net.minecraft.block

public abstract class AbstractRedstoneGateBlock

extends HorizontalFacingBlock

All mapped superinterfaces:

ItemConvertible

bny
net.minecraft.class_2312
net.minecraft.block.AbstractRedstoneGateBlock
net.minecraft.block.DiodeBlock
net.minecraft.block.RedstoneDiodeBlock
net.minecraft.block.RedstoneDiodeBlock

Field summary

Modifier and TypeField
protected static final VoxelShape
b
field_10912
SHAPE
SHAPE
field_196347_b
SHAPE
public static final BooleanProperty
c
field_10911
POWERED
POWERED
field_196348_c
POWERED

Constructor summary

ModifierConstructor
protected (Block$Settings arg0)

Method summary

Modifier and TypeMethod
public VoxelShape
a(bvo arg0, bgw arg1, ev arg2, csg arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3)
getShape(BlockState arg0, BlockView arg1, BlockPos arg2, CollisionContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
getShape(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public boolean
a(bvo arg0, bhp arg1, ev arg2)
method_9558(class_2680 arg0, class_1941 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, ViewableWorld arg1, BlockPos arg2)
canBePlaced(BlockState arg0, WorldView arg1, BlockPos arg2)
func_196260_a(BlockState arg0, IWorldReader arg1, BlockPos arg2)
isValidPosition(BlockState arg0, IWorldReader arg1, BlockPos arg2)
public void
b(bvo arg0, bhm arg1, ev arg2, Random arg3)
method_9588(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
onScheduledTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
tick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_196267_b(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
tick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
public int
b(bvo arg0, bgw arg1, ev arg2, fa arg3)
method_9603(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getStrongRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
getDirectSignal(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
func_176211_b(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
getStrongPower(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
public int
a(bvo arg0, bgw arg1, ev arg2, fa arg3)
method_9524(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getWeakRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
getSignal(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
func_180656_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
getWeakPower(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
public void
a(bvo arg0, bhm arg1, ev arg2, bmq arg3, ev arg4, boolean arg5)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_2338 arg4, boolean arg5)
neighborUpdate(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
neighborChanged(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
func_220069_a(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
neighborChanged(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
protected void
c(bhm arg0, ev arg1, bvo arg2)
method_9998(class_1937 arg0, class_2338 arg1, class_2680 arg2)
updatePowered(World arg0, BlockPos arg1, BlockState arg2)
checkOutputState(World world, BlockPos pos, BlockState state)
func_176398_g(World arg0, BlockPos arg1, BlockState arg2)
updateState(World worldIn, BlockPos pos, BlockState state)
public boolean
a(bhp arg0, ev arg1, bvo arg2)
method_9996(class_1941 arg0, class_2338 arg1, class_2680 arg2)
isLocked(ViewableWorld arg0, BlockPos arg1, BlockState arg2)
isLocked(WorldView world, BlockPos pos, BlockState state)
func_176405_b(IWorldReader arg0, BlockPos arg1, BlockState arg2)
isLocked(IWorldReader worldIn, BlockPos pos, BlockState state)
protected boolean
a(bhm arg0, ev arg1, bvo arg2)
method_9990(class_1937 arg0, class_2338 arg1, class_2680 arg2)
hasPower(World arg0, BlockPos arg1, BlockState arg2)
shouldBePowered(World world, BlockPos pos, BlockState state)
func_176404_e(World arg0, BlockPos arg1, BlockState arg2)
shouldBePowered(World worldIn, BlockPos pos, BlockState state)
protected int
b(bhm arg0, ev arg1, bvo arg2)
method_9991(class_1937 arg0, class_2338 arg1, class_2680 arg2)
getPower(World arg0, BlockPos arg1, BlockState arg2)
getInputSignal(World world, BlockPos pos, BlockState state)
