| public void | | a(buk arg0, double arg1, double arg2, double arg3, float arg4, int arg5) | | method_3577(class_2631 arg0, double arg1, double arg2, double arg3, float arg4, int arg5) | | render(SkullBlockEntity blockEntity, double dx, double dy, double dz, float tickDelta, int blockMiningProgress) | | func_199341_a(SkullTileEntity arg0, double arg1, double arg2, double arg3, float arg4, int arg5) | | render(SkullTileEntity tileEntityIn, double x, double y, double z, float partialTicks, int destroyStage) |
|
| public void | | a(float arg0, float arg1, float arg2, fa arg3, float arg4, brh$a arg5, GameProfile arg6, int arg7, float arg8) | | method_3581(float arg0, float arg1, float arg2, class_2350 arg3, float arg4, class_2484$class_2485 arg5, com.mojang.authlib.GameProfile arg6, int arg7, float arg8) | | render(float dx, float dy, float dz, Direction facing, float rotation, FloorSkullBlock$Type type, com.mojang.authlib.GameProfile profile, int blockMiningProgress, float animationProgress) | | func_199355_a(float arg0, float arg1, float arg2, Direction arg3, float arg4, SkullBlock$ISkullType arg5, com.mojang.authlib.GameProfile arg6, int arg7, float arg8) | | render(float x, float y, float z, Direction facing, float rotationIn, SkullBlock$ISkullType type, com.mojang.authlib.GameProfile playerProfile, int destroyStage, float animationProgress) |
|