net.minecraft.block

public class ChestBlock

extends BlockWithEntity implements Waterloggable

All mapped superinterfaces:

ItemConvertible, BlockEntityProvider, Waterloggable, FluidDrainable, FluidFillable

bnf
net.minecraft.class_2281
net.minecraft.block.ChestBlock
net.minecraft.block.ChestBlock
net.minecraft.block.ChestBlock
net.minecraft.block.ChestBlock

Field summary

Modifier and TypeField
public static final DirectionProperty
a
field_10768
FACING
FACING
field_176459_a
FACING
public static final EnumProperty<ChestType>
b
field_10770
CHEST_TYPE
TYPE
field_196314_b
TYPE
public static final BooleanProperty
c
field_10772
WATERLOGGED
WATERLOGGED
field_204511_c
WATERLOGGED
protected static final VoxelShape
d
field_10767
DOUBLE_NORTH_SHAPE
NORTH_SHAPE
field_196316_c
SHAPE_NORTH
protected static final VoxelShape
e
field_10771
DOUBLE_SOUTH_SHAPE
SOUTH_SHAPE
field_196317_y
SHAPE_SOUTH
protected static final VoxelShape
f
field_10773
DOUBLE_WEST_SHAPE
WEST_SHAPE
field_196318_z
SHAPE_WEST
protected static final VoxelShape
g
field_10769
DOUBLE_EAST_SHAPE
EAST_SHAPE
field_196313_A
SHAPE_EAST
protected static final VoxelShape
h
field_10774
SINGLE_SHAPE
SHAPE
field_196315_B
field_196315_B
private static final ChestBlock$PropertyRetriever<Inventory>
i
field_17356
INVENTORY_RETRIEVER
f_60499640
field_220109_i
field_220109_i
private static final ChestBlock$PropertyRetriever<NameableContainerProvider>
j
field_17357
NAME_RETRIEVER
f_78459436
field_220110_j
field_220110_j

Constructor summary

ModifierConstructor
protected (Block$Settings arg0)

