net.minecraft.client.render.block

public class BlockRenderDispatcher

implements ResourceReloadListener

cuu
net.minecraft.class_2430
net.minecraft.client.render.block.BlockRenderDispatcher
net.minecraft.client.renderer.BlockRendererDispatcher
net.minecraft.client.renderer.BlockRendererDispatcher

Field summary

Modifier and TypeField
private final BlockModelShaper
a
field_10855
modelShaper
field_175028_a
blockModelShapes
private final BlockModelRenderer
b
field_10857
modelRenderer
field_175027_c
blockModelRenderer
private final AnimatedBlockEntityRenderer
c
field_10858
blockEntityRenderer
field_175024_d
chestRenderer
private final LiquidRenderer
d
field_10859
liquidRenderer
field_175025_e
fluidRenderer
private final Random
e
field_20771
random
field_195476_e
random

Constructor summary

ModifierConstructor
public (BlockModelShaper modelShaper, BlockColors colors)

Method summary

Modifier and TypeMethod
public BlockModelShaper
a()
method_9947()
getModelShaper()
func_175023_a()
getBlockModelShapes()
public void
a(blc arg0, el arg1, ddm arg2, aye arg3)
method_9953(class_2232 arg0, class_2552 arg1, class_1639 arg2, class_3600 arg3)
renderMiningProgress(BlockState state, BlockPos pos, TextureAtlasSprite miningSprite, BlockLightView world)
func_175020_a(IBlockState arg0, BlockPos arg1, TextureAtlasSprite arg2, IWorldReader arg3)
renderBlockDamage(IBlockState state, BlockPos pos, TextureAtlasSprite texture, IWorldReader blockAccess)
public boolean
a(blc arg0, el arg1, aye arg2, ctq arg3, Random arg4)
method_19188(class_2232 arg0, class_2552 arg1, class_3600 arg2, class_520 arg3, Random arg4)
render(BlockState state, BlockPos pos, BlockLightView world, BufferBuilder bufferBuilder, Random random)
func_195475_a(IBlockState arg0, BlockPos arg1, IWorldReader arg2, BufferBuilder arg3, Random arg4)
renderBlock(IBlockState arg0, BlockPos arg1, IWorldReader arg2, BufferBuilder arg3, Random arg4)
public boolean
a(el arg0, aye arg1, ctq arg2, byw arg3)
method_19189(class_2552 arg0, class_3600 arg1, class_520 arg2, class_4024 arg3)
tesselateLiquid(BlockPos pos, BlockLightView world, BufferBuilder bufferBuilder, FluidState state)
func_205318_a(BlockPos arg0, IWorldReader arg1, BufferBuilder arg2, IFluidState arg3)
renderFluid(BlockPos arg0, IWorldReader arg1, BufferBuilder arg2, IFluidState arg3)
public BlockModelRenderer
b()
method_9954()
getModelRenderer()
func_175019_b()
getBlockModelRenderer()
public BakedModel
a(blc arg0)
method_12346(class_2232 arg0)
getModel(BlockState state)
func_184389_a(IBlockState arg0)
getModelForState(IBlockState state)
public void
a(blc arg0, float arg1)
method_9949(class_2232 arg0, float arg1)
renderAsItem(BlockState state, float brightness)
func_175016_a(IBlockState arg0, float arg1)
renderBlockBrightness(IBlockState state, float brightness)
public void
a(vf arg0)
method_5895(class_1654 arg0)
reload(ResourceManager arg0)
func_195410_a(IResourceManager arg0)
onResourceManagerReload(IResourceManager arg0)