net.minecraft.client.render.block.entity

public class SkullBlockEntityRenderer

extends BlockEntityRenderer<SkullBlockEntity>

dpn
net.minecraft.client.renderer.blockentity.SkullBlockRenderer
net.minecraft.class_836
net.minecraft.client.render.block.entity.SkullBlockEntityRenderer
net.minecraft.unmapped.C_nhhfdztn
net.minecraft.client.render.block.entity.SkullRenderer
net.minecraft.client.renderer.tileentity.SkullTileEntityRenderer
net.minecraft.client.renderer.tileentity.SkullTileEntityRenderer

Field summary

Modifier and TypeField
public static SkullBlockEntityRenderer
c
instance
field_4392
INSTANCE
f_stgrdycm
INSTANCE
field_147536_b
instance
private static final Map<SkullBlock$SkullType, SkullEntityModel>
d
MODEL_BY_TYPE
field_4391
MODELS
f_pxjemzuw
MODELS
field_199358_e
MODELS
private static final Map<SkullBlock$SkullType, Identifier>
e
SKIN_BY_TYPE
field_4390
TEXTURES
f_zjgpzids
TEXTURES
field_199357_d
SKINS

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public void
a(but arg0, double arg1, double arg2, double arg3, float arg4, int arg5)
render(SkullBlockEntity arg0, double arg1, double arg2, double arg3, float arg4, int arg5)
method_3577(class_2631 arg0, double arg1, double arg2, double arg3, float arg4, int arg5)
render(SkullBlockEntity arg0, double arg1, double arg2, double arg3, float arg4, int arg5)
m_uiarkoev(C_vrhaavsg arg0, double arg1, double arg2, double arg3, float arg4, int arg5)
render(SkullBlockEntity blockEntity, double dx, double dy, double dz, float tickDelta, int blockMiningProgress)
func_199341_a(SkullTileEntity arg0, double arg1, double arg2, double arg3, float arg4, int arg5)
render(SkullTileEntity tileEntityIn, double x, double y, double z, float partialTicks, int destroyStage)
public void
a(dpd arg0)
init(BlockEntityRenderDispatcher arg0)
method_3568(class_824 arg0)
setRenderManager(BlockEntityRenderDispatcher arg0)
m_qqkgwvqw(C_sicqxpzm arg0)
init(BlockEntityRenderDispatcher arg0)
func_147497_a(TileEntityRendererDispatcher arg0)
setRendererDispatcher(TileEntityRendererDispatcher arg0)
public void
a(float arg0, float arg1, float arg2, fb arg3, float arg4, brq$a arg5, GameProfile arg6, int arg7, float arg8)
renderSkull(float arg0, float arg1, float arg2, Direction arg3, float arg4, SkullBlock$Type arg5, com.mojang.authlib.GameProfile arg6, int arg7, float arg8)
method_3581(float arg0, float arg1, float arg2, class_2350 arg3, float arg4, class_2484$class_2485 arg5, com.mojang.authlib.GameProfile arg6, int arg7, float arg8)
render(float arg0, float arg1, float arg2, Direction arg3, float arg4, SkullBlock$SkullType arg5, com.mojang.authlib.GameProfile arg6, int arg7, float arg8)
m_epolfgpw(float arg0, float arg1, float arg2, C_xpuuihxf arg3, float arg4, C_hxsyxqpk$C_nyiksgwh arg5, com.mojang.authlib.GameProfile arg6, int arg7, float arg8)
render(float dx, float dy, float dz, Direction facing, float rotation, FloorSkullBlock$Type type, com.mojang.authlib.GameProfile profile, int blockMiningProgress, float animationProgress)
func_199355_a(float arg0, float arg1, float arg2, Direction arg3, float arg4, SkullBlock$ISkullType arg5, com.mojang.authlib.GameProfile arg6, int arg7, float arg8)
render(float x, float y, float z, Direction facing, float rotationIn, SkullBlock$ISkullType type, com.mojang.authlib.GameProfile playerProfile, int destroyStage, float animationProgress)
private Identifier
a(brq$a arg0, GameProfile arg1)
getLocation(SkullBlock$Type arg0, com.mojang.authlib.GameProfile arg1)
method_3578(class_2484$class_2485 arg0, com.mojang.authlib.GameProfile arg1)
m_ntouzfpi(C_hxsyxqpk$C_nyiksgwh arg0, com.mojang.authlib.GameProfile arg1)
getTexture(FloorSkullBlock$Type type, com.mojang.authlib.GameProfile profile)
func_199356_a(SkullBlock$ISkullType arg0, com.mojang.authlib.GameProfile arg1)
func_199356_a(SkullBlock$ISkullType arg0, com.mojang.authlib.GameProfile arg1)