369(class_864 arg0, class_4100 arg1, class_4100 arg2, Set<class_864> arg3)
getCollisions(Entity arg0, VoxelShape arg1, VoxelShape arg2, Set<Entity> arg3)
func_212392_a(Entity arg0, VoxelShape arg1, VoxelShape arg2, Set<Entity> arg3)
getCollisionBoxes(Entity arg0, VoxelShape arg1, VoxelShape arg2, Set<Entity> arg3)
public List<Entity>
a(aer arg0, cea arg1, Predicate<? super aer> arg2)
method_16288(class_864 arg0, class_231 arg1, Predicate<? super class_864> arg2)
getEntities(Entity arg0, Box arg1, Predicate<? super Entity> arg2)
func_175674_a(Entity arg0, AxisAlignedBB arg1, Predicate<? super Entity> arg2)
getEntitiesInAABBexcluding(Entity arg0, AxisAlignedBB arg1, Predicate<? super Entity> arg2)
public <T extends Entity> List<T>
a(Class<? extends T> arg0, Predicate<? super T> arg1)
method_16326(Class<? extends T> arg0, Predicate<? super T> arg1)
getEntities(Class<? extends T> type, Predicate<? super T> filter)
func_175644_a(Class<? extends T> arg0, Predicate<? super T> arg1)
getEntities(Class<? extends T> entityType, Predicate<? super T> filter)
public <T extends Entity> List<T>
b(Class<? extends T> arg0, Predicate<? super T> arg1)
method_16334(Class<? extends T> arg0, Predicate<? super T> arg1)
getPlayers(Class<? extends T> type, Predicate<? super T> filter)
func_175661_b(Class<? extends T> arg0, Predicate<? super T> arg1)
getPlayers(Class<? extends T> playerType, Predicate<? super T> filter)
public <T extends Entity> List<T>
a(Class<? extends T> arg0, cea arg1)
method_3617(Class<? extends T> arg0, class_231 arg1)
getEntitiesOfType(Class<? extends T> type, Box bounds)
func_72872_a(Class<? extends T> arg0, AxisAlignedBB arg1)
getEntitiesWithinAABB(Class<? extends T> classEntity, AxisAlignedBB bb)
public <T extends Entity> List<T>
a(Class<? extends T> arg0, cea arg1, Predicate<? super T> arg2)
method_16325(Class<? extends T> arg0, class_231 arg1, Predicate<? super T> arg2)
getEntitiesOfType(Class<? extends T> type, Box bounds, Predicate<? super T> filter)
func_175647_a(Class<? extends T> arg0, AxisAlignedBB arg1, Predicate<? super T> arg2)
getEntitiesWithinAABB(Class<? extends T> clazz, AxisAlignedBB aabb, Predicate<? super T> filter)
public <T extends Entity> T
a(Class<? extends T> arg0, cea arg1, T arg2)
method_3618(Class<? extends T> arg0, class_231 arg1, T arg2)
getNearestEntity(Class<? extends T> type, Box bounds, T entity)
func_72857_a(Class<? extends T> arg0, AxisAlignedBB arg1, T arg2)
findNearestEntityWithinAABB(Class<? extends T> entityType, AxisAlignedBB aabb, T closestTo)
public Entity
a(int arg0)
method_2133(int arg0)
getEntity(int networkId)
func_73045_a(int arg0)
getEntityByID(int id)
public void
b(el arg0, bji arg1)
method_8532(class_2552 arg0, class_226 arg1)
notifyBlockEntityChanged(BlockPos pos, BlockEntity blockEntity)
func_175646_b(BlockPos arg0, TileEntity arg1)
markChunkDirty(BlockPos pos, TileEntity unusedTileEntity)
public int
a(Class<?> arg0, int arg1)
method_16324(Class<?> arg0, int arg1)
getEntityCount(Class<?> type, int max)
func_72907_a(Class<?> arg0, int arg1)
countEntities(Class<?> entityType, int arg1)
public void
a(Stream<aer> arg0)
method_16328(Stream<class_864> arg0)
loadEntities(Stream<Entity> entities)
func_212420_a(Stream<Entity> arg0)
addEntities(Stream<Entity> entities)
public void
b(Collection<aer> arg0)
method_8544(Collection<class_864> arg0)
unloadEntities(Collection<Entity> entities)
func_175681_c(Collection<Entity> arg0)
unloadEntities(Collection<Entity> entityCollection)
public int
k()
method_8483()
getSeaLevel()
func_181545_F()
getSeaLevel()
public World
f()
method_16348()
getWorld()
func_201672_e()
getWorld()
public void
b(int arg0)
method_8527(int arg0)
setSeaLevel(int seaLevel)
