net.minecraft.world.gen.structure

public class FortressPieces$BridgeEnd

extends FortressPieces$FortressPiece

bwr$b
net.minecraft.class_1261$class_1263
net.minecraft.world.gen.structure.FortressPieces$BridgeEnd
net.minecraft.world.gen.feature.structure.FortressPieces$End
net.minecraft.world.gen.feature.structure.FortressPieces$End

Field summary

Modifier and TypeField
private int
a
field_4921
seed
field_74972_a
fillSeed

Constructor summary

ModifierConstructor
public ()
public (int generationDepth, Random seed, StructureBox bounds, Direction facing)

Method summary

Modifier and TypeMethod
public static FortressPieces$BridgeEnd
a(List<bxb> arg0, Random arg1, int arg2, int arg3, int arg4, eq arg5, int arg6)
method_4060(List<class_34> arg0, Random arg1, int arg2, int arg3, int arg4, class_1354 arg5, int arg6)
of(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction facing, int generationDepth)
func_175884_a(List<StructurePiece> arg0, Random arg1, int arg2, int arg3, int arg4, EnumFacing arg5, int arg6)
createPiece(List<StructurePiece> arg0, Random arg1, int arg2, int arg3, int arg4, EnumFacing arg5, int arg6)
protected void
a(gy arg0, bxm arg1)
method_5530(class_322 arg0, class_3998 arg1)
readNbt(NbtCompound arg0, StructureManager arg1)
func_143011_b(NBTTagCompound arg0, TemplateManager arg1)
readAdditional(NBTTagCompound arg0, TemplateManager arg1)
protected void
a(gy arg0)
method_5528(class_322 arg0)
writeNbt(NbtCompound arg0)
func_143012_a(NBTTagCompound arg0)
writeAdditional(NBTTagCompound arg0)
public boolean
a(axz arg0, Random arg1, bwf arg2, axm arg3)
method_58(class_3598 arg0, Random arg1, class_1251 arg2, class_1146 arg3)
postProcess(WorldAccess arg0, Random arg1, StructureBox arg2, ChunkPos arg3)
func_74875_a(IWorld arg0, Random arg1, MutableBoundingBox arg2, ChunkPos arg3)
addComponentParts(IWorld arg0, Random arg1, MutableBoundingBox arg2, ChunkPos arg3)