| public BlockModelShaper | | a() | | method_9947() | | getModelShaper() | | func_175023_a() | | getBlockModelShapes() |
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| public void | | a(blc arg0, el arg1, ddm arg2, aye arg3) | | method_9953(class_2232 arg0, class_2552 arg1, class_1639 arg2, class_3600 arg3) | | renderMiningProgress(BlockState state, BlockPos pos, TextureAtlasSprite miningSprite, BlockLightView world) | | func_175020_a(IBlockState arg0, BlockPos arg1, TextureAtlasSprite arg2, IWorldReader arg3) | | renderBlockDamage(IBlockState state, BlockPos pos, TextureAtlasSprite texture, IWorldReader blockAccess) |
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| public boolean | | a(blc arg0, el arg1, aye arg2, ctq arg3, Random arg4) | | method_19188(class_2232 arg0, class_2552 arg1, class_3600 arg2, class_520 arg3, Random arg4) | | render(BlockState state, BlockPos pos, BlockLightView world, BufferBuilder bufferBuilder, Random random) | | func_195475_a(IBlockState arg0, BlockPos arg1, IWorldReader arg2, BufferBuilder arg3, Random arg4) | | renderBlock(IBlockState arg0, BlockPos arg1, IWorldReader arg2, BufferBuilder arg3, Random arg4) |
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| public boolean | | a(el arg0, aye arg1, ctq arg2, byw arg3) | | method_19189(class_2552 arg0, class_3600 arg1, class_520 arg2, class_4024 arg3) | | tesselateLiquid(BlockPos pos, BlockLightView world, BufferBuilder bufferBuilder, FluidState state) | | func_205318_a(BlockPos arg0, IWorldReader arg1, BufferBuilder arg2, IFluidState arg3) | | renderFluid(BlockPos arg0, IWorldReader arg1, BufferBuilder arg2, IFluidState arg3) |
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| public BlockModelRenderer | | b() | | method_9954() | | getModelRenderer() | | func_175019_b() | | getBlockModelRenderer() |
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| public BakedModel | |
| public void | |
| public void | |