net.minecraft.world.gen.structure

public class EndCityPieces

bwl
net.minecraft.class_2759
net.minecraft.world.gen.structure.EndCityPieces
net.minecraft.world.gen.feature.structure.EndCityPieces
net.minecraft.world.gen.feature.structure.EndCityPieces

Field summary

Modifier and TypeField
private static final StructurePlaceSettings
a
field_12996
OVERWRITE
field_186202_b
OVERWRITE
private static final StructurePlaceSettings
b
field_12997
INSERT
field_186203_c
INSERT
private static final EndCityPieces$SectionGenerator
c
field_12998
HOUSE_TOWER_GENERATOR
field_186204_d
HOUSE_TOWER_GENERATOR
private static final List<Pair<BlockRotation, BlockPos>>
d
field_12999
TOWER_BRIDGES
field_186205_e
TOWER_BRIDGES
private static final EndCityPieces$SectionGenerator
e
field_13000
TOWER_GENERATOR
field_186206_f
TOWER_GENERATOR
private static final EndCityPieces$SectionGenerator
f
field_13001
TOWER_BRIDGE_GENERATOR
field_186207_g
TOWER_BRIDGE_GENERATOR
private static final List<Pair<BlockRotation, BlockPos>>
g
field_13002
FAT_TOWER_BRIDGES
field_186208_h
FAT_TOWER_BRIDGES
private static final EndCityPieces$SectionGenerator
h
field_13003
FAT_TOWER_GENERATOR
field_186209_i
FAT_TOWER_GENERATOR

Method summary

Modifier and TypeMethod
public static void
a()
method_11834()
register()
func_186200_a()
registerPieces()
private static EndCityPieces$EndCityPiece
b(bxm arg0, bwl$a arg1, el arg2, String arg3, bhb arg4, boolean arg5)
method_11839(class_3998 arg0, class_2759$class_2760 arg1, class_2552 arg2, String arg3, class_2734 arg4, boolean arg5)
createPiece(StructureManager manager, EndCityPieces$EndCityPiece piece, BlockPos pos, String type, BlockRotation rotation, boolean overwrite)
func_191090_b(TemplateManager arg0, EndCityPieces$CityTemplate arg1, BlockPos arg2, String arg3, Rotation arg4, boolean arg5)
addPiece(TemplateManager arg0, EndCityPieces$CityTemplate arg1, BlockPos arg2, String arg3, Rotation arg4, boolean owerwrite)
public static void
a(bxm arg0, el arg1, bhb arg2, List<bxb> arg3, Random arg4)
method_11837(class_3998 arg0, class_2552 arg1, class_2734 arg2, List<class_34> arg3, Random arg4)
startHouseTower(StructureManager manager, BlockPos pos, BlockRotation rotation, List<StructurePiece> pieces, Random random)
func_191087_a(TemplateManager arg0, BlockPos arg1, Rotation arg2, List<StructurePiece> arg3, Random arg4)
startHouseTower(TemplateManager arg0, BlockPos arg1, Rotation arg2, List<StructurePiece> arg3, Random arg4)
private static EndCityPieces$EndCityPiece
b(List<bxb> arg0, bwl$a arg1)
method_13366(List<class_34> arg0, class_2759$class_2760 arg1)
add(List<StructurePiece> pieces, EndCityPieces$EndCityPiece piece)
func_189935_b(List<StructurePiece> arg0, EndCityPieces$CityTemplate arg1)
addHelper(List<StructurePiece> arg0, EndCityPieces$CityTemplate arg1)
private static boolean
b(bxm arg0, bwl$b arg1, int arg2, bwl$a arg3, el arg4, List<bxb> arg5, Random arg6)
method_11840(class_3998 arg0, class_2759$class_1926 arg1, int arg2, class_2759$class_2760 arg3, class_2552 arg4, List<class_34> arg5, Random arg6)
addChildren(StructureManager manager, EndCityPieces$SectionGenerator generator, int generationDepth, EndCityPieces$EndCityPiece piece, BlockPos pos, List<StructurePiece> pieces, Random random)
func_191088_b(TemplateManager arg0, EndCityPieces$IGenerator arg1, int arg2, EndCityPieces$CityTemplate arg3, BlockPos arg4, List<StructurePiece> arg5, Random arg6)
recursiveChildren(TemplateManager arg0, EndCityPieces$IGenerator arg1, int arg2, EndCityPieces$CityTemplate arg3, BlockPos arg4, List<StructurePiece> arg5, Random arg6)