| public void | | a(ahb arg0, int arg1, int arg2, int arg3, azt arg4, List arg5, sa arg6) | | method_413(class_1150 arg0, int arg1, int arg2, int arg3, class_231 arg4, List arg5, class_864 arg6) | | addCollisions(World arg0, int arg1, int arg2, int arg3, Box arg4, List arg5, Entity arg6) | | addCollisionBoxesToList(World arg0, int arg1, int arg2, int arg3, AxisAlignedBB arg4, List arg5, Entity arg6) |
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| public void | | a(ahl arg0, int arg1, int arg2, int arg3) | | method_425(class_1158 arg0, int arg1, int arg2, int arg3) | | updateShape(WorldView arg0, int arg1, int arg2, int arg3) | | setBlockBoundsBasedOnState(IBlockAccess arg0, int arg1, int arg2, int arg3) |
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| public boolean | | c() | | method_449() | | isSolidRender() | | isOpaqueCube() |
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| public boolean | | d() | | method_441() | | isCube() | | renderAsNormalBlock() |
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| public boolean | | b(ahl arg0, int arg1, int arg2, int arg3) | | method_446(class_1158 arg0, int arg1, int arg2, int arg3) | | canWalkThrough(WorldView arg0, int arg1, int arg2, int arg3) | | isPassable(IBlockAccess arg0, int arg1, int arg2, int arg3) |
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| public int | | b() | | method_429() | | getRenderType() | | getRenderType() |
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| public boolean | | e(ahl arg0, int arg1, int arg2, int arg3) | | method_314(class_1158 arg0, int arg1, int arg2, int arg3) | | shouldConnectTo(WorldView world, int x, int y, int z) | | canConnectFenceTo(IBlockAccess arg0, int arg1, int arg2, int arg3) |
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| public static boolean | |
| public boolean | | a(ahb arg0, int arg1, int arg2, int arg3, yz arg4, int arg5, float arg6, float arg7, float arg8) | | method_421(class_1150 arg0, int arg1, int arg2, int arg3, class_988 arg4, int arg5, float arg6, float arg7, float arg8) | | use(World arg0, int arg1, int arg2, int arg3, PlayerEntity arg4, int arg5, float arg6, float arg7, float arg8) | | onBlockActivated(World arg0, int arg1, int arg2, int arg3, EntityPlayer arg4, int arg5, float arg6, float arg7, float arg8) |
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| public boolean | | a(ahl arg0, int arg1, int arg2, int arg3, int arg4) | | method_447(class_1158 arg0, int arg1, int arg2, int arg3, int arg4) | | shouldRenderFace(WorldView arg0, int arg1, int arg2, int arg3, int arg4) | | shouldSideBeRendered(IBlockAccess arg0, int arg1, int arg2, int arg3, int arg4) |
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| public void | |