net.minecraft.block

public class Block

implements ItemConvertible

bph
net.minecraft.world.level.block.Block
net.minecraft.class_2248
net.minecraft.block.Block
net.minecraft.unmapped.C_mmxmpdoq
net.minecraft.block.Block
net.minecraft.block.Block

Field summary

Modifier and TypeField
protected static final org.apache.logging.log4j.Logger
l
LOGGER
field_10638
LOGGER
f_sqfncgqq
field_196273_d
LOGGER
public static final IdList<BlockState>
m
BLOCK_STATE_REGISTRY
field_10651
STATE_IDS
f_okywtldq
field_176229_d
BLOCK_STATE_IDS
private static final Direction[]
a
UPDATE_SHAPE_ORDER
field_10644
FACINGS
f_wjcrihse
field_212556_a
UPDATE_ORDER
private static final com.google.common.cache.LoadingCache<VoxelShape, Boolean>
b
SHAPE_FULL_BLOCK_CACHE
field_19312
FULL_CUBE_SHAPE_CACHE
f_ngtlhrdq
field_223006_b
OPAQUE_CACHE
private static final VoxelShape
c
RIGID_SUPPORT_SHAPE
field_18966
SOLID_MEDIUM_SQUARE_SHAPE
f_ahramuqv
field_220083_b
field_220083_b
private static final VoxelShape
d
CENTER_SUPPORT_SHAPE
field_19061
SOLID_SMALL_SQUARE_SHAPE
f_ytuqoaom
field_220084_c
field_220084_c
protected final int
n
lightEmission
field_10634
lightLevel
f_qdxfsjsz
field_149784_t
lightValue
protected final float
o
destroySpeed
field_10650
hardness
f_jnbndsgg
field_149782_v
blockHardness
protected final float
p
explosionResistance
field_10648
resistance
f_mbcisiop
field_149781_w
blockResistance
protected final boolean
q
isTicking
field_10641
randomTicks
f_znnzkdzl
field_149789_z
ticksRandomly
protected final BlockSoundGroup
r
soundType
field_10643
soundGroup
f_gbmwppwi
field_149762_H
soundType
protected final Material
s
material
field_10635
material
f_tdyzmbkz
field_149764_J
material
protected final MaterialColor
t
materialColor
field_10639
materialColor
f_pptmujhn
field_181083_K
materialColor
private final float
e
friction
field_10637
slipperiness
f_etxyioxk
field_149765_K
slipperiness
private final float
f
speedFactor
field_21207
velocityMultiplier
f_xiflzglh
field_226886_f_
speedFactor
private final float
g
jumpFactor
field_21208
jumpVelocityMultiplier
f_acfjdrbw
field_226887_g_
jumpFactor
protected final StateManager<Block, BlockState>
u
stateDefinition
field_10647
stateManager
f_nexeeilp
field_176227_L
stateContainer
private BlockState
h
defaultBlockState
field_10646
defaultState
f_hncvzxyf
field_196275_y
defaultState
protected final boolean
v
hasCollision
field_10640
collidable
f_powuibka
field_196274_w
blocksMovement
private final boolean
i
dynamicShape
field_10645
dynamicBounds
f_zplksqls
field_208621_p
variableOpacity
private final boolean
j
canOcclude
field_20720
opaque
f_cwkoarks
field_226888_j_
isSolid
private Identifier
k
drops
field_10636
dropTableId
f_jeytgbav
field_220085_g
lootTable
private String
w
descriptionId
field_10642
translationKey
f_bgfflzvf
field_149770_b
translationKey
private Item
x
item
field_17562
cachedItem
f_vgppsmwi
field_220086_i
item
private static final ThreadLocal<it.unimi.dsi.fastutil.objects.Object2ByteLinkedOpenHashMap<Block$NeighborGroup>>
y
OCCLUSION_CACHE
field_10649
FACE_CULL_MAP
f_etbvyypx
field_210300_r
SHOULD_SIDE_RENDER_CACHE

Constructor summary

ModifierConstructor
public (Block$Settings settings)

Method summary

Modifier and TypeMethod
public static int
j(byj arg0)
getId(BlockState arg0)
method_9507(class_2680 arg0)
getRawIdFromState(BlockState state)
m_uuzuwifw(C_txtbiemp arg0)
func_196246_j(BlockState arg0)
getStateId(BlockState state)
public static BlockState
a(int arg0)
stateById(int arg0)
method_9531(int arg0)
getStateFromRawId(int stateId)
m_dvztrwyo(int arg0)
func_196257_b(int arg0)
getStateById(int id)
public static Block
a(bei arg0)
byItem(Item arg0)
method_9503(class_1792 arg0)
getBlockFromItem(Item item)
m_cbjpaznf(C_vorddnax arg0)
func_149634_a(Item arg0)
getBlockFromItem(Item itemIn)
public static BlockState
a(byj arg0, byj arg1, bjw arg2, fk arg3)
pushEntitiesUp(BlockState arg0, BlockState arg1, Level arg2, BlockPos arg3)
method_9582(class_2680 arg0, class_2680 arg1, class_1937 arg2, class_2338 arg3)
pushEntitiesUpBeforeBlockChange(BlockState from, BlockState to, World world, BlockPos pos)
m_sfdmwiew(C_txtbiemp arg0, C_txtbiemp arg1, C_cdctfzbn arg2, C_hynzadkk arg3)
func_199601_a(BlockState arg0, BlockState arg1, World arg2, BlockPos arg3)
nudgeEntitiesWithNewState(BlockState oldState, BlockState newState, World worldIn, BlockPos pos)
public static VoxelShape
a(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5)
box(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5)
method_9541(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5)
createCuboidShape(double xMin, double yMin, double zMin, double xMax, double yMax, double zMax)
m_iipllqny(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5)
func_208617_a(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5)
makeCuboidShape(double z2, double y1, double z1, double x2, double y2, double arg5)
public boolean
a(byj arg0, bjg arg1, fk arg2, aku<?> arg3)
isValidSpawn(BlockState arg0, BlockGetter arg1, BlockPos arg2, EntityType<?> arg3)
method_9523(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_1299<?> arg3)
allowsSpawning(BlockState state, BlockView view, BlockPos pos, EntityType<?> type)
m_bgfniwsk(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_ogavsvbr<?> arg3)
func_220067_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, EntityType<?> arg3)
canEntitySpawn(BlockState state, IBlockReader worldIn, BlockPos pos, EntityType<?> type)
public boolean
d(byj arg0)
isAir(BlockState arg0)
