net.minecraft.world.gen.structure

public class VillagePieces$PriestHouse

extends VillagePieces$VillagePiece

bxh$i
net.minecraft.class_39$class_48
net.minecraft.world.gen.structure.VillagePieces$PriestHouse
net.minecraft.world.gen.feature.structure.VillagePieces$Church
net.minecraft.world.gen.feature.structure.VillagePieces$Church

Constructor summary

ModifierConstructor
public ()
public (VillagePieces$Start startPiece, int generationDepth, Random random, StructureBox bounds, Direction facing)

Method summary

Modifier and TypeMethod
public static VillagePieces$PriestHouse
a(bxh$k arg0, List<bxb> arg1, Random arg2, int arg3, int arg4, int arg5, eq arg6, int arg7)
method_103(class_39$class_50 arg0, List<class_34> arg1, Random arg2, int arg3, int arg4, int arg5, class_1354 arg6, int arg7)
of(VillagePieces$Start statPiece, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction facing, int generationDepth)
func_175854_a(VillagePieces$Start arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4, int arg5, EnumFacing arg6, int arg7)
createPiece(VillagePieces$Start start, List<StructurePiece> arg1, Random rand, int arg3, int arg4, int arg5, EnumFacing facing, int arg7)
public boolean
a(axz arg0, Random arg1, bwf arg2, axm arg3)
method_58(class_3598 arg0, Random arg1, class_1251 arg2, class_1146 arg3)
postProcess(WorldAccess arg0, Random arg1, StructureBox arg2, ChunkPos arg3)
func_74875_a(IWorld arg0, Random arg1, MutableBoundingBox arg2, ChunkPos arg3)
addComponentParts(IWorld arg0, Random arg1, MutableBoundingBox arg2, ChunkPos arg3)
protected int
c(int arg0, int arg1)
method_111(int arg0, int arg1)
getVillagerProfession(int arg0, int arg1)
func_180779_c(int arg0, int arg1)
chooseProfession(int arg0, int arg1)