Method summary

Modifier and TypeMethod
public BlockRenderType
c(bvo arg0)
method_9604(class_2680 arg0)
getRenderType(BlockState arg0)
getRenderType(BlockState arg0)
func_149645_b(BlockState arg0)
getRenderType(BlockState arg0)
public BlockState
a(bvo arg0, fa arg1, bvo arg2, bhn arg3, ev arg4, ev arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updatePostPlacement(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
public VoxelShape
a(bvo arg0, bgw arg1, ev arg2, csg arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3)
getShape(BlockState arg0, BlockView arg1, BlockPos arg2, CollisionContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
getShape(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public static Direction
j(bvo arg0)
method_9758(class_2680 arg0)
getFacing(BlockState arg0)
getConnectedDirection(BlockState state)
func_196311_i(BlockState arg0)
getDirectionToAttached(BlockState state)
public BlockState
a(bai arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
getPlacementState(BlockPlaceContext arg0)
func_196258_a(BlockItemUseContext arg0)
getStateForPlacement(BlockItemUseContext arg0)
public FluidState
g(bvo arg0)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
getFluidState(BlockState arg0)
func_204507_t(BlockState arg0)
getFluidState(BlockState arg0)
private Direction
a(bai arg0, fa arg1)
method_9753(class_1750 arg0, class_2350 arg1)
getNeighborChestDirection(ItemPlacementContext arg0, Direction arg1)
getFacingForConnectedChestPlacement(BlockPlaceContext ctx, Direction face)
func_196312_a(BlockItemUseContext arg0, Direction arg1)
getDirectionToAttach(BlockItemUseContext arg0, Direction arg1)
public void
a(bhm arg0, ev arg1, bvo arg2, aiu arg3, bce arg4)
method_9567(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1309 arg3, class_1799 arg4)
onPlaced(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
onPlaced(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
func_180633_a(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
onBlockPlacedBy(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
public void
a(bvo arg0, bhm arg1, ev arg2, bvo arg3, boolean arg4)
method_9536(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockRemoved(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onRemoved(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_196243_a(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onReplaced(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
public boolean
a(bvo arg0, bhm arg1, ev arg2, awb arg3, ahf arg4, crx arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
activate(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5)
use(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, InteractionHand arg4, BlockHitResult arg5)
func_220051_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
onBlockActivated(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
protected Stat<Identifier>
d()
method_9755()
getOpenStat()
getChestsOpenedStat()
func_196310_d()
getOpenStat()
public static <T> T
a(bvo arg0, bhn arg1, ev arg2, boolean arg3, bnf$a<T> arg4)
method_17459(class_2680 arg0, class_1936 arg1, class_2338 arg2, boolean arg3, class_2281$class_3923<T> arg4)
retrieve(BlockState arg0, IWorld arg1, BlockPos arg2, boolean arg3, ChestBlock$PropertyRetriever<T> arg4)
m_44099384(BlockState arg0, WorldAccess arg1, BlockPos arg2, boolean arg3, ChestBlock$C_12874710<T> arg4)
func_220106_a(BlockState arg0, IWorld arg1, BlockPos arg2, boolean arg3, ChestBlock$InventoryFactory<T> arg4)
getChestInventory(BlockState arg0, IWorld arg1, BlockPos arg2, boolean allowBlocked, ChestBlock$InventoryFactory<T> arg4)
public static Inventory
a(bvo arg0, bhm arg1, ev arg2, boolean arg3)
method_17458(class_2680 arg0, class_1937 arg1, class_2338 arg2, boolean arg3)
getInventory(BlockState arg0, World arg1, BlockPos arg2, boolean arg3)
m_59853095(BlockState arg0, World arg1, BlockPos arg2, boolean arg3)
func_220105_a(BlockState arg0, World arg1, BlockPos arg2, boolean arg3)
getInventory(BlockState arg0, World arg1, BlockPos arg2, boolean allowBlocked)
public NameableContainerProvider
b(bvo arg0, bhm arg1, ev arg2)
method_17454(class_2680 arg0, class_1937 arg1, class_2338 arg2)
createContainerProvider(BlockState arg0, World arg1, BlockPos arg2)
getMenuProvider(BlockState arg0, World arg1, BlockPos arg2)
func_220052_b(BlockState arg0, World arg1, BlockPos arg2)
getContainer(BlockState arg0, World arg1, BlockPos arg2)
public BlockEntity
a(bgw arg0)
method_10123(class_1922 arg0)
createBlockEntity(BlockView arg0)
createBlockEntity(BlockView arg0)
func_196283_a_(IBlockReader arg0)
createNewTileEntity(IBlockReader arg0)
private static boolean
a(bhn arg0, ev arg1)
method_9756(class_1936 arg0, class_2338 arg1)
isChestBlocked(IWorld arg0, BlockPos arg1)
isLocked(WorldAccess arg0, BlockPos arg1)
func_220108_a(IWorld arg0, BlockPos arg1)
isBlocked(IWorld arg0, BlockPos arg1)
private static boolean
a(bgw arg0, ev arg1)
method_9757(class_1922 arg0, class_2338 arg1)
hasBlockOnTop(BlockView arg0, BlockPos arg1)
isLockedByBlock(BlockView arg0, BlockPos world)
func_176456_n(IBlockReader arg0, BlockPos arg1)
isBelowSolidBlock(IBlockReader arg0, BlockPos worldIn)
private static boolean
b(bhn arg0, ev arg1)
method_9754(class_1936 arg0, class_2338 arg1)
hasOcelotOnTop(IWorld arg0, BlockPos arg1)
isLockedByOcelot(WorldAccess arg0, BlockPos arg1)
func_220107_b(IWorld arg0, BlockPos arg1)
isCatSittingOn(IWorld arg0, BlockPos arg1)
public boolean
b(bvo arg0)
method_9498(class_2680 arg0)
hasComparatorOutput(BlockState arg0)
isAnalogSignalSource(BlockState arg0)
func_149740_M(BlockState arg0)
hasComparatorInputOverride(BlockState arg0)
public int
a(bvo arg0, bhm arg1, ev arg2)
method_9572(class_2680 arg0, class_1937 arg1, class_2338 arg2)
getComparatorOutput(BlockState arg0, World arg1, BlockPos arg2)
getAnalogSignal(BlockState arg0, World arg1, BlockPos arg2)
func_180641_l(BlockState arg0, World arg1, BlockPos arg2)
getComparatorInputOverride(BlockState arg0, World arg1, BlockPos arg2)
public BlockState
a(bvo arg0, brb arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(BlockState arg0, Rotation arg1)
rotate(BlockState arg0, Rotation arg1)
public BlockState
a(bvo arg0, bqb arg1)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState arg0, BlockMirror arg1)
mirror(BlockState arg0, BlockMirror arg1)
func_185471_a(BlockState arg0, Mirror arg1)
mirror(BlockState arg0, Mirror arg1)
protected void
a(bvp$a<bmq, bvo> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateFactory$Builder<Block, BlockState> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, BlockState> arg0)
public boolean
a(bvo arg0, bgw arg1, ev arg2, cnn arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
canPlaceAtSide(BlockState arg0, BlockView arg1, BlockPos arg2, BlockPlacementEnvironment arg3)
canWalkThrough(BlockState arg0, BlockView arg1, BlockPos arg2, EntityNavigationType arg3)
func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
allowsMovement(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
public boolean
d(bvo arg0)
method_9589(class_2680 arg0)
hasBlockEntityBreakingRender(BlockState arg0)
hasCustomMiningProgress(BlockState arg0)
func_190946_v(BlockState arg0)
hasCustomBreakingProgress(BlockState arg0)