net.minecraft.client.render.block

public class BlockRenderManager

implements SynchronousResourceReloadListener

dnw
net.minecraft.client.renderer.block.BlockRenderDispatcher
net.minecraft.class_776
net.minecraft.client.render.block.BlockRenderManager
net.minecraft.unmapped.C_vdyoclwy
net.minecraft.client.render.block.BlockRenderDispatcher
net.minecraft.client.renderer.BlockRendererDispatcher
net.minecraft.client.renderer.BlockRendererDispatcher

Field summary

Modifier and TypeField
private final BlockModels
a
blockModelShaper
field_4168
models
f_etteaqms
modelShaper
field_175028_a
blockModelShapes
private final BlockModelRenderer
b
modelRenderer
field_4170
blockModelRenderer
f_xevewwuj
modelRenderer
field_175027_c
blockModelRenderer
private final DynamicBlockRenderer
c
entityBlockRenderer
field_4171
dynamicRenderer
f_urufqumu
blockEntityRenderer
field_175024_d
chestRenderer
private final FluidRenderer
d
liquidBlockRenderer
field_4167
fluidRenderer
f_altenmvl
liquidRenderer
field_175025_e
fluidRenderer
private final Random
e
random
field_4169
random
f_kwfijdtk
random
field_195476_e
random

Constructor summary

ModifierConstructor
public (BlockModels models, BlockColors colors)

Method summary

Modifier and TypeMethod
public BlockModels
a()
getBlockModelShaper()
method_3351()
getModels()
m_upacnsyn()
getModelShaper()
func_175023_a()
getBlockModelShapes()
public void
a(bvt arg0, ew arg1, dxb arg2, bgz arg3)
renderBreakingTexture(BlockState arg0, BlockPos arg1, TextureAtlasSprite arg2, BlockAndBiomeGetter arg3)
method_3354(class_2680 arg0, class_2338 arg1, class_1058 arg2, class_1920 arg3)
tesselateDamage(BlockState state, BlockPos pos, Sprite arg2, BlockRenderView arg3)
m_nnkjbkiw(C_txtbiemp arg0, C_hynzadkk arg1, C_uflrwbwt arg2, C_tmobwlxy arg3)
renderMiningProgress(BlockState arg0, BlockPos arg1, TextureAtlasSprite arg2, BlockBiomeView arg3)
func_215329_a(BlockState arg0, BlockPos arg1, TextureAtlasSprite arg2, IEnviromentBlockReader arg3)
renderBlockDamage(BlockState state, BlockPos pos, TextureAtlasSprite sprite, IEnviromentBlockReader reader)
public boolean
a(bvt arg0, ew arg1, bgz arg2, cuw arg3, Random arg4)
renderBatched(BlockState arg0, BlockPos arg1, BlockAndBiomeGetter arg2, BufferBuilder arg3, Random arg4)
method_3355(class_2680 arg0, class_2338 arg1, class_1920 arg2, class_287 arg3, Random arg4)
tesselateBlock(BlockState arg0, BlockPos arg1, BlockRenderView arg2, BufferBuilder arg3, Random arg4)
m_xgwfqvvb(C_txtbiemp arg0, C_hynzadkk arg1, C_tmobwlxy arg2, C_nxnqmnng arg3, Random arg4)
render(BlockState arg0, BlockPos arg1, BlockBiomeView arg2, BufferBuilder arg3, Random arg4)
func_215330_a(BlockState arg0, BlockPos arg1, IEnviromentBlockReader arg2, BufferBuilder arg3, Random arg4)
renderBlock(BlockState state, BlockPos pos, IEnviromentBlockReader worldIn, BufferBuilder bufferBuilderIn, Random rand)
public boolean
a(ew arg0, bgz arg1, cuw arg2, clk arg3)
renderLiquid(BlockPos arg0, BlockAndBiomeGetter arg1, BufferBuilder arg2, FluidState arg3)
method_3352(class_2338 arg0, class_1920 arg1, class_287 arg2, class_3610 arg3)
tesselateFluid(BlockPos arg0, BlockRenderView arg1, BufferBuilder arg2, FluidState arg3)
m_esaonkvu(C_hynzadkk arg0, C_tmobwlxy arg1, C_nxnqmnng arg2, C_xqketiuf arg3)
tesselateLiquid(BlockPos arg0, BlockBiomeView arg1, BufferBuilder arg2, FluidState arg3)
func_215331_a(BlockPos arg0, IEnviromentBlockReader arg1, BufferBuilder arg2, IFluidState arg3)
renderFluid(BlockPos pos, IEnviromentBlockReader worldIn, BufferBuilder bufferBuilderIn, IFluidState fluidStateIn)
public BlockModelRenderer
b()
getModelRenderer()
method_3350()
getModelRenderer()
m_rezfaeis()
getModelRenderer()
func_175019_b()
getBlockModelRenderer()
public BakedModel
a(bvt arg0)
getBlockModel(BlockState arg0)
method_3349(class_2680 arg0)
getModel(BlockState state)
m_znpelfrn(C_txtbiemp arg0)
getModel(BlockState state)
func_184389_a(BlockState arg0)
getModelForState(BlockState state)
public void
a(bvt arg0, float arg1)
renderSingleBlock(BlockState arg0, float arg1)
method_3353(class_2680 arg0, float arg1)
renderDynamic(BlockState state, float delta)
m_yccasdwh(C_txtbiemp arg0, float arg1)
renderAsItem(BlockState state, float brightness)
func_175016_a(BlockState arg0, float arg1)
renderBlockBrightness(BlockState state, float brightness)
public void
a(xi arg0)
onResourceManagerReload(ResourceManager arg0)
method_14491(class_3300 arg0)
apply(ResourceManager arg0)
m_dviihlsr(C_tmnrpasf arg0)
onResourceManagerReload(ResourceManager arg0)
func_195410_a(IResourceManager arg0)
onResourceManagerReload(IResourceManager arg0)