| public BlockLayer | | c() | | method_8687() | | getRenderLayer() | | func_180664_k() | | getRenderLayer() |
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| public void | | a(axy arg0, el arg1, aer arg2, float arg3) | | method_8647(class_1150 arg0, class_2552 arg1, class_864 arg2, float arg3) | | onFallenOn(World arg0, BlockPos arg1, Entity arg2, float arg3) | | func_180658_a(World arg0, BlockPos arg1, Entity arg2, float arg3) | | onFallenUpon(World arg0, BlockPos arg1, Entity arg2, float arg3) |
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| public void | |
| public void | | a(axy arg0, el arg1, aer arg2) | | method_437(class_1150 arg0, class_2552 arg1, class_864 arg2) | | onSteppedOn(World arg0, BlockPos arg1, Entity arg2) | | func_176199_a(World arg0, BlockPos arg1, Entity arg2) | | onEntityWalk(World arg0, BlockPos arg1, Entity arg2) |
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| public int | | j(blc arg0, axk arg1, el arg2) | | method_16597(class_2232 arg0, class_1158 arg1, class_2552 arg2) | | getOpacity(BlockState arg0, BlockView arg1, BlockPos arg2) | | func_200011_d(IBlockState arg0, IBlockReader arg1, BlockPos arg2) | | getOpacity(IBlockState arg0, IBlockReader arg1, BlockPos arg2) |
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