func_176397_f(World arg0, BlockPos arg1, BlockState arg2)
calculateInputStrength(World worldIn, BlockPos pos, BlockState state)
protected int
b(bhp arg0, ev arg1, bvo arg2)
method_10000(class_1941 arg0, class_2338 arg1, class_2680 arg2)
getMaxInputLevelSides(ViewableWorld arg0, BlockPos arg1, BlockState arg2)
getInputSignalFromSides(WorldView world, BlockPos pos, BlockState state)
func_176407_c(IWorldReader arg0, BlockPos arg1, BlockState arg2)
getPowerOnSides(IWorldReader worldIn, BlockPos pos, BlockState state)
protected int
b(bhp arg0, ev arg1, fa arg2)
method_9995(class_1941 arg0, class_2338 arg1, class_2350 arg2)
getInputLevel(ViewableWorld arg0, BlockPos arg1, Direction arg2)
getInputSignalFromSide(WorldView world, BlockPos pos, Direction dir)
func_176401_c(IWorldReader arg0, BlockPos arg1, Direction arg2)
getPowerOnSide(IWorldReader worldIn, BlockPos pos, Direction side)
public boolean
h(bvo arg0)
method_9506(class_2680 arg0)
emitsRedstonePower(BlockState arg0)
isSignalSource(BlockState arg0)
func_149744_f(BlockState arg0)
canProvidePower(BlockState arg0)
public BlockState
a(bai arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
getPlacementState(BlockPlaceContext arg0)
func_196258_a(BlockItemUseContext arg0)
getStateForPlacement(BlockItemUseContext arg0)
public void
a(bhm arg0, ev arg1, bvo arg2, aiu arg3, bce arg4)
method_9567(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1309 arg3, class_1799 arg4)
onPlaced(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
onPlaced(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
func_180633_a(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
onBlockPlacedBy(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
public void
b(bvo arg0, bhm arg1, ev arg2, bvo arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
public void
a(bvo arg0, bhm arg1, ev arg2, bvo arg3, boolean arg4)
method_9536(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockRemoved(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onRemoved(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_196243_a(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onReplaced(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
protected void
d(bhm arg0, ev arg1, bvo arg2)
method_9997(class_1937 arg0, class_2338 arg1, class_2680 arg2)
updateTarget(World arg0, BlockPos arg1, BlockState arg2)
updateNeighbors(World world, BlockPos x, BlockState state)
func_176400_h(World arg0, BlockPos arg1, BlockState arg2)
notifyNeighbors(World worldIn, BlockPos pos, BlockState state)
protected boolean
q(bvo arg0)
method_9989(class_2680 arg0)
isValidInput(BlockState arg0)
isValidSideInput(BlockState state)
func_185545_A(BlockState arg0)
isAlternateInput(BlockState state)
protected int
b(bgw arg0, ev arg1, bvo arg2)
method_9993(class_1922 arg0, class_2338 arg1, class_2680 arg2)
getOutputLevel(BlockView arg0, BlockPos arg1, BlockState arg2)
getOutputSignal(BlockView world, BlockPos pos, BlockState state)
func_176408_a(IBlockReader arg0, BlockPos arg1, BlockState arg2)
getActiveSignal(IBlockReader worldIn, BlockPos pos, BlockState state)
public static boolean
r(bvo arg0)
method_9999(class_2680 arg0)
isRedstoneGate(BlockState arg0)
isDiode(BlockState state)
func_185546_B(BlockState arg0)
isDiode(BlockState state)
public boolean
c(bgw arg0, ev arg1, bvo arg2)
method_9988(class_1922 arg0, class_2338 arg1, class_2680 arg2)
isTargetNotAligned(BlockView arg0, BlockPos arg1, BlockState arg2)
shouldPrioritize(BlockView world, BlockPos pos, BlockState state)
func_176402_i(IBlockReader arg0, BlockPos arg1, BlockState arg2)
isFacingTowardsRepeater(IBlockReader worldIn, BlockPos pos, BlockState state)
protected abstract int
j(bvo arg0)
method_9992(class_2680 arg0)
getUpdateDelayInternal(BlockState arg0)
getDelay(BlockState state)
func_196346_i(BlockState arg0)
getDelay(BlockState arg0)
public BlockRenderLayer
c()
method_9551()
getRenderLayer()
getRenderLayer()
func_180664_k()
getRenderLayer()
public boolean
f(bvo arg0)
method_9601(class_2680 arg0)
isOpaque(BlockState arg0)
hasAmbientOcclusion(BlockState arg0)
func_200124_e(BlockState arg0)
isSolid(BlockState arg0)