net.minecraft.client.render

public class ItemInHandRenderer

bly
net.minecraft.class_529
net.minecraft.client.render.ItemInHandRenderer
net.minecraft.client.renderer.ItemRenderer

Field summary

Modifier and TypeField
private static final Identifier
a
field_6457
ENCHANTMENT_GLINT_LOCATION
RES_ITEM_GLINT
private static final Identifier
b
field_6458
MAP_BACKGROUND_LOCATION
RES_MAP_BACKGROUND
private static final Identifier
c
field_6459
UNDERWATER_LOCATION
RES_UNDERWATER_OVERLAY
private Minecraft
d
field_1876
minecraft
mc
private ItemStack
e
field_1877
itemInHand
itemToRender
private float
f
field_1878
handHeight
equippedProgress
private float
g
field_1879
lastHandHeight
prevEquippedProgress
private BlockRenderer
h
field_1880
blockRenderer
renderBlocksIr
private int
i
field_1882
selectedSlot
equippedItemSlot

Constructor summary

ModifierConstructor
public (Minecraft minecraft)

Method summary

Modifier and TypeMethod
public void
a(sv arg0, add arg1, int arg2)
method_5731(class_1699 arg0, class_1071 arg1, int arg2)
render(LivingEntity mob, ItemStack itemInHand, int layer)
renderItem(EntityLivingBase arg0, ItemStack arg1, int arg2)
public static void
a(bmh arg0, float arg1, float arg2, float arg3, float arg4, int arg5, int arg6, float arg7)
method_4306(class_533 arg0, float arg1, float arg2, float arg3, float arg4, int arg5, int arg6, float arg7)
draw(Tesselator tesselator, float u0, float v0, float u1, float v1, int width, int height, float depth)
renderItemIn2D(Tessellator arg0, float arg1, float arg2, float arg3, float arg4, int arg5, int arg6, float arg7)
public void
a(float arg0)
method_1354(float arg0)
renderHand(float tickDelta)
renderItemInFirstPerson(float arg0)
public void
b(float arg0)
method_1359(float arg0)
renderScreenEffects(float tickDelta)
renderOverlays(float arg0)
private void
a(float arg0, rf arg1)
method_5135(float arg0, class_1557 arg1)
renderInWallEffect(float tickDelta, Sprite sprite)
renderInsideOfBlock(float arg0, IIcon arg1)
private void
c(float arg0)
method_1361(float arg0)
renderInWaterEffect(float tickDelta)
renderWaterOverlayTexture(float arg0)
private void
d(float arg0)
method_1362(float arg0)
renderOnFireEffect(float tickDelta)
renderFireInFirstPerson(float arg0)
public void
a()
method_1353()
tick()
updateEquippedItem()
public void
b()
method_1358()
onBlockUsed()
resetEquippedProgress()
public void
c()
method_1360()
onItemUsed()
resetEquippedProgress2()