| public void | | a(bkd arg0, double arg1, double arg2, double arg3, float arg4, int arg5) | | method_19336(class_1311 arg0, double arg1, double arg2, double arg3, float arg4, int arg5) | | render(SkullBlockEntity blockEntity, double dx, double dy, double dz, float tickDelta, int blockMiningProgress) | | func_199341_a(TileEntitySkull arg0, double arg1, double arg2, double arg3, float arg4, int arg5) | | render(TileEntitySkull tileEntityIn, double x, double y, double z, float partialTicks, int destroyStage) |
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| public void | | a(float arg0, float arg1, float arg2, eq arg3, float arg4, bhk$a arg5, GameProfile arg6, int arg7, float arg8) | | method_10108(float arg0, float arg1, float arg2, class_1354 arg3, float arg4, class_1305$class_3722 arg5, com.mojang.authlib.GameProfile arg6, int arg7, float arg8) | | render(float dx, float dy, float dz, Direction facing, float rotation, FloorSkullBlock$Type type, com.mojang.authlib.GameProfile profile, int blockMiningProgress, float animationProgress) | | func_199355_a(float arg0, float arg1, float arg2, EnumFacing arg3, float arg4, BlockSkull$ISkullType arg5, com.mojang.authlib.GameProfile arg6, int arg7, float arg8) | | render(float x, float y, float z, EnumFacing facing, float rotationIn, BlockSkull$ISkullType type, com.mojang.authlib.GameProfile playerProfile, int destroyStage, float animationProgress) |
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