| public int | |
| public VoxelShape | | a(bvk arg0, bgs arg1, ev arg2, csc arg3) | | method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3) | | getShape(BlockState arg0, BlockView arg1, BlockPos arg2, CollisionContext arg3) | | func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3) | | func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3) |
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| public boolean | | a(bvk arg0, bhi arg1, ev arg2, avy arg3, ahc arg4, crt arg5) | | method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5) | | use(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, InteractionHand arg4, BlockHitResult arg5) | | func_220051_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5) | | func_220051_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5) |
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| protected void | | a(avy arg0, bhj arg1, ev arg2, boolean arg3) | | method_9714(class_1657 arg0, class_1936 arg1, class_2338 arg2, boolean arg3) | | playPressSound(PlayerEntity source, WorldAccess world, BlockPos pos, boolean pressed) | | func_196367_a(PlayerEntity arg0, IWorld arg1, BlockPos arg2, boolean arg3) | | playSound(PlayerEntity arg0, IWorld arg1, BlockPos arg2, boolean arg3) |
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| protected abstract SoundEvent | | a(boolean arg0) | | method_9712(boolean arg0) | | getPressSound(boolean pressed) | | func_196369_b(boolean arg0) | | getSoundEvent(boolean arg0) |
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| public void | | a(bvk arg0, bhi arg1, ev arg2, bvk arg3, boolean arg4) | | method_9536(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4) | | onRemoved(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4) | | func_196243_a(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4) | | onReplaced(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4) |
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| public int | | a(bvk arg0, bgs arg1, ev arg2, fa arg3) | | method_9524(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3) | | getSignal(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3) | | func_180656_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3) | | getWeakPower(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3) |
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| public int | | b(bvk arg0, bgs arg1, ev arg2, fa arg3) | | method_9603(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3) | | getDirectSignal(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3) | | func_176211_b(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3) | | getStrongPower(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3) |
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| public boolean | |
| public void | | b(bvk arg0, bhi arg1, ev arg2, Random arg3) | | method_9588(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3) | | tick(BlockState arg0, World arg1, BlockPos arg2, Random arg3) | | func_196267_b(BlockState arg0, World arg1, BlockPos arg2, Random arg3) | | tick(BlockState arg0, World arg1, BlockPos arg2, Random arg3) |
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| public void | | a(bvk arg0, bhi arg1, ev arg2, aii arg3) | | method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3) | | onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3) | | func_196262_a(BlockState arg0, World arg1, BlockPos arg2, Entity arg3) | | onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3) |
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| private void | | d(bvk arg0, bhi arg1, ev arg2) | | method_9715(class_2680 arg0, class_1937 arg1, class_2338 arg2) | | updatePressed(BlockState state, World world, BlockPos pos) | | func_185616_e(BlockState arg0, World arg1, BlockPos arg2) | | checkPressed(BlockState state, World worldIn, BlockPos pos) |
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| private void | | e(bvk arg0, bhi arg1, ev arg2) | | method_9713(class_2680 arg0, class_1937 arg1, class_2338 arg2) | | updateNeighbors(BlockState state, World world, BlockPos pos) | | func_196368_e(BlockState arg0, World arg1, BlockPos arg2) | | updateNeighbors(BlockState arg0, World arg1, BlockPos arg2) |
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| protected void | |