net.minecraft.client.render.block.entity

public class SkullRenderer

extends BlockEntityRenderer<SkullBlockEntity>

dmv
net.minecraft.class_836
net.minecraft.client.render.block.entity.SkullRenderer
net.minecraft.client.renderer.tileentity.SkullTileEntityRenderer
net.minecraft.client.renderer.tileentity.SkullTileEntityRenderer

Field summary

Modifier and TypeField
public static SkullRenderer
c
field_4392
INSTANCE
field_147536_b
instance
private static final Map<FloorSkullBlock$Type, SkullModel>
d
field_4391
MODELS
field_199358_e
MODELS
private static final Map<FloorSkullBlock$Type, Identifier>
e
field_4390
TEXTURES
field_199357_d
SKINS

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public void
a(buk arg0, double arg1, double arg2, double arg3, float arg4, int arg5)
method_3577(class_2631 arg0, double arg1, double arg2, double arg3, float arg4, int arg5)
render(SkullBlockEntity blockEntity, double dx, double dy, double dz, float tickDelta, int blockMiningProgress)
func_199341_a(SkullTileEntity arg0, double arg1, double arg2, double arg3, float arg4, int arg5)
render(SkullTileEntity tileEntityIn, double x, double y, double z, float partialTicks, int destroyStage)
public void
a(dml arg0)
method_3568(class_824 arg0)
init(BlockEntityRenderDispatcher arg0)
func_147497_a(TileEntityRendererDispatcher arg0)
setRendererDispatcher(TileEntityRendererDispatcher arg0)
public void
a(float arg0, float arg1, float arg2, fa arg3, float arg4, brh$a arg5, GameProfile arg6, int arg7, float arg8)
method_3581(float arg0, float arg1, float arg2, class_2350 arg3, float arg4, class_2484$class_2485 arg5, com.mojang.authlib.GameProfile arg6, int arg7, float arg8)
render(float dx, float dy, float dz, Direction facing, float rotation, FloorSkullBlock$Type type, com.mojang.authlib.GameProfile profile, int blockMiningProgress, float animationProgress)
func_199355_a(float arg0, float arg1, float arg2, Direction arg3, float arg4, SkullBlock$ISkullType arg5, com.mojang.authlib.GameProfile arg6, int arg7, float arg8)
render(float x, float y, float z, Direction facing, float rotationIn, SkullBlock$ISkullType type, com.mojang.authlib.GameProfile playerProfile, int destroyStage, float animationProgress)
private Identifier
a(brh$a arg0, GameProfile arg1)
method_3578(class_2484$class_2485 arg0, com.mojang.authlib.GameProfile arg1)
getTexture(FloorSkullBlock$Type type, com.mojang.authlib.GameProfile profile)
func_199356_a(SkullBlock$ISkullType arg0, com.mojang.authlib.GameProfile arg1)
func_199356_a(SkullBlock$ISkullType arg0, com.mojang.authlib.GameProfile arg1)