func_181544_b(int arg0)
setSeaLevel(int seaLevelIn)
public int
a(el arg0, eq arg1)
method_8576(class_2552 arg0, class_1354 arg1)
getDirectSignal(BlockPos arg0, Direction arg1)
func_175627_a(BlockPos arg0, EnumFacing arg1)
getStrongPower(BlockPos arg0, EnumFacing arg1)
public WorldGeneratorType
S()
method_8575()
getGeneratorType()
func_175624_G()
getWorldType()
public int
s(el arg0)
method_8569(class_2552 arg0)
getDirectNeighborSignal(BlockPos pos)
func_175676_y(BlockPos arg0)
getStrongPower(BlockPos pos)
public boolean
b(el arg0, eq arg1)
method_8534(class_2552 arg0, class_1354 arg1)
hasSignal(BlockPos pos, Direction dir)
func_175709_b(BlockPos arg0, EnumFacing arg1)
isSidePowered(BlockPos pos, EnumFacing side)
public int
c(el arg0, eq arg1)
method_8542(class_2552 arg0, class_1354 arg1)
getSignal(BlockPos pos, Direction dir)
func_175651_c(BlockPos arg0, EnumFacing arg1)
getRedstonePower(BlockPos pos, EnumFacing facing)
public boolean
t(el arg0)
method_8570(class_2552 arg0)
hasNeighborSignal(BlockPos pos)
func_175640_z(BlockPos arg0)
isBlockPowered(BlockPos pos)
public int
u(el arg0)
method_8478(class_2552 arg0)
getNeighborSignal(BlockPos pos)
func_175687_A(BlockPos arg0)
getRedstonePowerFromNeighbors(BlockPos pos)
public PlayerEntity
a(double arg0, double arg1, double arg2, double arg3, Predicate<aer> arg4)
method_16360(double arg0, double arg1, double arg2, double arg3, Predicate<class_864> arg4)
getNearestPlayer(double arg0, double arg1, double arg2, double arg3, Predicate<Entity> arg4)
func_190525_a(double arg0, double arg1, double arg2, double arg3, Predicate<Entity> arg4)
getClosestPlayer(double arg0, double arg1, double arg2, double arg3, Predicate<Entity> arg4)
public boolean
a(double arg0, double arg1, double arg2, double arg3)
method_8526(double arg0, double arg1, double arg2, double arg3)
isPlayerWithinRange(double x, double y, double z, double range)
func_175636_b(double arg0, double arg1, double arg2, double arg3)
isAnyPlayerWithinRangeAt(double x, double y, double z, double range)
public boolean
b(double arg0, double arg1, double arg2, double arg3)
method_16331(double arg0, double arg1, double arg2, double arg3)
isAlivePlayerWithinRange(double x, double y, double z, double range)
func_212417_b(double arg0, double arg1, double arg2, double arg3)
isLivingPlayerWithinRange(double x, double y, double z, double range)
public PlayerEntity
a(double arg0, double arg1, double arg2)
method_16318(double arg0, double arg1, double arg2)
getNearestPlayer(double x, double y, double z)
func_212817_a(double arg0, double arg1, double arg2)
func_212817_a(double arg0, double arg1, double arg2)
public PlayerEntity
a(aer arg0, double arg1, double arg2)
method_11484(class_864 arg0, double arg1, double arg2)
getNearestPlayer(Entity entity, double visibility, double range)
func_184142_a(Entity arg0, double arg1, double arg2)
getNearestAttackablePlayer(Entity entityIn, double maxXZDistance, double maxYDistance)
public PlayerEntity
a(el arg0, double arg1, double arg2)
method_11480(class_2552 arg0, double arg1, double arg2)
getNearestPlayer(BlockPos pos, double visibility, double range)
func_184139_a(BlockPos arg0, double arg1, double arg2)
getNearestAttackablePlayer(BlockPos pos, double maxXZDistance, double maxYDistance)
public PlayerEntity
a(double arg0, double arg1, double arg2, double arg3, double arg4, Function<aog, Double> arg5, Predicate<aog> arg6)
method_16319(double arg0, double arg1, double arg2, double arg3, double arg4, Function<class_988, Double> arg5, Predicate<class_988> arg6)
getNearestPlayer(double x, double y, double z, double visibility, double range, Function<PlayerEntity, Double> distanceMultiplier, Predicate<PlayerEntity> filter)
