| public final NbtCompound | | f() | | method_14946() | | toNbt() | | func_143010_b() | | write() |
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| protected abstract void | |
| public void | | a(cim arg0, List<cim> arg1, Random arg2) | | method_14918(class_3443 arg0, List<class_3443> arg1, Random arg2) | | addChildren(StructurePiece start, List<StructurePiece> pieces, Random random) | | func_74861_a(StructurePiece arg0, List<StructurePiece> arg1, Random arg2) | | buildComponent(StructurePiece componentIn, List<StructurePiece> listIn, Random rand) |
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| public abstract boolean | | a(bhj arg0, Random arg1, cht arg2, bgu arg3) | | method_14931(class_1936 arg0, Random arg1, class_3341 arg2, class_1923 arg3) | | postProcess(WorldAccess world, Random random, StructureBox bounds, ChunkPos pos) | | func_74875_a(IWorld arg0, Random arg1, MutableBoundingBox arg2, ChunkPos arg3) | | addComponentParts(IWorld worldIn, Random randomIn, MutableBoundingBox structureBoundingBoxIn, ChunkPos arg3) |
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| public StructureBox | | g() | | method_14935() | | getBounds() | | func_74874_b() | | getBoundingBox() |
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| public int | | h() | | method_14923() | | getGenerationDepth() | | func_74877_c() | | getComponentType() |
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| public boolean | |
| public static StructurePiece | |
| protected boolean | |
| protected int | | a(int arg0, int arg1) | | method_14928(int arg0, int arg1) | | transformX(int x, int z) | | func_74865_a(int arg0, int arg1) | | getXWithOffset(int x, int z) |
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| protected int | | d(int arg0) | | method_14924(int arg0) | | transformY(int y) | | func_74862_a(int arg0) | | getYWithOffset(int y) |
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| protected int | | b(int arg0, int arg1) | | method_14941(int arg0, int arg1) | | transformZ(int x, int z) | | func_74873_b(int arg0, int arg1) | | getZWithOffset(int x, int z) |
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| protected void | | a(bhj arg0, bvk arg1, int arg2, int arg3, int arg4, cht arg5) | | method_14917(class_1936 arg0, class_2680 arg1, int arg2, int arg3, int arg4, class_3341 arg5) | | setBlockState(WorldAccess world, BlockState state, int x, int y, int z, StructureBox bounds) | | func_175811_a(IWorld arg0, BlockState arg1, int arg2, int arg3, int arg4, MutableBoundingBox arg5) | | setBlockState(IWorld worldIn, BlockState blockstateIn, int x, int y, int z, MutableBoundingBox boundingboxIn) |
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| protected BlockState | | a(bgs arg0, int arg1, int arg2, int arg3, cht arg4) | | method_14929(class_1922 arg0, int arg1, int arg2, int arg3, class_3341 arg4) | | getBlockState(BlockView world, int x, int y, int z, StructureBox bounds) | | func_175807_a(IBlockReader arg0, int arg1, int arg2, int arg3, MutableBoundingBox arg4) | | getBlockStateFromPos(IBlockReader worldIn, int x, int y, int z, MutableBoundingBox boundingboxIn) |
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| protected boolean | | a(bhl arg0, int arg1, int arg2, int arg3, cht arg4) | | method_14939(class_1941 arg0, int arg1, int arg2, int arg3, class_3341 arg4) | | getLight(WorldView world, int x, int y, int z, StructureBox bounds) | | func_189916_b(IWorldReader arg0, int arg1, int arg2, int arg3, MutableBoundingBox arg4) | | getSkyBrightness(IWorldReader worldIn, int x, int y, int z, MutableBoundingBox boundingboxIn) |
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| protected void | | b(bhj arg0, cht arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | method_14942(class_1936 arg0, class_3341 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | fillAir(WorldAccess world, StructureBox bounds, int minX, int minY, int minZ, int maxX, int maxY, int maxZ) | | func_74878_a(IWorld arg0, MutableBoundingBox arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | fillWithAir(IWorld worldIn, MutableBoundingBox structurebb, int minX, int minY, int minZ, int maxX, int maxY, int maxZ) |
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| protected void | | a(bhj arg0, cht arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, bvk arg8, bvk arg9, boolean arg10) | | method_14940(class_1936 arg0, class_3341 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, class_2680 arg8, class_2680 arg9, boolean arg10) | | fillWithOutline(WorldAccess world, StructureBox bounds, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState edge, BlockState filler, boolean avoidAir) | | func_175804_a(IWorld arg0, MutableBoundingBox arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, BlockState arg8, BlockState arg9, boolean arg10) | | fillWithBlocks(IWorld existingOnly, MutableBoundingBox boundingboxIn, int xMin, int yMin, int zMin, int xMax, int yMax, int zMax, BlockState boundaryBlockState, BlockState arg9, boolean arg10) |
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| protected void | | a(bhj arg0, cht arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8, Random arg9, cim$a arg10) | | method_14938(class_1936 arg0, class_3341 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8, Random arg9, class_3443$class_3444 arg10) | | fill(WorldAccess world, StructureBox bounds, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, boolean avoidAir, Random random, StructurePiece$BlockPicker blocks) | | func_74882_a(IWorld arg0, MutableBoundingBox arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8, Random arg9, StructurePiece$BlockSelector arg10) | | fillWithRandomizedBlocks(IWorld blockselector, MutableBoundingBox boundingboxIn, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, boolean alwaysReplace, Random arg9, StructurePiece$BlockSelector arg10) |