method_9500(class_2680 arg0)
isAir(BlockState state)
m_xnbczqdr(C_txtbiemp arg0)
func_196261_e(BlockState arg0)
isAir(BlockState state)
public int
a(byj arg0)
getLightEmission(BlockState arg0)
method_9593(class_2680 arg0)
getLuminance(BlockState state)
m_iplbvmiw(C_txtbiemp arg0)
func_149750_m(BlockState arg0)
getLightValue(BlockState state)
public Material
k(byj arg0)
getMaterial(BlockState arg0)
method_9597(class_2680 arg0)
getMaterial(BlockState state)
m_fgytsnnt(C_txtbiemp arg0)
func_149688_o(BlockState arg0)
getMaterial(BlockState state)
public MaterialColor
e(byj arg0, bjg arg1, fk arg2)
getMapColor(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_9602(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getMapColor(BlockState state, BlockView view, BlockPos pos)
m_snhtmejy(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2)
func_180659_g(BlockState arg0, IBlockReader arg1, BlockPos arg2)
getMaterialColor(BlockState state, IBlockReader worldIn, BlockPos pos)
public void
a(byj arg0, bjx arg1, fk arg2, int arg3)
updateNeighbourShapes(BlockState arg0, LevelAccessor arg1, BlockPos arg2, int arg3)
method_9528(class_2680 arg0, class_1936 arg1, class_2338 arg2, int arg3)
updateNeighborStates(BlockState state, IWorld world, BlockPos pos, int flags)
m_avtexmun(C_txtbiemp arg0, C_vdvbsyle arg1, C_hynzadkk arg2, int arg3)
func_196242_c(BlockState arg0, IWorld arg1, BlockPos arg2, int arg3)
updateNeighbors(BlockState stateIn, IWorld worldIn, BlockPos pos, int flags)
public boolean
a(aaz<bph> arg0)
is(Tag<Block> arg0)
method_9525(class_3494<class_2248> arg0)
matches(Tag<Block> tag)
m_tqbkdjth(C_mokekhxv<C_mmxmpdoq> arg0)
func_203417_a(Tag<Block> arg0)
isIn(Tag<Block> tagIn)
public static BlockState
b(byj arg0, bjx arg1, fk arg2)
updateFromNeighbourShapes(BlockState arg0, LevelAccessor arg1, BlockPos arg2)
method_9510(class_2680 arg0, class_1936 arg1, class_2338 arg2)
getRenderingState(BlockState state, IWorld world, BlockPos pos)
m_grdgsfjs(C_txtbiemp arg0, C_vdvbsyle arg1, C_hynzadkk arg2)
func_199770_b(BlockState arg0, IWorld arg1, BlockPos arg2)
getValidBlockForPosition(BlockState currentState, IWorld worldIn, BlockPos pos)
public static void
a(byj arg0, byj arg1, bjx arg2, fk arg3, int arg4)
updateOrDestroy(BlockState arg0, BlockState arg1, LevelAccessor arg2, BlockPos arg3, int arg4)
method_9611(class_2680 arg0, class_2680 arg1, class_1936 arg2, class_2338 arg3, int arg4)
replaceBlock(BlockState state, BlockState newState, IWorld world, BlockPos pos, int flags)
m_hzuicier(C_txtbiemp arg0, C_txtbiemp arg1, C_vdvbsyle arg2, C_hynzadkk arg3, int arg4)
func_196263_a(BlockState arg0, BlockState arg1, IWorld arg2, BlockPos arg3, int arg4)
replaceBlock(BlockState oldState, BlockState newState, IWorld worldIn, BlockPos pos, int flags)
public void
b(byj arg0, bjx arg1, fk arg2, int arg3)
updateIndirectNeighbourShapes(BlockState arg0, LevelAccessor arg1, BlockPos arg2, int arg3)
method_9517(class_2680 arg0, class_1936 arg1, class_2338 arg2, int arg3)
method_9517(BlockState state, IWorld world, BlockPos pos, int flags)
m_gnzftrcz(C_txtbiemp arg0, C_vdvbsyle arg1, C_hynzadkk arg2, int arg3)
func_196248_b(BlockState arg0, IWorld arg1, BlockPos arg2, int arg3)
updateDiagonalNeighbors(BlockState state, IWorld worldIn, BlockPos pos, int flags)
public BlockState
a(byj arg0, fp arg1, byj arg2, bjx arg3, fk arg4, fk arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState state, Direction facing, BlockState neighborState, IWorld world, BlockPos pos, BlockPos neighborPos)
m_mzeifinm(C_txtbiemp arg0, C_xpuuihxf arg1, C_txtbiemp arg2, C_vdvbsyle arg3, C_hynzadkk arg4, C_hynzadkk arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updatePostPlacement(BlockState stateIn, Direction facing, BlockState facingState, IWorld worldIn, BlockPos currentPos, BlockPos facingPos)
public BlockState
a(byj arg0, btu arg1)
rotate(BlockState arg0, Rotation arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState state, BlockRotation rotation)
m_hiewxoya(C_txtbiemp arg0, C_mboglirk arg1)
func_185499_a(BlockState arg0, Rotation arg1)
rotate(BlockState state, Rotation rot)
public BlockState
a(byj arg0, bsu arg1)
mirror(BlockState arg0, Mirror arg1)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState state, BlockMirror mirror)
m_yaqgytid(C_txtbiemp arg0, C_qomzaqud arg1)
func_185471_a(BlockState arg0, Mirror arg1)
mirror(BlockState state, Mirror mirrorIn)
public static boolean
a(bph arg0)
isExceptionForConnection(Block arg0)
method_9581(class_2248 arg0)
cannotConnect(Block block)
m_cwuunnrc(C_mmxmpdoq arg0)
func_220073_a(Block arg0)
cannotAttach(Block blockIn)
public boolean
d(byj arg0, bjg arg1, fk arg2)
isRedstoneConductor(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_9521(class_2680 arg0, class_1922 arg1, class_2338 arg2)
isSimpleFullBlock(BlockState state, BlockView view, BlockPos pos)
m_kixdxehd(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2)
func_220081_d(BlockState arg0, IBlockReader arg1, BlockPos arg2)
isNormalCube(BlockState state, IBlockReader worldIn, BlockPos pos)
public boolean
c(byj arg0, bjg arg1, fk arg2)
isSuffocating(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_16362(class_2680 arg0, class_1922 arg1, class_2338 arg2)
canSuffocate(BlockState state, BlockView view, BlockPos pos)
m_kcruofev(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2)
func_229869_c_(BlockState arg0, IBlockReader arg1, BlockPos arg2)
causesSuffocation(BlockState state, IBlockReader worldIn, BlockPos pos)
public boolean