func_184150_a(double arg0, double arg1, double arg2, double arg3, double arg4, Function<EntityPlayer, Double> arg5, Predicate<EntityPlayer> arg6)
getNearestAttackablePlayer(double playerToDouble, double posY, double posZ, double maxXZDistance, double maxYDistance, Function<EntityPlayer, Double> arg5, Predicate<EntityPlayer> arg6)
public PlayerEntity
a(String arg0)
method_3620(String arg0)
getPlayer(String name)
func_72924_a(String arg0)
getPlayerEntityByName(String name)
public PlayerEntity
b(UUID arg0)
method_6408(UUID arg0)
getPlayer(UUID uuid)
func_152378_a(UUID arg0)
getPlayerEntityByUUID(UUID uuid)
public void
U()
method_3579()
checkSessionLock()
func_72906_B()
checkSessionLock()
public long
r_()
method_3581()
getSeed()
func_72905_C()
getSeed()
public long
V()
method_4678()
getTime()
func_82737_E()
getGameTime()
public long
W()
method_3583()
getTimeOfDay()
func_72820_D()
getDayTime()
public void
b(long arg0)
method_3657(long arg0)
setTimeOfDay(long time)
func_72877_b(long arg0)
setDayTime(long time)
public BlockPos
n()
method_3585()
getSpawnPoint()
func_175694_M()
getSpawnPoint()
public void
v(el arg0)
method_8479(class_2552 arg0)
setSpawnPoint(BlockPos pos)
func_175652_B(BlockPos arg0)
setSpawnPoint(BlockPos pos)
public boolean
a(aog arg0, el arg1)
method_8517(class_988 arg0, class_2552 arg1)
canModify(PlayerEntity player, BlockPos pos)
func_175660_a(EntityPlayer arg0, BlockPos arg1)
isBlockModifiable(EntityPlayer player, BlockPos pos)
public void
a(aer arg0, byte arg1)
method_3627(class_864 arg0, byte arg1)
doEntityEvent(Entity entity, byte event)
func_72960_a(Entity arg0, byte arg1)
setEntityState(Entity entityIn, byte state)
public ChunkSource
H()
method_3586()
getChunkSource()
func_72863_F()
getChunkProvider()
public void
a(el arg0, bcs arg1, int arg2, int arg3)
method_3654(class_2552 arg0, class_197 arg1, int arg2, int arg3)
addBlockEvent(BlockPos pos, Block block, int type, int data)
func_175641_c(BlockPos arg0, Block arg1, int arg2, int arg3)
addBlockEvent(BlockPos pos, Block blockIn, int eventID, int eventParam)
public WorldStorage
s_()
method_3587()
getStorage()
func_72860_G()
getSaveHandler()
public WorldData
g()
method_3588()
getData()
func_72912_H()
getWorldInfo()
public GameRules
X()
method_4679()
getGameRules()
func_82736_K()
getGameRules()
public void
k_()
method_3669()
updatePlayersSleepingStatus()
func_72854_c()
updateAllPlayersSleepingFlag()
public float
g(float arg0)
method_3713(float arg0)
getThunder(float tickDelta)
func_72819_i(float arg0)
getThunderStrength(float delta)
public float
i(float arg0)
method_3715(float arg0)
getRain(float tickDelta)
func_72867_j(float arg0)
getRainStrength(float delta)
public boolean
Y()
method_3589()
isThundering()
func_72911_I()
isThundering()
public boolean
Z()
method_3590()
isRaining()
func_72896_J()
isRaining()
public boolean
w(el arg0)
method_8480(class_2552 arg0)
isRaining(BlockPos pos)
func_175727_C(BlockPos arg0)
isRainingAt(BlockPos position)
public boolean
x(el arg0)
method_8481(class_2552 arg0)
isHumid(BlockPos pos)
func_180502_D(BlockPos arg0)
isBlockinHighHumidity(BlockPos pos)
public DimensionDataStorage
h()
method_16399()
getDimensionDataStorage()
func_175693_T()
getSavedDataStorage()
public void
a(int arg0, el arg1, int arg2)
method_4689(int arg0, class_2552 arg1, int arg2)
doGlobalEvent(int type, BlockPos pos, int data)
func_175669_a(int arg0, BlockPos arg1, int arg2)
playBroadcastSound(int id, BlockPos pos, int data)
public void
b(int arg0, el arg1, int arg2)
method_8528(int arg0, class_2552 arg1, int arg2)
doEvent(int type, BlockPos pos, int data)
func_175718_b(int arg0, BlockPos arg1, int arg2)
playEvent(int type, BlockPos pos, int data)
