net.minecraft.block

public class TripwireBlock

extends Block

All mapped superinterfaces:

ItemLike

bsm
net.minecraft.class_2538
net.minecraft.block.TripwireBlock
net.minecraft.block.TripWireBlock
net.minecraft.block.TripWireBlock

Field summary

Modifier and TypeField
public static final BooleanProperty
a
field_11680
POWERED
field_176293_a
field_176293_a
public static final BooleanProperty
b
field_11683
ATTACHED
field_176294_M
field_176294_M
public static final BooleanProperty
c
field_11679
DISARMED
field_176295_N
field_176295_N
public static final BooleanProperty
d
field_11675
NORTH
field_176296_O
field_176296_O
public static final BooleanProperty
e
field_11673
EAST
field_176291_P
field_176291_P
public static final BooleanProperty
f
field_11678
SOUTH
field_176289_Q
field_176289_Q
public static final BooleanProperty
g
field_11674
WEST
field_176292_R
field_176292_R
private static final Map<Direction, BooleanProperty>
j
field_11676
PROPERTIES_BY_DIRECTION
field_196537_E
field_196537_E
protected static final VoxelShape
h
field_11682
ATTACHED_SHAPE
field_185747_B
field_185747_B
protected static final VoxelShape
i
field_11681
FREE_SHAPE
field_185748_C
field_185748_C
private final TripwireHookBlock
k
field_11677
hook
field_196538_F
field_196538_F

Constructor summary

ModifierConstructor
public (TripwireHookBlock hook, Block$Properties properties)

Method summary

Modifier and TypeMethod
public VoxelShape
a(bvk arg0, bgs arg1, ev arg2, csc arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getShape(BlockState arg0, BlockView arg1, BlockPos arg2, CollisionContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public BlockState
a(baf arg0)
method_9605(class_1750 arg0)
getPlacementState(BlockPlaceContext arg0)
func_196258_a(BlockItemUseContext arg0)
getStateForPlacement(BlockItemUseContext arg0)
public BlockState
a(bvk arg0, fa arg1, bvk arg2, bhj arg3, ev arg4, ev arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updatePostPlacement(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
public BlockLayer
c()
method_9551()
getRenderLayer()
func_180664_k()
getRenderLayer()
public void
b(bvk arg0, bhi arg1, ev arg2, bvk arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
public void
a(bvk arg0, bhi arg1, ev arg2, bvk arg3, boolean arg4)
method_9536(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onRemoved(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_196243_a(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onReplaced(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
public void
a(bhi arg0, ev arg1, bvk arg2, avy arg3)
method_9576(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1657 arg3)
beforeMinedByPlayer(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
func_176208_a(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
onBlockHarvested(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
private void
a(bhi arg0, ev arg1, bvk arg2)
method_10779(class_1937 arg0, class_2338 arg1, class_2680 arg2)
updateTripwireHooks(World world, BlockPos pos, BlockState state)
func_176286_e(World arg0, BlockPos arg1, BlockState arg2)
notifyHook(World worldIn, BlockPos pos, BlockState state)
public void
a(bvk arg0, bhi arg1, ev arg2, aii arg3)
method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
func_196262_a(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
public void
b(bvk arg0, bhi arg1, ev arg2, Random arg3)
method_9588(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
tick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_196267_b(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
tick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
private void
a(bhi arg0, ev arg1)
method_10780(class_1937 arg0, class_2338 arg1)
updateOutputState(World world, BlockPos pos)
func_176288_d(World arg0, BlockPos arg1)
updateState(World worldIn, BlockPos pos)
public boolean
a(bvk arg0, fa arg1)
method_10778(class_2680 arg0, class_2350 arg1)
shouldConnectTo(BlockState state, Direction face)
func_196536_a(BlockState arg0, Direction arg1)
shouldConnectTo(BlockState arg0, Direction arg1)
public BlockState
a(bvk arg0, bqx arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(BlockState arg0, Rotation arg1)
rotate(BlockState arg0, Rotation arg1)
public BlockState
a(bvk arg0, bpx arg1)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState arg0, BlockMirror arg1)
func_185471_a(BlockState arg0, Mirror arg1)
mirror(BlockState arg0, Mirror arg1)
protected void
a(bvl$a<bmm, bvk> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, BlockState> arg0)