net.minecraft.client.render.block.entity

public class SkullRenderer

extends BlockEntityRenderer<SkullBlockEntity>

cwi
net.minecraft.class_1359
net.minecraft.client.render.block.entity.SkullRenderer
net.minecraft.client.renderer.tileentity.TileEntitySkullRenderer
net.minecraft.client.renderer.tileentity.TileEntitySkullRenderer

Field summary

Modifier and TypeField
public static SkullRenderer
c
field_5224
INSTANCE
field_147536_b
instance
private static final Map<FloorSkullBlock$Type, Model>
d
field_20865
MODELS
field_199358_e
MODELS
private static final Map<FloorSkullBlock$Type, Identifier>
e
field_20866
TEXTURES
field_199357_d
SKINS

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public void
a(bkd arg0, double arg1, double arg2, double arg3, float arg4, int arg5)
method_19336(class_1311 arg0, double arg1, double arg2, double arg3, float arg4, int arg5)
render(SkullBlockEntity blockEntity, double dx, double dy, double dz, float tickDelta, int blockMiningProgress)
func_199341_a(TileEntitySkull arg0, double arg1, double arg2, double arg3, float arg4, int arg5)
render(TileEntitySkull tileEntityIn, double x, double y, double z, float partialTicks, int destroyStage)
public void
a(cwa arg0)
method_1632(class_598 arg0)
init(BlockEntityRenderDispatcher arg0)
func_147497_a(TileEntityRendererDispatcher arg0)
setRendererDispatcher(TileEntityRendererDispatcher arg0)
public void
a(float arg0, float arg1, float arg2, eq arg3, float arg4, bhk$a arg5, GameProfile arg6, int arg7, float arg8)
method_10108(float arg0, float arg1, float arg2, class_1354 arg3, float arg4, class_1305$class_3722 arg5, com.mojang.authlib.GameProfile arg6, int arg7, float arg8)
render(float dx, float dy, float dz, Direction facing, float rotation, FloorSkullBlock$Type type, com.mojang.authlib.GameProfile profile, int blockMiningProgress, float animationProgress)
func_199355_a(float arg0, float arg1, float arg2, EnumFacing arg3, float arg4, BlockSkull$ISkullType arg5, com.mojang.authlib.GameProfile arg6, int arg7, float arg8)
render(float x, float y, float z, EnumFacing facing, float rotationIn, BlockSkull$ISkullType type, com.mojang.authlib.GameProfile playerProfile, int destroyStage, float animationProgress)
private Identifier
a(bhk$a arg0, GameProfile arg1)
method_19335(class_1305$class_3722 arg0, com.mojang.authlib.GameProfile arg1)
getTexture(FloorSkullBlock$Type type, com.mojang.authlib.GameProfile profile)
func_199356_a(BlockSkull$ISkullType arg0, com.mojang.authlib.GameProfile arg1)
func_199356_a(BlockSkull$ISkullType arg0, com.mojang.authlib.GameProfile arg1)