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| protected void | | a(bhj arg0, cht arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, bvk arg10, bvk arg11, boolean arg12, boolean arg13) | | method_14933(class_1936 arg0, class_3341 arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, class_2680 arg10, class_2680 arg11, boolean arg12, boolean arg13) | | fillRandomlyWithOutline(WorldAccess world, StructureBox bounds, Random random, float threshold, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState edge, BlockState filler, boolean avoidAir, boolean maxLight) | | func_189914_a(IWorld arg0, MutableBoundingBox arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, BlockState arg10, BlockState arg11, boolean arg12, boolean arg13) | | generateMaybeBox(IWorld edgeState, MutableBoundingBox sbb, Random rand, float chance, int x1, int y1, int z1, int x2, int y2, int arg9, BlockState arg10, BlockState arg11, boolean arg12, boolean arg13) |
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| protected void | | a(bhj arg0, cht arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, bvk arg7) | | method_14945(class_1936 arg0, class_3341 arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, class_2680 arg7) | | setBlockStateWithThreshold(WorldAccess world, StructureBox bounds, Random random, float threshold, int x, int y, int z, BlockState state) | | func_175809_a(IWorld arg0, MutableBoundingBox arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, BlockState arg7) | | randomlyPlaceBlock(IWorld worldIn, MutableBoundingBox boundingboxIn, Random rand, float chance, int x, int y, int z, BlockState blockstateIn) |
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| protected void | | a(bhj arg0, cht arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, bvk arg8, boolean arg9) | | method_14919(class_1936 arg0, class_3341 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, class_2680 arg8, boolean arg9) | | placeUpperHemisphere(WorldAccess world, StructureBox bounds, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState state, boolean avoidAir) | | func_180777_a(IWorld arg0, MutableBoundingBox arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, BlockState arg8, boolean arg9) | | randomlyRareFillWithBlocks(IWorld worldIn, MutableBoundingBox boundingboxIn, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState blockstateIn, boolean arg9) |
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| protected void | | b(bhj arg0, bvk arg1, int arg2, int arg3, int arg4, cht arg5) | | method_14936(class_1936 arg0, class_2680 arg1, int arg2, int arg3, int arg4, class_3341 arg5) | | fillColumnDown(WorldAccess world, BlockState state, int x, int y, int z, StructureBox bounds) | | func_175808_b(IWorld arg0, BlockState arg1, int arg2, int arg3, int arg4, MutableBoundingBox arg5) | | replaceAirAndLiquidDownwards(IWorld worldIn, BlockState blockstateIn, int x, int y, int z, MutableBoundingBox boundingboxIn) |
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| protected boolean | | a(bhj arg0, cht arg1, Random arg2, int arg3, int arg4, int arg5, qs arg6) | | method_14915(class_1936 arg0, class_3341 arg1, Random arg2, int arg3, int arg4, int arg5, class_2960 arg6) | | placeChestWithLoot(WorldAccess world, StructureBox bounds, Random random, int x, int y, int z, Identifier lootTable) | | func_186167_a(IWorld arg0, MutableBoundingBox arg1, Random arg2, int arg3, int arg4, int arg5, ResourceLocation arg6) | | generateChest(IWorld worldIn, MutableBoundingBox structurebb, Random randomIn, int x, int y, int z, ResourceLocation loot) |
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| public static BlockState | | a(bgs arg0, ev arg1, bvk arg2) | | method_14916(class_1922 arg0, class_2338 arg1, class_2680 arg2) | | orientBonusChest(BlockView world, BlockPos pos, BlockState state) | | func_197528_a(IBlockReader arg0, BlockPos arg1, BlockState arg2) | | func_197528_a(IBlockReader arg0, BlockPos arg1, BlockState arg2) |
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| protected boolean | | a(bhj arg0, cht arg1, Random arg2, ev arg3, qs arg4, bvk arg5) | | method_14921(class_1936 arg0, class_3341 arg1, Random arg2, class_2338 arg3, class_2960 arg4, class_2680 arg5) | | placeChestWithLoot(WorldAccess world, StructureBox bounds, Random random, BlockPos pos, Identifier lootTable, BlockState state) | | func_191080_a(IWorld arg0, MutableBoundingBox arg1, Random arg2, BlockPos arg3, ResourceLocation arg4, BlockState arg5) | | generateChest(IWorld arg0, MutableBoundingBox arg1, Random arg2, BlockPos arg3, ResourceLocation arg4, BlockState arg5) |
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| protected boolean | | a(bhj arg0, cht arg1, Random arg2, int arg3, int arg4, int arg5, fa arg6, qs arg7) | | method_14930(class_1936 arg0, class_3341 arg1, Random arg2, int arg3, int arg4, int arg5, class_2350 arg6, class_2960 arg7) | | placeDispenserWithLoot(WorldAccess world, StructureBox bounds, Random random, int x, int y, int z, Direction facing, Identifier lootTable) | | func_189419_a(IWorld arg0, MutableBoundingBox arg1, Random arg2, int arg3, int arg4, int arg5, Direction arg6, ResourceLocation arg7) | | createDispenser(IWorld worldIn, MutableBoundingBox sbb, Random rand, int x, int y, int z, Direction facing, ResourceLocation lootTableIn) |
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| public void | | a(int arg0, int arg1, int arg2) | | method_14922(int arg0, int arg1, int arg2) | | move(int dx, int dy, int dz) | | func_181138_a(int arg0, int arg1, int arg2) | | offset(int x, int y, int z) |
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| public Direction | | i() | | method_14934() | | getFacing() | | func_186165_e() | | getCoordBaseMode() |
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| public void | |
| public BlockRotation | | Y_() | | method_16888() | | m_03338396() | | func_214809_Y_() | | getRotation() |
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| public StructurePieceType | | k() | | method_16653() | | m_86589445() | | func_214807_k() | | func_214807_k() |
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