public void
a(aog arg0, int arg1, el arg2, int arg3)
method_3639(class_988 arg0, int arg1, class_2552 arg2, int arg3)
doEvent(PlayerEntity source, int type, BlockPos pos, int data)
func_180498_a(EntityPlayer arg0, int arg1, BlockPos arg2, int arg3)
playEvent(EntityPlayer player, int type, BlockPos pos, int data)
public int
aa()
method_3771()
getHeight()
func_72800_K()
getHeight()
public int
ab()
method_3591()
getDimensionHeight()
func_72940_L()
getActualHeight()
public CrashReportCategory
a(b arg0)
method_4684(class_1 arg0)
populateCrashReport(CrashReport report)
func_72914_a(CrashReport arg0)
fillCrashReport(CrashReport report)
public void
c(int arg0, el arg1, int arg2)
method_3698(int arg0, class_2552 arg1, int arg2)
updateBlockMiningProgress(int id, BlockPos pos, int progress)
func_175715_c(int arg0, BlockPos arg1, int arg2)
sendBlockBreakProgress(int breakerId, BlockPos pos, int progress)
public abstract Scoreboard
G()
method_4711()
getScoreboard()
func_96441_U()
getScoreboard()
public void
c(el arg0, bcs arg1)
method_8549(class_2552 arg0, class_197 arg1)
updateNeighborComparators(BlockPos pos, Block block)
func_175666_e(BlockPos arg0, Block arg1)
updateComparatorOutputLevel(BlockPos pos, Block blockIn)
public LocalDifficulty
h(el arg0)
method_8482(class_2552 arg0)
getLocalDifficulty(BlockPos arg0)
func_175649_E(BlockPos arg0)
getDifficultyForLocation(BlockPos arg0)
public int
c()
method_8520()
getAmbientDarkness()
func_175657_ab()
getSkylightSubtracted()
public void
c(int arg0)
method_8538(int arg0)
setAmbientDarkness(int ambientDarkness)
func_175692_b(int arg0)
setSkylightSubtracted(int newSkylightSubtracted)
public void
d(int arg0)
method_8545(int arg0)
setLightningCooldown(int ticks)
func_175702_c(int arg0)
setLastLightningBolt(int lastLightningBoltIn)
public SavedVillageData
af()
method_8523()
getVillages()
func_175714_ae()
getVillageCollection()
public WorldBorder
d()
method_8524()
getWorldBorder()
func_175723_af()
getWorldBorder()
public boolean
e(int arg0, int arg1)
method_3671(int arg0, int arg1)
isSpawnChunk(int chunkX, int chunkZ)
func_72916_c(int arg0, int arg1)
isSpawnChunk(int x, int z)
public it.unimi.dsi.fastutil.longs.LongSet
ag()
method_16329()
getForcedChunks()
func_212412_ag()
getForcedChunks()
public boolean
f(int arg0, int arg1)
method_16335(int arg0, int arg1)
isChunkForced(int chunkX, int chunkZ)
func_212416_f(int arg0, int arg1)
isForcedChunk(int x, int z)
public boolean
b(int arg0, int arg1, boolean arg2)
method_16332(int arg0, int arg1, boolean arg2)
setChunkForced(int chunkX, int chunkZ, boolean forced)
func_212414_b(int arg0, int arg1, boolean arg2)
setChunkForced(int x, int z, boolean forced)
public void
a(iv<?> arg0)
method_11483(class_700<?> arg0)
sendPacketToServer(Packet<?> packet)
func_184135_a(Packet<?> arg0)
sendPacketToServer(Packet<?> packetIn)
public BlockPos
a(String arg0, el arg1, int arg2, boolean arg3)
method_13688(String arg0, class_2552 arg1, int arg2, boolean arg3)
findNearestStructure(String name, BlockPos pos, int count, boolean reference)
func_211157_a(String arg0, BlockPos arg1, int arg2, boolean arg3)
findNearestStructure(String name, BlockPos pos, int radius, boolean arg3)
public Dimension
o()
method_16393()
getDimension()
func_201675_m()
getDimension()
public Random
m()
method_16350()
getRandom()
func_201674_k()
getRandom()
public abstract CraftingManager
E()
method_16313()
getCraftingManager()
func_199532_z()
getRecipeManager()
public abstract TagManager
F()
method_16314()
getTagManager()
func_205772_D()
getTags()
public void
m_()
method_3694()
resetSpawnPoint()
func_72974_f()
setInitialSpawnLocation()
public int
b(ayi arg0, el arg1)