a(byj arg0, bjg arg1, fk arg2, cqr arg3)
isPathfindable(BlockState arg0, BlockGetter arg1, BlockPos arg2, PathComputationType arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
canPlaceAtSide(BlockState world, BlockView view, BlockPos pos, BlockPlacementEnvironment env)
m_jzazquea(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_kjwlgpfr arg3)
func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
allowsMovement(BlockState state, IBlockReader worldIn, BlockPos pos, PathType type)
public BlockRenderType
c(byj arg0)
getRenderShape(BlockState arg0)
method_9604(class_2680 arg0)
getRenderType(BlockState state)
m_axrqspoo(C_txtbiemp arg0)
func_149645_b(BlockState arg0)
getRenderType(BlockState state)
public boolean
a(byj arg0, bcq arg1)
canBeReplaced(BlockState arg0, BlockPlaceContext arg1)
method_9616(class_2680 arg0, class_1750 arg1)
canReplace(BlockState state, ItemPlacementContext ctx)
m_uawgcyhr(C_txtbiemp arg0, C_aiootljq arg1)
func_196253_a(BlockState arg0, BlockItemUseContext arg1)
isReplaceable(BlockState state, BlockItemUseContext useContext)
public boolean
a(byj arg0, coi arg1)
canBeReplaced(BlockState arg0, Fluid arg1)
method_22358(class_2680 arg0, class_3611 arg1)
canBucketPlace(BlockState state, Fluid fluid)
m_uwzxvpxi(C_txtbiemp arg0, C_rxhyurmy arg1)
func_225541_a_(BlockState arg0, Fluid arg1)
isReplaceable(BlockState state, Fluid fluidIn)
public float
g(byj arg0, bjg arg1, fk arg2)
getDestroySpeed(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_9537(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getHardness(BlockState state, BlockView world, BlockPos pos)
m_hcwrftjt(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2)
func_176195_g(BlockState arg0, IBlockReader arg1, BlockPos arg2)
getBlockHardness(BlockState blockState, IBlockReader worldIn, BlockPos pos)
public boolean
l(byj arg0)
isRandomlyTicking(BlockState arg0)
method_9542(class_2680 arg0)
hasRandomTicks(BlockState state)
m_lluiwoji(C_txtbiemp arg0)
func_149653_t(BlockState arg0)
ticksRandomly(BlockState state)
public boolean
f()
isEntityBlock()
method_9570()
hasBlockEntity()
m_ozaxyhrr()
func_149716_u()
hasTileEntity()
public boolean
h(byj arg0, bjg arg1, fk arg2)
hasPostProcess(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_9552(class_2680 arg0, class_1922 arg1, class_2338 arg2)
shouldPostProcess(BlockState state, BlockView view, BlockPos pos)
m_aeoqfwah(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2)
func_201783_b(BlockState arg0, IBlockReader arg1, BlockPos arg2)
needsPostProcessing(BlockState state, IBlockReader worldIn, BlockPos pos)
public final boolean
n(byj arg0)
canOcclude(BlockState arg0)
method_9601(class_2680 arg0)
isOpaque(BlockState state)
m_dixhmkcn(C_txtbiemp arg0)
func_200124_e(BlockState arg0)
isSolid(BlockState state)
public VoxelShape
a(byj arg0, bjg arg1, fk arg2, cvq arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState state, BlockView view, BlockPos pos, EntityContext context)
m_ijgknxkn(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_pbfjvesm arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context)
public VoxelShape
b(byj arg0, bjg arg1, fk arg2, cvq arg3)
getCollisionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getCollisionShape(BlockState state, BlockView view, BlockPos pos, EntityContext context)
m_talrawyw(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_pbfjvesm arg3)
func_220071_b(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context)
public VoxelShape
i(byj arg0, bjg arg1, fk arg2)
getOcclusionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_9571(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getCullingShape(BlockState state, BlockView view, BlockPos pos)
m_rhtssehb(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2)
func_196247_c(BlockState arg0, IBlockReader arg1, BlockPos arg2)
getRenderShape(BlockState state, IBlockReader worldIn, BlockPos pos)
public VoxelShape
j(byj arg0, bjg arg1, fk arg2)
getInteractionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_9584(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getRayTraceShape(BlockState state, BlockView view, BlockPos pos)
m_mejwmswu(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2)
func_199600_g(BlockState arg0, IBlockReader arg1, BlockPos arg2)
getRaytraceShape(BlockState state, IBlockReader worldIn, BlockPos pos)
public static boolean
c(bjg arg0, fk arg1)
canSupportRigidBlock(BlockGetter arg0, BlockPos arg1)
method_16361(class_1922 arg0, class_2338 arg1)
topCoversMediumSquare(BlockView world, BlockPos pos)
m_lfameemr(C_peaveboq arg0, C_hynzadkk arg1)
func_220064_c(IBlockReader arg0, BlockPos arg1)
hasSolidSideOnTop(IBlockReader worldIn, BlockPos pos)
public static boolean
a(bjz arg0, fk arg1, fp arg2)
canSupportCenter(LevelReader arg0, BlockPos arg1, Direction arg2)
method_20044(class_4538 arg0, class_2338 arg1, class_2350 arg2)
sideCoversSmallSquare(WorldView world, BlockPos pos, Direction side)
m_jajpdzzy(C_eemzphbi arg0, C_hynzadkk arg1, C_xpuuihxf arg2)
func_220055_a(IWorldReader arg0, BlockPos arg1, Direction arg2)
hasEnoughSolidSide(IWorldReader worldIn, BlockPos pos, Direction directionIn)
public static boolean
d(byj arg0, bjg arg1, fk arg2, fp arg3)
isFaceSturdy(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3)
method_20045(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
isSideSolidFullSquare(BlockState state, BlockView world, BlockPos pos, Direction side)
m_mkpcneku(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_xpuuihxf arg3)
