net.minecraft.block

public class FireBlock

extends Block

All mapped superinterfaces:

ItemLike

bon
net.minecraft.class_2358
net.minecraft.block.FireBlock
net.minecraft.block.FireBlock
net.minecraft.block.FireBlock

Field summary

Modifier and TypeField
public static final IntegerProperty
a
field_11092
AGE
field_176543_a
field_176543_a
public static final BooleanProperty
b
field_11096
NORTH
field_176545_N
field_176545_N
public static final BooleanProperty
c
field_11094
EAST
field_176546_O
field_176546_O
public static final BooleanProperty
d
field_11089
SOUTH
field_176541_P
field_176541_P
public static final BooleanProperty
e
field_11088
WEST
field_176539_Q
field_176539_Q
public static final BooleanProperty
f
field_11093
UP
field_176542_R
field_176542_R
private static final Map<Direction, BooleanProperty>
g
field_11090
PROPERTIES_BY_DIRECTION
field_196449_B
field_196449_B
private final it.unimi.dsi.fastutil.objects.Object2IntMap<Block>
h
field_11095
flammability
field_149849_a
field_149849_a
private final it.unimi.dsi.fastutil.objects.Object2IntMap<Block>
i
field_11091
burnChance
field_149848_b
field_149848_b

Constructor summary

ModifierConstructor
protected (Block$Properties arg0)

Method summary

Modifier and TypeMethod
public VoxelShape
a(bvk arg0, bgs arg1, ev arg2, csc arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getShape(BlockState arg0, BlockView arg1, BlockPos arg2, CollisionContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public BlockState
a(bvk arg0, fa arg1, bvk arg2, bhj arg3, ev arg4, ev arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updatePostPlacement(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
public BlockState
a(baf arg0)
method_9605(class_1750 arg0)
getPlacementState(BlockPlaceContext arg0)
func_196258_a(BlockItemUseContext arg0)
getStateForPlacement(BlockItemUseContext arg0)
public BlockState
a(bgs arg0, ev arg1)
method_10198(class_1922 arg0, class_2338 arg1)
getPlacementState(BlockView world, BlockPos pos)
func_196448_a(IBlockReader arg0, BlockPos arg1)
getStateForPlacement(IBlockReader arg0, BlockPos arg1)
public boolean
a(bvk arg0, bhl arg1, ev arg2)
method_9558(class_2680 arg0, class_1941 arg1, class_2338 arg2)
canBePlaced(BlockState arg0, WorldView arg1, BlockPos arg2)
func_196260_a(BlockState arg0, IWorldReader arg1, BlockPos arg2)
isValidPosition(BlockState arg0, IWorldReader arg1, BlockPos arg2)
public int
a(bhl arg0)
method_9563(class_1941 arg0)
getTickRate(WorldView arg0)
func_149738_a(IWorldReader arg0)
tickRate(IWorldReader arg0)
public void
b(bvk arg0, bhi arg1, ev arg2, Random arg3)
method_9588(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
tick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_196267_b(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
tick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
protected boolean
a(bhi arg0, ev arg1)
method_10192(class_1937 arg0, class_2338 arg1)
shouldExtinguish(World world, BlockPos pos)
func_176537_d(World arg0, BlockPos arg1)
canDie(World worldIn, BlockPos pos)
private int
q(bvk arg0)
method_10190(class_2680 arg0)
getBurnChance(BlockState arg0)
func_220274_q(BlockState arg0)
func_220274_q(BlockState arg0)
private int
r(bvk arg0)
method_10191(class_2680 arg0)
getFlammability(BlockState arg0)
func_220275_r(BlockState arg0)
func_220275_r(BlockState arg0)
private void
a(bhi arg0, ev arg1, int arg2, Random arg3, int arg4)
method_10196(class_1937 arg0, class_2338 arg1, int arg2, Random arg3, int arg4)
burnNeighbor(World world, BlockPos pos, int chance, Random random, int metadata)
func_176536_a(World arg0, BlockPos arg1, int arg2, Random arg3, int arg4)
catchOnFire(World worldIn, BlockPos pos, int chance, Random random, int age)
private boolean
b(bgs arg0, ev arg1)
method_10193(class_1922 arg0, class_2338 arg1)
isFlammable(BlockView world, BlockPos pos)
func_196447_a(IBlockReader arg0, BlockPos arg1)
areNeighborsFlammable(IBlockReader worldIn, BlockPos pos)
private int
a(bhl arg0, ev arg1)
method_10194(class_1941 arg0, class_2338 arg1)
getSpreadChance(WorldView world, BlockPos pos)
func_176538_m(IWorldReader arg0, BlockPos arg1)
getNeighborEncouragement(IWorldReader worldIn, BlockPos pos)
public boolean
j(bvk arg0)
method_10195(class_2680 arg0)
canBurn(BlockState state)
func_196446_i(BlockState arg0)
canBurn(BlockState arg0)
public void
b(bvk arg0, bhi arg1, ev arg2, bvk arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
public BlockLayer
c()
method_9551()
getRenderLayer()
func_180664_k()
getRenderLayer()
protected void
a(bvl$a<bmm, bvk> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, BlockState> arg0)
public void
a(bmm arg0, int arg1, int arg2)
method_10189(class_2248 arg0, int arg1, int arg2)
setFlammable(Block block, int flammability, int burnChance)
func_180686_a(Block arg0, int arg1, int arg2)
setFireInfo(Block blockIn, int encouragement, int flammability)
public static void
d()
method_10199()
init()
func_149843_e()
init()
public void
a(bvk arg0, bhi arg1, ev arg2, Random arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_180655_c(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
animateTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)