| protected void | |
| protected void | |
| protected StructurePiece | | a(bwy$k arg0, List<bws> arg1, Random arg2, int arg3, int arg4) | | m_80319159(C_90958282$C_77350861 arg0, List<C_91792368> arg1, Random arg2, int arg3, int arg4) | | generatePieceLeft(VillagePieces$Start startPiece, List<StructurePiece> pieces, Random random, int yOffset, int offset) | | func_74891_a(VillagePieces$Start arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4) |
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| protected StructurePiece | | b(bwy$k arg0, List<bws> arg1, Random arg2, int arg3, int arg4) | | m_91705220(C_90958282$C_77350861 arg0, List<C_91792368> arg1, Random arg2, int arg3, int arg4) | | generatePieceRight(VillagePieces$Start startPiece, List<StructurePiece> pieces, Random random, int yOffset, int offset) | | func_74894_b(VillagePieces$Start arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4) |
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| protected int | |
| protected static boolean | |
| protected void | | a(axt arg0, bvw arg1, int arg2, int arg3, int arg4, int arg5) | | m_61903479(C_49764715 arg0, C_61280729 arg1, int arg2, int arg3, int arg4, int arg5) | | spawnVillagers(WorldAccess world, StructureBox bounds, int x, int y, int z, int max) | | func_74893_a(IWorld arg0, MutableBoundingBox arg1, int arg2, int arg3, int arg4, int arg5) |
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| protected int | | c(int arg0, int arg1) | | m_40652192(int arg0, int arg1) | | getVillagerProfession(int index, int profession) | | func_180779_c(int arg0, int arg1) |
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| protected BlockState | |
| protected DoorBlock | | b() | | m_89987012() | | getDoorBlock() | | func_189925_i() |
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| protected void | | a(axt arg0, bvw arg1, Random arg2, int arg3, int arg4, int arg5, ep arg6) | | m_01936434(C_49764715 arg0, C_61280729 arg1, Random arg2, int arg3, int arg4, int arg5, C_28786548 arg6) | | placeDoorIfNotZombie(WorldAccess world, StructureBox bounds, Random random, int x, int y, int z, Direction facing) | | func_189927_a(IWorld arg0, MutableBoundingBox arg1, Random arg2, int arg3, int arg4, int arg5, EnumFacing arg6) |
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| protected void | | a(axt arg0, ep arg1, int arg2, int arg3, int arg4, bvw arg5) | | m_92747188(C_49764715 arg0, C_28786548 arg1, int arg2, int arg3, int arg4, C_61280729 arg5) | | placeTorchIfNotZombie(WorldAccess world, Direction facing, int x, int y, int z, StructureBox bounds) | | func_189926_a(IWorld arg0, EnumFacing arg1, int arg2, int arg3, int arg4, MutableBoundingBox arg5) |
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| protected void | | b(axt arg0, bkt arg1, int arg2, int arg3, int arg4, bvw arg5) | | m_08746215(C_49764715 arg0, C_15815210 arg1, int arg2, int arg3, int arg4, C_61280729 arg5) | | fillColumnDown(WorldAccess arg0, BlockState arg1, int arg2, int arg3, int arg4, StructureBox arg5) | | func_175808_b(IWorld arg0, IBlockState arg1, int arg2, int arg3, int arg4, MutableBoundingBox arg5) |
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| protected void | |