func_220056_d(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
hasSolidSide(BlockState state, IBlockReader worldIn, BlockPos pos, Direction side)
public static boolean
a(cwf arg0, fp arg1)
isFaceFull(VoxelShape arg0, Direction arg1)
method_9501(class_265 arg0, class_2350 arg1)
isFaceFullSquare(VoxelShape shape, Direction side)
m_xaxtaifj(C_zscvhwbd arg0, C_xpuuihxf arg1)
func_208061_a(VoxelShape arg0, Direction arg1)
doesSideFillSquare(VoxelShape shape, Direction side)
public static boolean
a(cwf arg0)
isShapeFullBlock(VoxelShape arg0)
method_9614(class_265 arg0)
isShapeFullCube(VoxelShape shape)
m_azwoptpw(C_zscvhwbd arg0)
func_208062_a(VoxelShape arg0)
isOpaque(VoxelShape shape)
public final boolean
k(byj arg0, bjg arg1, fk arg2)
isSolidRender(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_9557(class_2680 arg0, class_1922 arg1, class_2338 arg2)
isFullOpaque(BlockState state, BlockView view, BlockPos pos)
m_qgaxqbmq(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2)
func_200012_i(BlockState arg0, IBlockReader arg1, BlockPos arg2)
isOpaqueCube(BlockState state, IBlockReader worldIn, BlockPos pos)
public boolean
b(byj arg0, bjg arg1, fk arg2)
propagatesSkylightDown(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_9579(class_2680 arg0, class_1922 arg1, class_2338 arg2)
isTranslucent(BlockState state, BlockView view, BlockPos pos)
m_ruuottmr(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2)
func_200123_i(BlockState arg0, IBlockReader arg1, BlockPos arg2)
propagatesSkylightDown(BlockState state, IBlockReader reader, BlockPos pos)
public int
l(byj arg0, bjg arg1, fk arg2)
getLightBlock(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_9505(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getOpacity(BlockState state, BlockView view, BlockPos pos)
m_qfjjtaxq(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2)
func_200011_d(BlockState arg0, IBlockReader arg1, BlockPos arg2)
getOpacity(BlockState state, IBlockReader worldIn, BlockPos pos)
public boolean
o(byj arg0)
useShapeForLightOcclusion(BlockState arg0)
method_9526(class_2680 arg0)
hasSidedTransparency(BlockState state)
m_balljozs(C_txtbiemp arg0)
func_220074_n(BlockState arg0)
isTransparent(BlockState state)
public void
b(byj arg0, xd arg1, fk arg2, Random arg3)
randomTick(BlockState arg0, ServerLevel arg1, BlockPos arg2, Random arg3)
method_9514(class_2680 arg0, class_3218 arg1, class_2338 arg2, Random arg3)
randomTick(BlockState state, ServerWorld world, BlockPos pos, Random random)
m_geqgtkgy(C_txtbiemp arg0, C_bdwnwhiu arg1, C_hynzadkk arg2, Random arg3)
func_225542_b_(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
randomTick(BlockState state, ServerWorld worldIn, BlockPos pos, Random random)
public void
a(byj arg0, xd arg1, fk arg2, Random arg3)
tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, Random arg3)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, Random arg3)
scheduledTick(BlockState state, ServerWorld world, BlockPos pos, Random random)
m_xcolsebt(C_txtbiemp arg0, C_bdwnwhiu arg1, C_hynzadkk arg2, Random arg3)
func_225534_a_(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
tick(BlockState state, ServerWorld worldIn, BlockPos pos, Random rand)
public void
a(bjx arg0, fk arg1, byj arg2)
destroy(LevelAccessor arg0, BlockPos arg1, BlockState arg2)
method_9585(class_1936 arg0, class_2338 arg1, class_2680 arg2)
onBroken(IWorld world, BlockPos pos, BlockState state)
m_pwlljkia(C_vdvbsyle arg0, C_hynzadkk arg1, C_txtbiemp arg2)
func_176206_d(IWorld arg0, BlockPos arg1, BlockState arg2)
onPlayerDestroy(IWorld worldIn, BlockPos pos, BlockState state)
public void
a(byj arg0, bjw arg1, fk arg2, bph arg3, fk arg4, boolean arg5)
neighborChanged(BlockState arg0, Level arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_2338 arg4, boolean arg5)
neighborUpdate(BlockState state, World world, BlockPos pos, Block block, BlockPos neighborPos, boolean moved)
m_wqptvpbk(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_mmxmpdoq arg3, C_hynzadkk arg4, boolean arg5)
func_220069_a(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
neighborChanged(BlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos, boolean isMoving)
public int
a(bjz arg0)
getTickDelay(LevelReader arg0)
method_9563(class_4538 arg0)
getTickRate(WorldView arg0)
m_bodhwnvp(C_eemzphbi arg0)
func_149738_a(IWorldReader arg0)
tickRate(IWorldReader worldIn)
public NameableContainerFactory
b(byj arg0, bjw arg1, fk arg2)
getMenuProvider(BlockState arg0, Level arg1, BlockPos arg2)
method_17454(class_2680 arg0, class_1937 arg1, class_2338 arg2)
createContainerFactory(BlockState state, World world, BlockPos pos)
m_mysvowlk(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2)
func_220052_b(BlockState arg0, World arg1, BlockPos arg2)
getContainer(BlockState state, World worldIn, BlockPos pos)
public void
b(byj arg0, bjw arg1, fk arg2, byj arg3, boolean arg4)
onPlace(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockAdded(BlockState state, World world, BlockPos pos, BlockState oldState, boolean moved)
m_hirnkowl(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_txtbiemp arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onBlockAdded(BlockState state, World worldIn, BlockPos pos, BlockState oldState, boolean isMoving)
public void
a(byj arg0, bjw arg1, fk arg2, byj arg3, boolean arg4)
onRemove(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4)
