net.minecraft.block

public class FenceGateBlock

extends HorizontalFacingBlock

All mapped superinterfaces:

ItemConvertible

boq
net.minecraft.class_2349
net.minecraft.block.FenceGateBlock
net.minecraft.block.FenceGateBlock
net.minecraft.block.FenceGateBlock
net.minecraft.block.FenceGateBlock

Field summary

Modifier and TypeField
public static final BooleanProperty
a
field_11026
OPEN
OPEN
field_176466_a
OPEN
public static final BooleanProperty
b
field_11021
POWERED
POWERED
field_176465_b
POWERED
public static final BooleanProperty
c
field_11024
IN_WALL
IN_WALL
field_176467_M
IN_WALL
protected static final VoxelShape
d
field_11022
Z_AXIS_SHAPE
SHAPE_Z
field_185541_d
AABB_HITBOX_ZAXIS
protected static final VoxelShape
e
field_11017
X_AXIS_SHAPE
SHAPE_X
field_185542_e
AABB_HITBOX_XAXIS
protected static final VoxelShape
f
field_11025
IN_WALL_Z_AXIS_SHAPE
IN_WALL_SHAPE_Z
field_185543_f
AABB_HITBOX_ZAXIS_INWALL
protected static final VoxelShape
g
field_11016
IN_WALL_X_AXIS_SHAPE
IN_WALL_SHAPE_X
field_185544_g
AABB_HITBOX_XAXIS_INWALL
protected static final VoxelShape
h
field_11028
Z_AXIS_COLLISION_SHAPE
COLLISION_SHAPE_Z
field_208068_x
field_208068_x
protected static final VoxelShape
i
field_11019
X_AXIS_COLLISION_SHAPE
COLLISION_SHAPE_X
field_185540_C
AABB_COLLISION_BOX_XAXIS
protected static final VoxelShape
j
field_11018
field_11018
OCCLUSION_SHAPE_Z
field_208069_z
field_208069_z
protected static final VoxelShape
k
field_11023
field_11023
OCCLUSION_SHAPE_X
field_185539_B
AABB_COLLISION_BOX_ZAXIS
protected static final VoxelShape
w
field_11020
field_11020
IN_WALL_OCCLUSION_SHAPE_Z
field_208066_B
field_208066_B
protected static final VoxelShape
x
field_11027
field_11027
IN_WALL_OCCLUSION_SHAPE_X
field_208067_C
field_208067_C

Constructor summary

ModifierConstructor
public (Block$Settings arg0)

Method summary

Modifier and TypeMethod
public VoxelShape
a(bvo arg0, bgw arg1, ev arg2, csg arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3)
getShape(BlockState arg0, BlockView arg1, BlockPos arg2, CollisionContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
getShape(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public BlockState
a(bvo arg0, fa arg1, bvo arg2, bhn arg3, ev arg4, ev arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updatePostPlacement(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
public VoxelShape
b(bvo arg0, bgw arg1, ev arg2, csg arg3)
method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3)
getCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, CollisionContext arg3)
func_220071_b(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
getCollisionShape(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public VoxelShape
h(bvo arg0, bgw arg1, ev arg2)
method_9571(class_2680 arg0, class_1922 arg1, class_2338 arg2)
method_9571(BlockState arg0, BlockView arg1, BlockPos arg2)
getOcclusionShape(BlockState arg0, BlockView arg1, BlockPos arg2)
func_196247_c(BlockState arg0, IBlockReader arg1, BlockPos arg2)
getRenderShape(BlockState arg0, IBlockReader arg1, BlockPos arg2)
public boolean
a(bvo arg0, bgw arg1, ev arg2, cnn arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
canPlaceAtSide(BlockState arg0, BlockView arg1, BlockPos arg2, BlockPlacementEnvironment arg3)
canWalkThrough(BlockState arg0, BlockView arg1, BlockPos arg2, EntityNavigationType arg3)
func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
allowsMovement(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
public BlockState
a(bai arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
getPlacementState(BlockPlaceContext arg0)
func_196258_a(BlockItemUseContext arg0)
getStateForPlacement(BlockItemUseContext arg0)
private boolean
j(bvo arg0)
method_10138(class_2680 arg0)
isWall(BlockState arg0)
isWall(BlockState state)
func_196380_i(BlockState arg0)
isWall(BlockState arg0)
public boolean
a(bvo arg0, bhm arg1, ev arg2, awb arg3, ahf arg4, crx arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
activate(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5)
use(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, InteractionHand arg4, BlockHitResult arg5)
func_220051_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
onBlockActivated(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
public void
a(bvo arg0, bhm arg1, ev arg2, bmq arg3, ev arg4, boolean arg5)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_2338 arg4, boolean arg5)
neighborUpdate(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
neighborChanged(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
func_220069_a(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
neighborChanged(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
protected void
a(bvp$a<bmq, bvo> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateFactory$Builder<Block, BlockState> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, BlockState> arg0)
public static boolean
a(bvo arg0, fa arg1)
method_16703(class_2680 arg0, class_2350 arg1)
canWallConnect(BlockState arg0, Direction arg1)
m_26120570(BlockState arg0, Direction arg1)
func_220253_a(BlockState arg0, Direction arg1)
isParallel(BlockState arg0, Direction arg1)