net.minecraft.world.gen.structure

public class StrongholdPieces

cij
net.minecraft.class_3421
net.minecraft.world.gen.structure.StrongholdPieces
net.minecraft.world.gen.feature.structure.StrongholdPieces
net.minecraft.world.gen.feature.structure.StrongholdPieces

Field summary

Modifier and TypeField
private static final StrongholdPieces$StrongholdPieceWeight[]
a
field_15265
PIECE_WEIGHTS
field_75205_b
PIECE_WEIGHTS
private static List<StrongholdPieces$StrongholdPieceWeight>
b
field_15267
currentWeights
field_75206_c
structurePieceList
private static Class<? extends StrongholdPieces$StrongholdPiece>
c
field_15266
forcedPiece
field_75203_d
strongComponentType
private static int
d
field_15264
totalWeight
field_75207_a
totalWeight
private static final StrongholdPieces$StoneBrickPicker
e
field_15263
STONE_BRICK_PICKER
field_75204_e
STRONGHOLD_STONES

Method summary

Modifier and TypeMethod
public static void
a()
method_14855()
resetWeights()
func_75198_a()
prepareStructurePieces()
private static boolean
c()
method_14852()
updateTotalWeight()
func_75202_c()
canAddStructurePieces()
private static StrongholdPieces$StrongholdPiece
a(Class<? extends cij$p> arg0, List<cim> arg1, Random arg2, int arg3, int arg4, int arg5, fa arg6, int arg7)
method_14847(Class<? extends class_3421$class_3437> arg0, List<class_3443> arg1, Random arg2, int arg3, int arg4, int arg5, class_2350 arg6, int arg7)
createPiece(Class<? extends StrongholdPieces$StrongholdPiece> type, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction facing, int generationDepth)
func_175954_a(Class<? extends StrongholdPieces$Stronghold> arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4, int arg5, Direction arg6, int arg7)
findAndCreatePieceFactory(Class<? extends StrongholdPieces$Stronghold> clazz, List<StructurePiece> arg1, Random arg2, int arg3, int arg4, int arg5, Direction arg6, int arg7)
private static StrongholdPieces$StrongholdPiece
b(cij$m arg0, List<cim> arg1, Random arg2, int arg3, int arg4, int arg5, fa arg6, int arg7)
method_14851(class_3421$class_3434 arg0, List<class_3443> arg1, Random arg2, int arg3, int arg4, int arg5, class_2350 arg6, int arg7)
generateNextPiece(StrongholdPieces$Start startPiece, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction facing, int generationDepth)
func_175955_b(StrongholdPieces$Stairs2 arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4, int arg5, Direction arg6, int arg7)
generatePieceFromSmallDoor(StrongholdPieces$Stairs2 arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4, int arg5, Direction arg6, int arg7)
private static StructurePiece
c(cij$m arg0, List<cim> arg1, Random arg2, int arg3, int arg4, int arg5, fa arg6, int arg7)
method_14854(class_3421$class_3434 arg0, List<class_3443> arg1, Random arg2, int arg3, int arg4, int arg5, class_2350 arg6, int arg7)
tryGenerateNextPiece(StrongholdPieces$Start startPiece, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction facing, int generationDepth)
func_175953_c(StrongholdPieces$Stairs2 arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4, int arg5, Direction arg6, int arg7)
generateAndAddPiece(StrongholdPieces$Stairs2 arg0, List<StructurePiece> arg1, Random arg2, int arg3, int arg4, int arg5, Direction arg6, int arg7)