method_9536(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockRemoved(BlockState state, World world, BlockPos pos, BlockState newState, boolean moved)
m_hzvqltib(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_txtbiemp arg3, boolean arg4)
func_196243_a(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onReplaced(BlockState state, World worldIn, BlockPos pos, BlockState newState, boolean isMoving)
public float
a(byj arg0, ayj arg1, bjg arg2, fk arg3)
getDestroyProgress(BlockState arg0, Player arg1, BlockGetter arg2, BlockPos arg3)
method_9594(class_2680 arg0, class_1657 arg1, class_1922 arg2, class_2338 arg3)
calcBlockBreakingDelta(BlockState state, PlayerEntity player, BlockView world, BlockPos pos)
m_xdrybvtm(C_txtbiemp arg0, C_jzrpycqo arg1, C_peaveboq arg2, C_hynzadkk arg3)
func_180647_a(BlockState arg0, PlayerEntity arg1, IBlockReader arg2, BlockPos arg3)
getPlayerRelativeBlockHardness(BlockState state, PlayerEntity player, IBlockReader worldIn, BlockPos pos)
public void
a(byj arg0, bjw arg1, fk arg2, ben arg3)
spawnAfterBreak(BlockState arg0, Level arg1, BlockPos arg2, ItemStack arg3)
method_9565(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1799 arg3)
onStacksDropped(BlockState state, World world, BlockPos pos, ItemStack stack)
m_elbisyrt(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_sddaxwyk arg3)
func_220062_a(BlockState arg0, World arg1, BlockPos arg2, ItemStack arg3)
spawnAdditionalDrops(BlockState state, World worldIn, BlockPos pos, ItemStack stack)
public Identifier
g()
getLootTable()
method_9580()
getDropTableId()
m_mvsyeccu()
func_220068_i()
getLootTable()
public List<ItemStack>
a(byj arg0, crx$a arg1)
getDrops(BlockState arg0, LootContext$Builder arg1)
method_9560(class_2680 arg0, class_47$class_48 arg1)
getDroppedStacks(BlockState state, LootContext$Builder builder)
m_nwefqtwf(C_txtbiemp arg0, C_iakykpgh$C_xdyltqvb arg1)
func_220076_a(BlockState arg0, LootContext$Builder arg1)
getDrops(BlockState state, LootContext$Builder builder)
public static List<ItemStack>
a(byj arg0, xd arg1, fk arg2, bwl arg3)
getDrops(BlockState arg0, ServerLevel arg1, BlockPos arg2, BlockEntity arg3)
method_9562(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_2586 arg3)
getDroppedStacks(BlockState state, ServerWorld world, BlockPos pos, BlockEntity blockEntity)
m_bztcfiru(C_txtbiemp arg0, C_bdwnwhiu arg1, C_hynzadkk arg2, C_kvegafmh arg3)
func_220070_a(BlockState arg0, ServerWorld arg1, BlockPos arg2, TileEntity arg3)
getDrops(BlockState state, ServerWorld worldIn, BlockPos pos, TileEntity tileEntityIn)
public static List<ItemStack>
a(byj arg0, xd arg1, fk arg2, bwl arg3, akq arg4, ben arg5)
getDrops(BlockState arg0, ServerLevel arg1, BlockPos arg2, BlockEntity arg3, Entity arg4, ItemStack arg5)
method_9609(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_2586 arg3, class_1297 arg4, class_1799 arg5)
getDroppedStacks(BlockState state, ServerWorld world, BlockPos pos, BlockEntity blockEntity, Entity entity, ItemStack stack)
m_rvydtzjt(C_txtbiemp arg0, C_bdwnwhiu arg1, C_hynzadkk arg2, C_kvegafmh arg3, C_astfners arg4, C_sddaxwyk arg5)
func_220077_a(BlockState arg0, ServerWorld arg1, BlockPos arg2, TileEntity arg3, Entity arg4, ItemStack arg5)
getDrops(BlockState state, ServerWorld worldIn, BlockPos pos, TileEntity tileEntityIn, Entity entityIn, ItemStack stack)
public static void
c(byj arg0, bjw arg1, fk arg2)
dropResources(BlockState arg0, Level arg1, BlockPos arg2)
method_9497(class_2680 arg0, class_1937 arg1, class_2338 arg2)
dropStacks(BlockState state, World world, BlockPos pos)
m_ksyzaetw(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2)
func_220075_c(BlockState arg0, World arg1, BlockPos arg2)
spawnDrops(BlockState state, World worldIn, BlockPos pos)
public static void
a(byj arg0, bjw arg1, fk arg2, bwl arg3)
dropResources(BlockState arg0, Level arg1, BlockPos arg2, BlockEntity arg3)
method_9610(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2586 arg3)
dropStacks(BlockState state, World world, BlockPos pos, BlockEntity blockEntity)
m_dukgznlb(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_kvegafmh arg3)
func_220059_a(BlockState arg0, World arg1, BlockPos arg2, TileEntity arg3)
spawnDrops(BlockState state, World worldIn, BlockPos pos, TileEntity tileEntityIn)
public static void
a(byj arg0, bjw arg1, fk arg2, bwl arg3, akq arg4, ben arg5)
dropResources(BlockState arg0, Level arg1, BlockPos arg2, BlockEntity arg3, Entity arg4, ItemStack arg5)
method_9511(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2586 arg3, class_1297 arg4, class_1799 arg5)
dropStacks(BlockState state, World world, BlockPos pos, BlockEntity blockEntity, Entity entity, ItemStack stack)
m_enulnauk(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_kvegafmh arg3, C_astfners arg4, C_sddaxwyk arg5)
func_220054_a(BlockState arg0, World arg1, BlockPos arg2, TileEntity arg3, Entity arg4, ItemStack arg5)
spawnDrops(BlockState state, World worldIn, BlockPos pos, TileEntity tileEntityIn, Entity entityIn, ItemStack stack)
public static void
a(bjw arg0, fk arg1, ben arg2)
popResource(Level arg0, BlockPos arg1, ItemStack arg2)
method_9577(class_1937 arg0, class_2338 arg1, class_1799 arg2)
dropStack(World world, BlockPos pos, ItemStack stack)
m_ldcfnsgq(C_cdctfzbn arg0, C_hynzadkk arg1, C_sddaxwyk arg2)
func_180635_a(World arg0, BlockPos arg1, ItemStack arg2)
spawnAsEntity(World worldIn, BlockPos pos, ItemStack stack)
protected void
a(bjw arg0, fk arg1, int arg2)
popExperience(Level arg0, BlockPos arg1, int arg2)
