net.minecraft.client.render

public class RenderLayer$MultiPhaseParameters$Builder

dqy$b$a
net.minecraft.client.renderer.RenderType$CompositeState$CompositeStateBuilder
net.minecraft.class_1921$class_4688$class_4689
net.minecraft.client.render.RenderLayer$MultiPhaseParameters$Builder
net.minecraft.unmapped.C_tizlwnnv$C_rympudia$C_dpvtqibq
net.minecraft.client.renderer.RenderType$State$Builder
net.minecraft.client.renderer.RenderType$State$Builder

Field summary

Modifier and TypeField
private RenderPhase$Texture
a
textureState
field_21423
texture
f_hnjpmlld
field_228698_a_
texture
private RenderPhase$Transparency
b
transparencyState
field_21424
transparency
f_haknzamj
field_228699_b_
transparency
private RenderPhase$DiffuseLighting
c
diffuseLightingState
field_21425
diffuseLighting
f_oizdhtqx
field_228700_c_
diffuseLighting
private RenderPhase$ShadeModel
d
shadeModelState
field_21426
shadeModel
f_ijlhbtwh
field_228701_d_
shadeModel
private RenderPhase$Alpha
e
alphaState
field_21427
alpha
f_xrnfvpum
field_228702_e_
alpha
private RenderPhase$DepthTest
f
depthTestState
field_21428
depthTest
f_caepbkqs
field_228703_f_
depthTest
private RenderPhase$Cull
g
cullState
field_21429
cull
f_qgjcipng
field_228704_g_
cull
private RenderPhase$Lightmap
h
lightmapState
field_21430
lightmap
f_bjnfymjn
field_228705_h_
lightmap
private RenderPhase$Overlay
i
overlayState
field_21431
overlay
f_dapndmbi
field_228706_i_
overlay
private RenderPhase$Fog
j
fogState
field_21432
fog
f_glcxkmqj
field_228707_j_
fog
private RenderPhase$Layering
k
layeringState
field_21433
layering
f_tgxiaydd
field_228708_k_
layer
private RenderPhase$Target
l
outputState
field_21434
target
f_auluqkwb
field_228709_l_
target
private RenderPhase$Texturing
m
texturingState
field_21435
texturing
f_hlhfamgn
field_228710_m_
texturing
private RenderPhase$WriteMaskState
n
writeMaskState
field_21436
writeMaskState
f_tjiudxyg
field_228711_n_
writeMask
private RenderPhase$LineWidth
o
lineState
field_21437
lineWidth
f_zxhvfbjd
field_228712_o_
line

Constructor summary

ModifierConstructor
private ()

