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| public static void | | a(bmh arg0, float arg1, float arg2, float arg3, float arg4, int arg5, int arg6, float arg7) | | method_4306(class_533 arg0, float arg1, float arg2, float arg3, float arg4, int arg5, int arg6, float arg7) | | draw(Tesselator tesselator, float u0, float v0, float u1, float v1, int width, int height, float depth) | | renderItemIn2D(Tessellator arg0, float arg1, float arg2, float arg3, float arg4, int arg5, int arg6, float arg7) |
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| public void | | a(float arg0) | | method_1354(float arg0) | | renderHand(float tickDelta) | | renderItemInFirstPerson(float arg0) |
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| public void | | b(float arg0) | | method_1359(float arg0) | | renderScreenEffects(float tickDelta) | | renderOverlays(float arg0) |
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| private void | | a(float arg0, rf arg1) | | method_5135(float arg0, class_1557 arg1) | | renderInWallEffect(float tickDelta, Sprite sprite) | | renderInsideOfBlock(float arg0, IIcon arg1) |
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| private void | | c(float arg0) | | method_1361(float arg0) | | renderInWaterEffect(float tickDelta) | | renderWaterOverlayTexture(float arg0) |
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| private void | | d(float arg0) | | method_1362(float arg0) | | renderOnFireEffect(float tickDelta) | | renderFireInFirstPerson(float arg0) |
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| public void | | a() | | method_1353() | | tick() | | updateEquippedItem() |
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| public void | | b() | | method_1358() | | onBlockUsed() | | resetEquippedProgress() |
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| public void | | c() | | method_1360() | | onItemUsed() | | resetEquippedProgress2() |
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