method_9583(class_1937 arg0, class_2338 arg1, int arg2)
dropExperience(World world, BlockPos pos, int size)
m_nddwsmuq(C_cdctfzbn arg0, C_hynzadkk arg1, int arg2)
func_180637_b(World arg0, BlockPos arg1, int arg2)
dropXpOnBlockBreak(World worldIn, BlockPos pos, int amount)
public float
h()
getExplosionResistance()
method_9520()
getBlastResistance()
m_gzevdpnp()
func_149638_a()
getExplosionResistance()
public void
a(bjw arg0, fk arg1, bjp arg2)
wasExploded(Level arg0, BlockPos arg1, Explosion arg2)
method_9586(class_1937 arg0, class_2338 arg1, class_1927 arg2)
onDestroyedByExplosion(World world, BlockPos pos, Explosion explosion)
m_hxjiobgn(C_cdctfzbn arg0, C_hynzadkk arg1, C_aahhrzpf arg2)
func_180652_a(World arg0, BlockPos arg1, Explosion arg2)
onExplosionDestroy(World worldIn, BlockPos pos, Explosion explosionIn)
public boolean
a(byj arg0, bjz arg1, fk arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState state, WorldView world, BlockPos pos)
m_avtiglti(C_txtbiemp arg0, C_eemzphbi arg1, C_hynzadkk arg2)
func_196260_a(BlockState arg0, IWorldReader arg1, BlockPos arg2)
isValidPosition(BlockState state, IWorldReader worldIn, BlockPos pos)
public ActionResult
a(byj arg0, bjw arg1, fk arg2, ayj arg3, ajk arg4, cvg arg5)
use(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, BlockHitResult arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit)
m_oynnfzzh(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_jzrpycqo arg3, C_laxmzoqs arg4, C_jdakttms arg5)
func_225533_a_(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit)
public void
a(bjw arg0, fk arg1, akq arg2)
stepOn(Level arg0, BlockPos arg1, Entity arg2)
method_9591(class_1937 arg0, class_2338 arg1, class_1297 arg2)
onSteppedOn(World world, BlockPos pos, Entity entity)
m_aqcetwet(C_cdctfzbn arg0, C_hynzadkk arg1, C_astfners arg2)
func_176199_a(World arg0, BlockPos arg1, Entity arg2)
onEntityWalk(World worldIn, BlockPos pos, Entity entityIn)
public BlockState
a(bcq arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext ctx)
m_iwedynhy(C_aiootljq arg0)
func_196258_a(BlockItemUseContext arg0)
getStateForPlacement(BlockItemUseContext context)
public void
a(byj arg0, bjw arg1, fk arg2, ayj arg3)
attack(BlockState arg0, Level arg1, BlockPos arg2, Player arg3)
method_9606(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3)
onBlockBreakStart(BlockState state, World world, BlockPos pos, PlayerEntity player)
m_inrvheoc(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_jzrpycqo arg3)
func_196270_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3)
onBlockClicked(BlockState state, World worldIn, BlockPos pos, PlayerEntity player)
public int
a(byj arg0, bjg arg1, fk arg2, fp arg3)
getSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3)
method_9524(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getWeakRedstonePower(BlockState state, BlockView view, BlockPos pos, Direction facing)
m_coomxzmo(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_xpuuihxf arg3)
func_180656_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
getWeakPower(BlockState blockState, IBlockReader blockAccess, BlockPos pos, Direction side)
public boolean
f(byj arg0)
isSignalSource(BlockState arg0)
method_9506(class_2680 arg0)
emitsRedstonePower(BlockState state)
m_ltrwlrww(C_txtbiemp arg0)
func_149744_f(BlockState arg0)
canProvidePower(BlockState state)
public void
a(byj arg0, bjw arg1, fk arg2, akq arg3)
entityInside(BlockState arg0, Level arg1, BlockPos arg2, Entity arg3)
method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3)
onEntityCollision(BlockState state, World world, BlockPos pos, Entity entity)
m_baudamsj(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_astfners arg3)
func_196262_a(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
onEntityCollision(BlockState state, World worldIn, BlockPos pos, Entity entityIn)
public int
b(byj arg0, bjg arg1, fk arg2, fp arg3)
getDirectSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3)
method_9603(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getStrongRedstonePower(BlockState state, BlockView view, BlockPos pos, Direction facing)
m_ryrvqnts(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_xpuuihxf arg3)
func_176211_b(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
getStrongPower(BlockState blockState, IBlockReader blockAccess, BlockPos pos, Direction side)
public void
a(bjw arg0, ayj arg1, fk arg2, byj arg3, bwl arg4, ben arg5)
playerDestroy(Level arg0, Player arg1, BlockPos arg2, BlockState arg3, BlockEntity arg4, ItemStack arg5)
method_9556(class_1937 arg0, class_1657 arg1, class_2338 arg2, class_2680 arg3, class_2586 arg4, class_1799 arg5)
afterBreak(World world, PlayerEntity player, BlockPos pos, BlockState state, BlockEntity blockEntity, ItemStack stack)
m_mtdctgjh(C_cdctfzbn arg0, C_jzrpycqo arg1, C_hynzadkk arg2, C_txtbiemp arg3, C_kvegafmh arg4, C_sddaxwyk arg5)
func_180657_a(World arg0, PlayerEntity arg1, BlockPos arg2, BlockState arg3, TileEntity arg4, ItemStack arg5)
harvestBlock(World worldIn, PlayerEntity player, BlockPos pos, BlockState state, TileEntity te, ItemStack stack)
public void
a(bjw arg0, fk arg1, byj arg2, akz arg3, ben arg4)
setPlacedBy(Level arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
method_9567(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1309 arg3, class_1799 arg4)
onPlaced(World world, BlockPos pos, BlockState state, LivingEntity placer, ItemStack itemStack)
m_fuvqealb(C_cdctfzbn arg0, C_hynzadkk arg1, C_txtbiemp arg2, C_usxaxydn arg3, C_sddaxwyk arg4)
