| public static VillagePieces$ButcherHouse | | a(bxh$k arg0, List<bxb> arg1, Random arg2, int arg3, int arg4, int arg5, eq arg6, int arg7) | | method_100(class_39$class_50 arg0, List<class_34> arg1, Random arg2, int arg3, int arg4, int arg5, class_1354 arg6, int arg7) | | of(VillagePieces$Start startPiece, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction facing, int generationDepth) | | func_175857_a(VillagePieces$Start arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4, int arg5, EnumFacing arg6, int arg7) | | createPiece(VillagePieces$Start start, List<StructurePiece> arg1, Random rand, int arg3, int arg4, int arg5, EnumFacing facing, int arg7) |
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| public boolean | | a(axz arg0, Random arg1, bwf arg2, axm arg3) | | method_58(class_3598 arg0, Random arg1, class_1251 arg2, class_1146 arg3) | | postProcess(WorldAccess arg0, Random arg1, StructureBox arg2, ChunkPos arg3) | | func_74875_a(IWorld arg0, Random arg1, MutableBoundingBox arg2, ChunkPos arg3) | | addComponentParts(IWorld arg0, Random arg1, MutableBoundingBox arg2, ChunkPos arg3) |
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