method_8490(class_1161 arg0, class_2552 arg1)
getBrightness(LightType type, BlockPos pos)
func_175705_a(EnumLightType arg0, BlockPos arg1)
getLightFromNeighborsFor(EnumLightType type, BlockPos pos)
public int
b(el arg0, int arg1)
method_8578(class_2552 arg0, int arg1)
getLightColor(BlockPos arg0, int arg1)
func_175626_b(BlockPos arg0, int arg1)
getCombinedLight(BlockPos arg0, int arg1)
public void
a(fk arg0, boolean arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7)
method_16323(class_4340 arg0, boolean arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7)
addParticle(ParticleOptions options, boolean ignoreDistance, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
func_195590_a(IParticleData arg0, boolean arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7)
addParticle(IParticleData ySpeed, boolean forceAlwaysRender, double x, double y, double z, double xSpeed, double arg6, double arg7)
public void
b(ayb arg0)
method_3666(class_1155 arg0)
removeEventListener(WorldEventListener listener)
func_72848_b(IWorldEventListener arg0)
removeEventListener(IWorldEventListener listener)
public float
b(float arg0)
method_3649(float arg0)
calculateAmbientLight(float tickDelta)
func_72971_b(float arg0)
getSunBrightness(float partialTicks)
public Vec3d
a(aer arg0, float arg1)
method_3631(class_864 arg0, float arg1)
getSkyColor(Entity entity, float tickDelta)
func_72833_a(Entity arg0, float arg1)
getSkyColor(Entity entityIn, float partialTicks)
public Vec3d
d(float arg0)
method_3695(float arg0)
getCloudColor(float tickDelta)
func_72824_f(float arg0)
getCloudColour(float partialTicks)
public Vec3d
e(float arg0)
method_3702(float arg0)
getFogColor(float tickDelta)
func_72948_g(float arg0)
getFogColor(float partialTicks)
public float
f(float arg0)
method_3707(float arg0)
getStarBrightness(float tickDelta)
func_72880_h(float arg0)
getStarBrightness(float partialTicks)
public String
N()
method_3728()
getDebugInfo()
func_72981_t()
getDebugLoadedEntities()
public String
O()
method_3729()
getChunkSourceDebugInfo()
func_72827_u()
getProviderName()
protected void
a(int arg0, int arg1, bnj arg2)
method_3605(int arg0, int arg1, class_1196 arg2)
tickAmbienceAndLight(int x, int z, WorldChunk chunk)
func_147467_a(int arg0, int arg1, Chunk arg2)
playMoodSoundAndCheckLight(int x, int z, Chunk chunkIn)
public int
R()
method_16316()
getEntityCount()
func_212419_R()
getLoadedEntities()
public void
T()
method_3577()
disconnect()
func_72882_A()
sendQuittingDisconnectingPacket()
public void
a(long arg0)
method_4683(long arg0)
setTime(long time)
func_82738_a(long arg0)
setGameTime(long worldTime)
public void
h(aer arg0)
method_3711(class_864 arg0)
addEntityAlways(Entity entity)
func_72897_h(Entity arg0)
joinEntityInSurroundings(Entity entityIn)
public void
h(float arg0)
method_6410(float arg0)
setThunder(float thunder)
func_147442_i(float arg0)
setThunderStrength(float strength)
public void
j(float arg0)
method_3717(float arg0)
setRain(float rain)
func_72894_k(float arg0)
setRainStrength(float strength)
public double
ad()
method_3593()
getHorizonHeight()
func_72919_O()
getHorizon()
public void
a(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, gy arg6)
method_4681(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, class_322 arg6)
addFireworksParticle(double x, double y, double z, double velocityX, double velocityY, double velocityZ, NbtCompound nbt)
func_92088_a(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, NBTTagCompound arg6)
makeFireworks(double motionZ, double y, double z, double motionX, double motionY, double arg5, NBTTagCompound arg6)
public int
ae()
method_8521()
getLightningCooldown()
func_175658_ac()
getLastLightningBolt()