func_180633_a(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
onBlockPlacedBy(World worldIn, BlockPos pos, BlockState state, LivingEntity placer, ItemStack stack)
public boolean
Y_()
isPossibleToRespawnInThis()
method_9538()
canMobSpawnInside()
m_hittbukc()
func_181623_g()
canSpawnInBlock()
public String
k()
getDescriptionId()
method_9539()
getTranslationKey()
m_bsuyxxeg()
func_149739_a()
getTranslationKey()
public boolean
a(byj arg0, bjw arg1, fk arg2, int arg3, int arg4)
triggerEvent(BlockState arg0, Level arg1, BlockPos arg2, int arg3, int arg4)
method_9592(class_2680 arg0, class_1937 arg1, class_2338 arg2, int arg3, int arg4)
onBlockAction(BlockState state, World world, BlockPos pos, int type, int data)
m_gqpyrmbc(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, int arg3, int arg4)
func_189539_a(BlockState arg0, World arg1, BlockPos arg2, int arg3, int arg4)
eventReceived(BlockState state, World worldIn, BlockPos pos, int id, int param)
public PistonBehavior
g(byj arg0)
getPistonPushReaction(BlockState arg0)
method_9527(class_2680 arg0)
getPistonBehavior(BlockState state)
m_oveiufqg(C_txtbiemp arg0)
func_149656_h(BlockState arg0)
getPushReaction(BlockState state)
public void
a(bjw arg0, fk arg1, akq arg2, float arg3)
fallOn(Level arg0, BlockPos arg1, Entity arg2, float arg3)
method_9554(class_1937 arg0, class_2338 arg1, class_1297 arg2, float arg3)
onLandedUpon(World world, BlockPos pos, Entity entity, float distance)
m_jweqgtyb(C_cdctfzbn arg0, C_hynzadkk arg1, C_astfners arg2, float arg3)
func_180658_a(World arg0, BlockPos arg1, Entity arg2, float arg3)
onFallenUpon(World worldIn, BlockPos pos, Entity entityIn, float fallDistance)
public void
a(bjg arg0, akq arg1)
updateEntityAfterFallOn(BlockGetter arg0, Entity arg1)
method_9502(class_1922 arg0, class_1297 arg1)
onEntityLand(BlockView world, Entity entity)
m_zfqxklim(C_peaveboq arg0, C_astfners arg1)
func_176216_a(IBlockReader arg0, Entity arg1)
onLanded(IBlockReader worldIn, Entity entityIn)
public void
a(bdd arg0, fy<ben> arg1)
fillItemCategory(CreativeModeTab arg0, NonNullList<ItemStack> arg1)
method_9578(class_1761 arg0, class_2371<class_1799> arg1)
addStacksForDisplay(ItemGroup group, DefaultedList<ItemStack> list)
m_fcwpdfta(C_lnokcayd arg0, C_rnrfftze<C_sddaxwyk> arg1)
func_149666_a(ItemGroup arg0, NonNullList<ItemStack> arg1)
fillItemGroup(ItemGroup group, NonNullList<ItemStack> items)
public FluidState
a_(byj arg0)
getFluidState(BlockState arg0)
method_9545(class_2680 arg0)
getFluidState(BlockState state)
m_ocjaodok(C_txtbiemp arg0)
func_204507_t(BlockState arg0)
getFluidState(BlockState state)
public float
l()
getFriction()
method_9499()
getSlipperiness()
m_vkwmofwc()
func_208618_m()
getSlipperiness()
public float
m()
getSpeedFactor()
method_23349()
getVelocityMultiplier()
m_qnwpfxhz()
func_226891_m_()
getSpeedFactor()
public float
n()
getJumpFactor()
method_23350()
getJumpVelocityMultiplier()
m_yobbjtvm()
func_226892_n_()
getJumpFactor()
public void
a(bjw arg0, byj arg1, cvg arg2, akq arg3)
onProjectileHit(Level arg0, BlockState arg1, BlockHitResult arg2, Entity arg3)
method_19286(class_1937 arg0, class_2680 arg1, class_3965 arg2, class_1297 arg3)
onProjectileHit(World world, BlockState state, BlockHitResult hitResult, Entity entity)
m_plsmcokm(C_cdctfzbn arg0, C_txtbiemp arg1, C_jdakttms arg2, C_astfners arg3)
func_220066_a(World arg0, BlockState arg1, BlockRayTraceResult arg2, Entity arg3)
onProjectileCollision(World worldIn, BlockState state, BlockRayTraceResult hit, Entity projectile)
public void
a(bjw arg0, fk arg1, byj arg2, ayj arg3)
playerWillDestroy(Level arg0, BlockPos arg1, BlockState arg2, Player arg3)
method_9576(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1657 arg3)
onBreak(World world, BlockPos pos, BlockState state, PlayerEntity player)
m_tjijvtpb(C_cdctfzbn arg0, C_hynzadkk arg1, C_txtbiemp arg2, C_jzrpycqo arg3)
func_176208_a(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
onBlockHarvested(World worldIn, BlockPos pos, BlockState state, PlayerEntity player)
public void
c(bjw arg0, fk arg1)
handleRain(Level arg0, BlockPos arg1)
method_9504(class_1937 arg0, class_2338 arg1)
rainTick(World world, BlockPos pos)
m_wuctrpwm(C_cdctfzbn arg0, C_hynzadkk arg1)
func_176224_k(World arg0, BlockPos arg1)
fillWithRain(World worldIn, BlockPos pos)
public boolean
a(bjp arg0)
dropFromExplosion(Explosion arg0)
method_9533(class_1927 arg0)
shouldDropItemsOnExplosion(Explosion explosion)
m_goutaqfi(C_aahhrzpf arg0)
func_149659_a(Explosion arg0)
canDropFromExplosion(Explosion explosionIn)
public boolean
b(byj arg0)
hasAnalogOutputSignal(BlockState arg0)
method_9498(class_2680 arg0)
hasComparatorOutput(BlockState state)
m_xstqflyp(C_txtbiemp arg0)
func_149740_M(BlockState arg0)
hasComparatorInputOverride(BlockState state)
public int
a(byj arg0, bjw arg1, fk arg2)
getAnalogOutputSignal(BlockState arg0, Level arg1, BlockPos arg2)
method_9572(class_2680 arg0, class_1937 arg1, class_2338 arg2)
getComparatorOutput(BlockState state, World world, BlockPos pos)
m_tteckpqx(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2)
func_180641_l(BlockState arg0, World arg1, BlockPos arg2)
getComparatorInputOverride(BlockState blockState, World worldIn, BlockPos pos)
protected void
a(byk$a<bph, byj> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> builder)
m_yujtcnah(C_ezfeikaq$C_mfnsmxhw<C_mmxmpdoq, C_txtbiemp> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, BlockState> builder)