Method summary

Modifier and TypeMethod
public RenderLayer$MultiPhaseParameters$Builder
a(dqx$o arg0)
setTextureState(RenderStateShard$TextureStateShard arg0)
method_23613(class_4668$class_4683 arg0)
texture(RenderPhase$Texture texture)
m_fhoxkadc(C_yzzfidwp$C_litwwlrq arg0)
func_228724_a_(RenderState$TextureState arg0)
texture(RenderState$TextureState arg0)
public RenderLayer$MultiPhaseParameters$Builder
a(dqx$q arg0)
setTransparencyState(RenderStateShard$TransparencyStateShard arg0)
method_23615(class_4668$class_4685 arg0)
transparency(RenderPhase$Transparency transparency)
m_oejpgdxs(C_yzzfidwp$C_teqnhgnk arg0)
func_228726_a_(RenderState$TransparencyState arg0)
transparency(RenderState$TransparencyState arg0)
public RenderLayer$MultiPhaseParameters$Builder
a(dqx$e arg0)
setDiffuseLightingState(RenderStateShard$DiffuseLightingStateShard arg0)
method_23605(class_4668$class_4673 arg0)
diffuseLighting(RenderPhase$DiffuseLighting diffuseLighting)
m_nkcyxiko(C_yzzfidwp$C_drmxoyni arg0)
func_228716_a_(RenderState$DiffuseLightingState arg0)
diffuseLighting(RenderState$DiffuseLightingState arg0)
public RenderLayer$MultiPhaseParameters$Builder
a(dqx$n arg0)
setShadeModelState(RenderStateShard$ShadeModelStateShard arg0)
method_23612(class_4668$class_4681 arg0)
shadeModel(RenderPhase$ShadeModel shadeModel)
m_flqwzafg(C_yzzfidwp$C_ztnyrxeq arg0)
func_228723_a_(RenderState$ShadeModelState arg0)
shadeModel(RenderState$ShadeModelState arg0)
public RenderLayer$MultiPhaseParameters$Builder
a(dqx$a arg0)
setAlphaState(RenderStateShard$AlphaStateShard arg0)
method_23602(class_4668$class_4669 arg0)
alpha(RenderPhase$Alpha alpha)
m_jgyufjbn(C_yzzfidwp$C_xuodpvzz arg0)
func_228713_a_(RenderState$AlphaState arg0)
alpha(RenderState$AlphaState arg0)
public RenderLayer$MultiPhaseParameters$Builder
a(dqx$d arg0)
setDepthTestState(RenderStateShard$DepthTestStateShard arg0)
method_23604(class_4668$class_4672 arg0)
depthTest(RenderPhase$DepthTest depthTest)
m_ezwfougm(C_yzzfidwp$C_nkzrqjhs arg0)
func_228715_a_(RenderState$DepthTestState arg0)
depthTest(RenderState$DepthTestState arg0)
public RenderLayer$MultiPhaseParameters$Builder
a(dqx$c arg0)
setCullState(RenderStateShard$CullStateShard arg0)
method_23603(class_4668$class_4671 arg0)
cull(RenderPhase$Cull cull)
m_fditaxxb(C_yzzfidwp$C_dbcirgwl arg0)
func_228714_a_(RenderState$CullState arg0)
cull(RenderState$CullState arg0)
public RenderLayer$MultiPhaseParameters$Builder
a(dqx$h arg0)
setLightmapState(RenderStateShard$LightmapStateShard arg0)
method_23608(class_4668$class_4676 arg0)
lightmap(RenderPhase$Lightmap lightmap)
m_jwrisfru(C_yzzfidwp$C_dpwyhlfm arg0)
func_228719_a_(RenderState$LightmapState arg0)
lightmap(RenderState$LightmapState arg0)
public RenderLayer$MultiPhaseParameters$Builder
a(dqx$l arg0)
setOverlayState(RenderStateShard$OverlayStateShard arg0)
method_23611(class_4668$class_4679 arg0)
overlay(RenderPhase$Overlay overlay)
m_pltntloh(C_yzzfidwp$C_gxsnmcus arg0)
func_228722_a_(RenderState$OverlayState arg0)
overlay(RenderState$OverlayState arg0)
public RenderLayer$MultiPhaseParameters$Builder
a(dqx$f arg0)
setFogState(RenderStateShard$FogStateShard arg0)
method_23606(class_4668$class_4674 arg0)
fog(RenderPhase$Fog fog)
m_xfowfbto(C_yzzfidwp$C_snrphqbj arg0)
func_228717_a_(RenderState$FogState arg0)
fog(RenderState$FogState arg0)
public RenderLayer$MultiPhaseParameters$Builder
a(dqx$g arg0)
setLayeringState(RenderStateShard$LayeringStateShard arg0)
method_23607(class_4668$class_4675 arg0)
layering(RenderPhase$Layering layering)
m_qlckomuv(C_yzzfidwp$C_vrnvavuu arg0)
func_228718_a_(RenderState$LayerState arg0)
layer(RenderState$LayerState arg0)
public RenderLayer$MultiPhaseParameters$Builder
a(dqx$k arg0)
setOutputState(RenderStateShard$OutputStateShard arg0)
method_23610(class_4668$class_4678 arg0)
target(RenderPhase$Target target)
m_omghnhwj(C_yzzfidwp$C_uoafqnwi arg0)
func_228721_a_(RenderState$TargetState arg0)
target(RenderState$TargetState arg0)
public RenderLayer$MultiPhaseParameters$Builder
a(dqx$p arg0)
setTexturingState(RenderStateShard$TexturingStateShard arg0)
method_23614(class_4668$class_4684 arg0)
texturing(RenderPhase$Texturing texturing)
m_bgvdzkpt(C_yzzfidwp$C_vxvdrdhn arg0)
func_228725_a_(RenderState$TexturingState arg0)
texturing(RenderState$TexturingState arg0)
public RenderLayer$MultiPhaseParameters$Builder
a(dqx$r arg0)
setWriteMaskState(RenderStateShard$WriteMaskStateShard arg0)
method_23616(class_4668$class_4686 arg0)
writeMaskState(RenderPhase$WriteMaskState writeMaskState)
m_futkkpbx(C_yzzfidwp$C_aognicdc arg0)
func_228727_a_(RenderState$WriteMaskState arg0)
writeMask(RenderState$WriteMaskState arg0)
public RenderLayer$MultiPhaseParameters$Builder
a(dqx$i arg0)
setLineState(RenderStateShard$LineStateShard arg0)
method_23609(class_4668$class_4677 arg0)
lineWidth(RenderPhase$LineWidth lineWidth)
m_klolhcic(C_yzzfidwp$C_zraaemdb arg0)
func_228720_a_(RenderState$LineState arg0)
line(RenderState$LineState arg0)
public RenderLayer$MultiPhaseParameters
a(boolean arg0)
createCompositeState(boolean arg0)
method_23617(boolean arg0)
build(boolean textured)
m_eojutekl(boolean arg0)
func_228728_a_(boolean arg0)
build(boolean outlineIn)