net.minecraft.world.gen.structure

public class StrongholdStructure

extends StructureFeature<StrongholdConfiguration>

btk
net.minecraft.class_3901
net.minecraft.world.gen.structure.StrongholdStructure
net.minecraft.world.gen.feature.structure.StrongholdStructure
net.minecraft.world.gen.feature.structure.StrongholdStructure

Field summary

Modifier and TypeField
private boolean
b
field_19257
positionsFound
field_75056_f
ranBiomeCheck
private ChunkPos[]
c
field_19258
positions
field_75057_g
structureCoords
private long
d
field_19259
currentSeed
field_202387_av
seed

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
protected boolean
a(bmy<?> arg0, Random arg1, int arg2, int arg3)
method_17431(class_2744<?> arg0, Random arg1, int arg2, int arg3)
isFeatureChunk(ChunkGenerator<?> arg0, Random arg1, int arg2, int arg3)
func_202372_a(IChunkGenerator<?> arg0, Random arg1, int arg2, int arg3)
hasStartAt(IChunkGenerator<?> arg0, Random arg1, int arg2, int arg3)
private void
c()
method_17422()
reset()
func_202386_c()
resetData()
protected boolean
a(axz arg0)
method_17426(class_3598 arg0)
canGenerateStructures(WorldAccess arg0)
func_202365_a(IWorld arg0)
isEnabledIn(IWorld arg0)
protected StructureStart
a(axz arg0, bmy<?> arg1, boz arg2, int arg3, int arg4)
method_17428(class_3598 arg0, class_2744<?> arg1, class_3812 arg2, int arg3, int arg4)
createStructure(WorldAccess arg0, ChunkGenerator<?> arg1, WorldGenRandom arg2, int arg3, int arg4)
func_202369_a(IWorld arg0, IChunkGenerator<?> arg1, SharedSeedRandom arg2, int arg3, int arg4)
makeStart(IWorld arg0, IChunkGenerator<?> arg1, SharedSeedRandom arg2, int arg3, int arg4)
protected String
a()
method_17423()
getName()
func_143025_a()
getStructureName()
public int
b()
method_17433()
getLookupRange()
func_202367_b()
getSize()
public BlockPos
a(axy arg0, bmy<? extends bom> arg1, el arg2, int arg3, boolean arg4)
method_17425(class_1150 arg0, class_2744<? extends class_3798> arg1, class_2552 arg2, int arg3, boolean arg4)
findNearestPosition(World arg0, ChunkGenerator<? extends ChunkGeneratorSettings> arg1, BlockPos arg2, int arg3, boolean arg4)
func_211405_a(World arg0, IChunkGenerator<? extends IChunkGenSettings> arg1, BlockPos arg2, int arg3, boolean arg4)
findNearest(World arg0, IChunkGenerator<? extends IChunkGenSettings> arg1, BlockPos arg2, int arg3, boolean arg4)
private void
a(bmy<?> arg0)
method_17421(class_2744<?> arg0)
generatePositions(ChunkGenerator<?> generator)
func_202385_a(IChunkGenerator<?> arg0)
reinitializeData(IChunkGenerator<?> generator)