public StateManager<Block, BlockState>
o()
getStateDefinition()
method_9595()
getStateManager()
m_bdlslsvh()
func_176194_O()
getStateContainer()
protected final void
p(byj arg0)
registerDefaultState(BlockState arg0)
method_9590(class_2680 arg0)
setDefaultState(BlockState state)
m_ldbkbwai(C_txtbiemp arg0)
func_180632_j(BlockState arg0)
setDefaultState(BlockState state)
public final BlockState
p()
defaultBlockState()
method_9564()
getDefaultState()
m_thiabdjl()
func_176223_P()
getDefaultState()
public Block$OffsetType
X_()
getOffsetType()
method_16841()
getOffsetType()
m_jbhgplzt()
func_176218_Q()
getOffsetType()
public Vec3d
m(byj arg0, bjg arg1, fk arg2)
getOffset(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_9540(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getOffsetPos(BlockState state, BlockView view, BlockPos blockPos)
m_nzcrjpnr(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2)
func_190949_e(BlockState arg0, IBlockReader arg1, BlockPos arg2)
getOffset(BlockState state, IBlockReader worldIn, BlockPos pos)
public BlockSoundGroup
q(byj arg0)
getSoundType(BlockState arg0)
method_9573(class_2680 arg0)
getSoundGroup(BlockState state)
m_mmvcvlkr(C_txtbiemp arg0)
func_220072_p(BlockState arg0)
getSoundType(BlockState state)
public Item
i()
asItem()
method_8389()
asItem()
m_auwfolqh()
func_199767_j()
asItem()
public boolean
q()
hasDynamicShape()
method_9543()
hasDynamicBounds()
m_fgtteebr()
func_208619_r()
isVariableOpacity()
public boolean
f(byj arg0, bjg arg1, fk arg2)
isViewBlocking(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_24219(class_2680 arg0, class_1922 arg1, class_2338 arg2)
hasInWallOverlay(BlockState state, BlockView view, BlockPos pos)
m_obdztlrn(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2)
func_229870_f_(BlockState arg0, IBlockReader arg1, BlockPos arg2)
isViewBlocking(BlockState state, IBlockReader worldIn, BlockPos pos)
public boolean
m(byj arg0)
emissiveRendering(BlockState arg0)
method_22359(class_2680 arg0)
hasEmissiveLighting(BlockState state)
m_qfuqeysz(C_txtbiemp arg0)
func_225543_m_(BlockState arg0)
isEmissiveRendering(BlockState state)
public static boolean
c(byj arg0, bjg arg1, fk arg2, fp arg3)
shouldRenderFace(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3)
method_9607(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
shouldDrawSide(BlockState state, BlockView view, BlockPos pos, Direction facing)
m_zpnlglhs(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_xpuuihxf arg3)
func_176225_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
shouldSideBeRendered(BlockState adjacentState, IBlockReader blockState, BlockPos blockAccess, Direction pos)
public boolean
a(byj arg0, byj arg1, fp arg2)
skipRendering(BlockState arg0, BlockState arg1, Direction arg2)
method_9522(class_2680 arg0, class_2680 arg1, class_2350 arg2)
isSideInvisible(BlockState state, BlockState neighbor, Direction facing)
m_dbasgusl(C_txtbiemp arg0, C_txtbiemp arg1, C_xpuuihxf arg2)
func_200122_a(BlockState arg0, BlockState arg1, Direction arg2)
isSideInvisible(BlockState state, BlockState adjacentBlockState, Direction side)
public void
a(byj arg0, bjw arg1, fk arg2, Random arg3)
animateTick(BlockState arg0, Level arg1, BlockPos arg2, Random arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
randomDisplayTick(BlockState state, World world, BlockPos pos, Random random)
m_qdvbqnpt(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, Random arg3)
func_180655_c(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
animateTick(BlockState stateIn, World worldIn, BlockPos pos, Random rand)
public Text
j()
getName()
method_9518()
getName()
m_gsgxvzbp()
func_200291_n()
getNameTextComponent()
public float
a(byj arg0, bjg arg1, fk arg2)
getShadeBrightness(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_9575(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getAmbientOcclusionLightLevel(BlockState state, BlockView view, BlockPos pos)
m_bkmewovu(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2)
func_220080_a(BlockState arg0, IBlockReader arg1, BlockPos arg2)
getAmbientOcclusionLightValue(BlockState state, IBlockReader worldIn, BlockPos pos)
public ItemStack
a(bjg arg0, fk arg1, byj arg2)
getCloneItemStack(BlockGetter arg0, BlockPos arg1, BlockState arg2)
method_9574(class_1922 arg0, class_2338 arg1, class_2680 arg2)
getPickStack(BlockView world, BlockPos pos, BlockState state)
m_jsiqlbgd(C_peaveboq arg0, C_hynzadkk arg1, C_txtbiemp arg2)
func_185473_a(IBlockReader arg0, BlockPos arg1, BlockState arg2)
getItem(IBlockReader worldIn, BlockPos pos, BlockState state)
public long
a(byj arg0, fk arg1)
getSeed(BlockState arg0, BlockPos arg1)
method_9535(class_2680 arg0, class_2338 arg1)
getRenderingSeed(BlockState state, BlockPos pos)
m_cepboent(C_txtbiemp arg0, C_hynzadkk arg1)
func_209900_a(BlockState arg0, BlockPos arg1)
getPositionRandom(BlockState state, BlockPos pos)
public void
a(ben arg0, bjg arg1, List<lf> arg2, bfw arg3)
appendHoverText(ItemStack arg0, BlockGetter arg1, List<Component> arg2, TooltipFlag arg3)
method_9568(class_1799 arg0, class_1922 arg1, List<class_2561> arg2, class_1836 arg3)
buildTooltip(ItemStack stack, BlockView view, List<Text> tooltip, TooltipContext options)
m_xfcybcsi(C_sddaxwyk arg0, C_peaveboq arg1, List<C_rdaqiwdt> arg2, C_taebrtdw arg3)
func_190948_a(ItemStack arg0, IBlockReader arg1, List<ITextComponent> arg2, ITooltipFlag arg3)
addInformation(ItemStack stack, IBlockReader worldIn, List<ITextComponent> tooltip, ITooltipFlag flagIn)